Here's what I've got for a start on my brand new T6 Presidio...
http://skillplanner.stoacademy.com/?build=crm14916t6presidiobc_5163
Nothing in there but the ship build so far...
CM
"Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
Comments
Thanks!
CM
Play with them a bit and see what you like, but just because you're flying a 'Command Cruiser' doesn't mean you need to take all Command Abilities. Especially Reroute Power from Life Support, that one flat out sucks.
Rally Point, Concentrate Firepower and Ambush Marker have their uses in specific situations as well. (Ambush Marker is actually pretty nice at Federation and Romulan objectives in the Undine Battlezone.)
I haven't gotten around to re-evaluating Call Emergency Artillery, but the rest are extremely situational and I don't recommend them for general purpose.
CM
I would recommend just dumping it and replacing it with another damage boosting tac console. It'll be much better bang for your buck.
Now if you had the other command ship consoles, it would be a different story.
And as others have mentioned, get Suppression Barrage. It's just that good.
Overwhelm Emitters is also very good, but is a bit wasted if you're not targeting something big, like the Unimatrix command ship. Other ships die too fast most of the time for you to see a noticeable boost in your shield strength as you would from one of the bigger longer to kill targets.
As others have said, don't use reroute power from life support. The tradeoff is too great and even the devs are looking into changing it to make it more useful. Concentrate Firepower is very good in team play if you have a team that have torpedoes that aren't completely useless against shields. Your grav torp, for example, would work well with it. Same with the undine and delta torps. Only thing is that, I believe, it shares a cooldown with your other torp tac abilities, so it's best to just stick to using it in a team. And Subspace Interception is solely for saving a dying team mate. It's far too situational if you ask me.
Overwhelm emitters doesn't require a big target, it's a function of how much damage your doing. Shielded target or not you will get stronger shields and the target weaker ones. You even get a shield boost from the entity in CC. If your target dies while it's still running the ability moves to the next target. I'm fairly sure bfaw also works but may be wrong on that one. Don't have a parse to prove it. Emitters 3 does 20 percent. That's a huge plus to your shields. Borg tachyon beams are not an issue...
I strongly agree with everyone else tough, that you should not have that console occupying one of your Tactical Slots. You definitely want to devote all 4 Tactical Console slots to Vulnerability Locators.
My suggestion: Your Presidio and Samsar console give you a 2 piece RCS Bonus. I would move your Presidio (or whatever other command console you use) up to Engineering in place of the current RCS Console. Then use the freed up Tactical Console slot for a 4th locator console.
Yes, to all this. The other nice thing is it has a very short cool down so you get a lot of use out of it. Overwhelm Emitters is my favorite Command ability by far.
Would be interested on whether anyone can confirm or deny this. I think it makes a big difference concerning the usability of this build.