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Everything you need to know about R&D Crafting and Upgrading

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  • ironchefbbqironchefbbq Member Posts: 198 Arc User
    edited April 2015
    So, if what I'm reading is right, Crafted Warp Cores don't get the AMP mod at Ultra Rare?
    I am unsure. If anyone has more experience with upgrading crafted Cores I would like to hear about it. I have upgraded a crafted Deuterium core and it did not gain a modifier (I logged a bug on it). Beyond that I do not have any experience with upgrading crafted cores.
  • alienfrombeyondalienfrombeyond Member Posts: 141 Arc User
    edited April 2015
    >> GROUND GEAR <<
    The Item . . . . . . . . . . . . . . . . . . . . . . . . . Modifier at Ultra Rare
    - OMEGA Reputation
    Adapted K.H.G. Armor . . . . . . . . . . . . . . . . . . . ?
    Adapted K.H.G. Personal Shield . . . . . . . . . . . . .?
    Adapted K.H.G. Disruptor Battle Rifle . . . . . . . . .?

    Adapted M.A.C.O. Armor . . . . . . . . . . . . . . . . . .[Tox]
    Adapted M.A.C.O. Personal Shield . . . . . . . . . . . [Reg]
    Adapted M.A.C.O. Phaser Pulsewave Rifle . . . . . .[CrtH]
    Klingon Honor Guard Armor . . . . . . . . . . . . . . . .[Phys]
    Klingon Honor Guard Personal Shield . . . . . . . . . [Rev]
    Klingon Honor Guard Pulsewave Rifle . . . . . . . . .[KB3]

    M.A.C.O. Armor . . . . . . . . . . . . . . . . . . . . . . . . ?
    M.A.C.O. Personal Shield . . . . . . . . . . . . . . . . . .?
    M.A.C.O. Phaser Battle Rifle . . . . . . . . . . . . . . . .?
    Omega Force Armor . . . . . . . . . . . . . . . . . . . . .[Mob]
    Omega Force Personal Shield . . . . . . . . . . . . . null?
    Omega Force Antiproton Autcarbine . . . . . . . . null?
    Just did it on Tribble, the Omega Force Personal Shield gets [Ene], which is the mod that gives a chance for +10% energy damage when you take damage. Omega Force Antiproton Autocarbine gets [DMG].

    Also, the Adapted KHG should have the same mods as regular MACO, and the Adapted MACO should have the same mods as regular KHG, as they are mirrors of each other for the opposite faction.
  • ironchefbbqironchefbbq Member Posts: 198 Arc User
    edited April 2015
    Just did it on Tribble, the Omega Force Personal Shield gets [Ene], which is the mod that gives a chance for +10% energy damage when you take damage. Omega Force Antiproton Autocarbine gets [DMG].

    Also, the Adapted KHG should have the same mods as regular MACO, and the Adapted MACO should have the same mods as regular KHG, as they are mirrors of each other for the opposite faction.

    Thanks for the information, the list has been updated. The mirroring is a reasonable assumption, but until we have confirmation we'll leave them unknown.
  • emperormakemperormak Member Posts: 137 Arc User
    edited May 2015
    I've had very little luck finding details on Prof. Jefferson Hawk. He's a random drop from the Xindi Amphibious Lockbox (1st Xindi box) along with Drolid, Mokimro, Soreb, Rilromma, Kimo, Mizuab, Phetixa, and Amsoti. Is that correct? He does not come out of a DOFF pack, correct?
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited May 2015
    emperormak wrote: »
    I've had very little luck finding details on Prof. Jefferson Hawk. He's a random drop from the Xindi Amphibious Lockbox (1st Xindi box) along with Drolid, Mokimro, Soreb, Rilromma, Kimo, Mizuab, Phetixa, and Amsoti. Is that correct? He does not come out of a DOFF pack, correct?
    As far as I know that is mostly correct. There is one other tidbit. He's CBoP, so if you are lucky enough to get him you can't sell him....

    I don't understand why but that's how it works. On the up side he does not come directly from the lockbox, there's some sort of reward pack he comes in. But you have a random draw of purple doffs out of the reward pack. Drolid, Mokrimo, etc... or maybe Prof Hawk.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • emperormakemperormak Member Posts: 137 Arc User
    edited May 2015
    Well, now I'm confused even more.

    http://sto.gamepedia.com/Xindi-Amphibious_Lock_Box seems to indicate that those DOFF's come directly from the lockbox. There is no duty officer pack listed. Looking on the exchange, I haven't found any Xindi duty officer pack beside the Xindi Strategic Specialist which is from the new Xindi lockbox.

    Maybe I'm missing something.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited May 2015
    Hello IronChef. I didn't see this in your predetermined upgrade list, so I don't know if it's a guaranteed tag, but I got an Ultra Rare result on a Tal Shiar Adapted Borg Warp Core, which tacked-on an [EWS] tag.

