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view of temporary hitpoints is confusing

tmassxtmassx Member Posts: 826 Arc User
View of temporary hitpoints from specializations or singularity power is confusing, because when is triggered , it completely overlies your normal hitpoints picture.

He would have to create a separate hitpoints picture (bar) for temporary hitpoints ?
Post edited by tmassx on

Comments

  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited December 2014
    It also hides your current hull/shield values... You COULD be at death's door and opt to NOT heal yourself because you *think* you have more than you do. Then upon expiration of the temporary pool, you're in deep trouble again. Also any healing you do does NOT show. You could be at 20%, or 70%. Who knows?

    There needs to be a separate graphic, I agree.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited December 2014
    Noticed this as well.
    I like the trait a lot, but it is a little confusing.

    Signed
    [img][/img]OD5urLn.jpg
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited December 2014
    agreed, the view provided made sense when it was the result of a rare emergency button (romulan power) but the "always up due to attack patterns" in DR makes the interface need a re-work.
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