This was originally meant as a response to the EP's message
, but that thread seems to be locked.
Blame the players.
That is the way this game has been going for the past year or so. If you want to make poor or unpopular changes to the game, blame the players.
You removed the hourly events, and replaced them with weekend events that take place less frequently. Blame the players, and claim they were not taking advantage of these times. The reality is players get less reward in the long run.
You removed exploration clusters and the associated missions. Blame the players, and claim they got lost and quit the game out of frustration. The reality is players have fewer options for varied mission types.
You made STFs into DPS races, and put the BNP-type drops out of reach for the average player. Blame the players since they needed a greater challenge. The reality is most players no longer consider these queues a worthwhile use of their time.
You needed to remove a means of leveling quickly without using the new Delta Rising content. Blame the players, and call it an exploit. Now players are frustrated and unsure where else to gain their skill points, expertise, and mastery at a decent rate.
So why is it you keep blaming the players for these changes that ultimately do not benefit the players?
In this latest instance, you should not have blamed the players. Instead, congratulate them on their ingenuity and resourcefulness in finding easier ways to grind their levels, specialization, and mastery. We are gamers, after all, and finding easier, efficient ways to do things is what we do. If you acknowledge without malice that we found an unintended means to bypass your game designs, we would be much more open to accepting your need to close the holes in your game design. Pass the blame and penalize our ingenuity and resourcefulness, however, and you can be sure to upset the players.
Stop blaming the players for your unpopular changes to the game, and definitely do not penalize them if they do find and use an oversight on your part. All you are doing is giving the players more reasons to distrust Cryptic, and consider alternative sources of entertainment. Please do not continue to blame the players and continue to hurt this game I otherwise enjoy.
Instead, I feel squeezed. I feel as if almost everything I do and enjoy with the game is slowly being removed or replaced with pay gates, and sometimes in such a way that it hurts the mmo part of mmorpg.
Old content, like the original Borg STFs have been redesigned and remade several times, each time changing it in ways to squeeze more effort out of me for less reward. Previously we had some STFs we did great with no problem, but others we were still struggling to get the optionals. Now we have no chance of meeting that goal, so why bother? Blame the players. They wanted more challenge and rewards.
The upgrade system also squeezes me. The "new" advanced and elite queues expect players to be using upgraded equipment. Fine. I might be able to dig a few more dollars out of my wallet. But what about my friends and fleet? If they cannot afford to upgrade their equipment, now we are no longer able to play together competitively. Why should they even bother teaming up or continuing to play? Blame the players. They wanted to be able to craft and upgrade their items.
Mission variety is another area where I am being squeezed into having fewer options. Most missions available are the kill 5 and move on type, with a few others sprinkled in. Exploration clusters might have been pretty uniform, but at least they had somewhat random variety. I never knew what to expect. I could warp into a mission and it could be ground, space, combat, aid the planet, scanning alien devices, investigating damaged ships, or something else. Now I am more or less limited to story missions and patrols, all of which are extremely similar. Blame the players. There was so much variety they were getting lost and quitting the game.
And why even bother having a friends list or be a member of a fleet? Everyone else is feeling squeezed too. Between missions becoming even more DPS-centric, the R&D and upgrade systems, the loss of mission variety, and decreased reasons to team up, some players I know are finding it difficult to find reasons to continue playing. Since head start, this is the first time I have ever found myself wondering if a great person I played with today will disappear forever tomorrow. Blame the players. They wanted all these changes.
So Cryptic, please stop blaming the players. Give us a broad Star Trek experience, not the continually squeezed and limited experience you are pushing us into. Some of us have high hopes for this game. Make it so.