    The [EWS] adds: 1% chance when hit with energy weapons to grant +10 Weapon Power to the Core.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • ironchefbbqironchefbbq Member Posts: 198 Arc User
    edited May 2015
    I didn't see this in your predetermined upgrade list, so I don't know if it's a guaranteed tag, but I got an Ultra Rare result on a Tal Shiar Adapted Borg Warp Core, which tacked-on an [EWS] tag.

    Added it to the list, thank you.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited May 2015
    Added it to the list, thank you.

    Of course. If/when it gets to Epic, I'll let you know the tag then, too.

    I have to say, I'm *REALLY* hoping it's [AMP]. That seems to be the one single best tag possible, and I don't want to change cores on the toon that flies this ship, as the whole build is strictly theme-based (Liberate Borg Romulan Captain, flying a Tal Shiar borg ship-type thing, all borg gear, borg BOffs, etc., you get the picture). Anyway, would love to be able to keep the theme AND improve the DPS of the ship (which actually does decently at 15-20k).

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited May 2015
    My Tal Shiar Adapted Borg Warp Core went to Epic and received [W->S] as it's second tag.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • freenos85freenos85 Member Posts: 443 Arc User
    edited May 2015
    My Chroniton Beam Array received a [CrtD] mod on going purple (guess it was added later), so the [Dmg] mod listed for it might be inaccurate.
    I'm going to Tribble to test what an upgrade to Ultra Rare quality will bring: It got an extra [Acc] mod. (edit)
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited May 2015
    I upgraded a Numiri shield and it got a [Tet] mod so that one seems like it might be random too.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • guygosguygos Member Posts: 2 Arc User
    edited June 2015
    Hi all!

    A few times, when upgrading a [Phaser Relay lvl XIV] and [Plasma Infuser lvl XIV] and after gaining enough point and applying the upgrade it'll finish immediately and remain in the same status!!!

    Any seloution to this bug:confused:
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited June 2015
    Anyone done any testing on lockbox weapons [space primarily], to see if it is possible for a [pen] mod to slip in on the chance of an UR upgrade?
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • sathyannesathyanne Member Posts: 14 Arc User
    edited June 2015
    Just to confirm, the Adapted M.A.C.O. Covariant Shield Array gets a Ap mod (Reduce Antiproton damage to Shields by 20%) when upgraded to Ultra Rare, like its counterpart, the Klingon Honor Guard Covariant Shield Array
  • xraiderv1xraiderv1 Member Posts: 487 Arc User
    edited June 2015
    what duty officer is required to craft the aegis deflector array? I tried going by the crafting guide, yet it wont let me slot any of the officers listed under science.
    Murphy's laws:
    1- Murphy’s Law tells us that anything that can go wrong will go wrong.
    2- And anything that does go wrong will get progressively worse.
    3- And if you survive the first two laws it’s time to panic.
  • dabelgravedabelgrave Member Posts: 979 Arc User
    edited June 2015
    xraiderv1 wrote: »
    what duty officer is required to craft the aegis deflector array? I tried going by the crafting guide, yet it wont let me slot any of the officers listed under science.

    All Aegis requires either Gumarre or the nearly mythical Prof. Jefferson Hawk from the old Xindi lockbox, both character bind on pickup. You have a slim chance of getting Gumarre through the Requisition R&D Assistance assignment at your faction's Academy.
  • dakotadahotnessdakotadahotness Member Posts: 170 Arc User
    I find the R&D crafting system for beams very daunting. On more than one occasion I have had to craft 80+ beams to get the mods I want. This is the only game I have ever played that crafting results were a gamble with no player control what so ever. Unless I am missing something that is.
  • dabelgravedabelgrave Member Posts: 979 Arc User
    I find the R&D crafting system for beams very daunting. On more than one occasion I have had to craft 80+ beams to get the mods I want. This is the only game I have ever played that crafting results were a gamble with no player control what so ever. Unless I am missing something that is.
    You're not missing anything. Crafted mod combos are a complete gamble.​​
  • bacetybacety Member Posts: 4 Arc User
    where can i get an AEGIS R&D
  • cristonic2cristonic2 Member Posts: 68 Arc User
    This is sad...to have this much Information about basic crafting and the truth is, the random chance on all Mods/stats is what really makes this system so bad. It ould be one thing if we could just remove a MOD/Stat from an Item we made (destroying the item while doing this) and being allowed to place that MOD/Stat over another one we do not like on a crafted item. That or fix this system as it feels like being at the Doctor's office for hours when I try to make anythng worth while. I can truly say I think the R&D system is terrible now.
  • darthjafodarthjafo Member Posts: 10 Arc User
    How do start r&d on xb1? Seems like there should have been a tutorial or at least a quick mission brief. At level 17 which from what I've read it opens up at 15
  • cayleercayleer Member Posts: 44 Arc User
    great guide!
    Jeisun
    StarFleet Engineer
    U.S.S. Diana
    Alita Heavy Escort
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  • edenbaumedenbaum Member Posts: 5 Arc User
    edited November 2017
    Is there a list of craftable items that are only avaliable at Level 15+ eg omni beams at Level 15 beams?

    nm found it
    arcgames.com/en/games/star-trek-online/news/detail/6001993
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