The mmo auction sites aka gold sites? If you own the majority of lock box and lobi store ships circulating in game, have unlimited ec resources from bots and aim to sell those ships for real world cash wouldn't it be in your best interest to jack up prices on the exchange? thoughts? I know there are a few players that frequent the forums that are exchange players and have a lot of ec, I'm not referring to you. Think about the number of ships on the exchange.
Is it also the same bots and sites that keep inflation up in the exchange? I'm thinking that the vendor trash nerf only hurts the players and does nothing to stop the botters and gold sites that sell EC for real world money and sell all the most in demand ships for real world money.
First we don't use bots. That would be against the terms and conditions of the game. We use squad of elite 3rd-world gamers operating from internet cafe's on 2400 baud modems.
Our plans are simple.
1.) Pay real world dollars to buy keys, allowing us to get 'most' of the ships.
2.) Sell keys to earn ec to acquire all of the ships we don't already own.
3.) Meet every Tuesday evening, to set pricing for the next 2-3 weeks.
4.) Turn our profits into Feline Supplement #9, reselling it as healing potions in Neverwinter.
First we don't use bots. That would be against the terms and conditions of the game. We use squad of elite 3rd-world gamers operating from internet cafe's on 2400 baud modems.
Our plans are simple.
1.) Pay real world dollars to buy keys, allowing us to get 'most' of the ships.
2.) Sell keys to earn ec to acquire all of the ships we don't already own.
3.) Meet every Tuesday evening, to set pricing for the next 2-3 weeks.
4.) Turn our profits into Feline Supplement #9, reselling it as healing potions in Neverwinter.
But you HAD to expose our plans.
*adjusts tin foil hat*
You've meddled in our plans for the last time!
And we would have gotten away with it if it weren't for you meddling kids and your targ!
First we don't use bots. That would be against the terms and conditions of the game. We use squad of elite 3rd-world gamers operating from internet cafe's on 2400 baud modems.
Our plans are simple.
1.) Pay real world dollars to buy keys, allowing us to get 'most' of the ships.
2.) Sell keys to earn ec to acquire all of the ships we don't already own.
3.) Meet every Tuesday evening, to set pricing for the next 2-3 weeks.
4.) Turn our profits into Feline Supplement #9, reselling it as healing potions in Neverwinter.
In defense of the exchange, I actually think the gear and ships is undervalued. Think about it. If a lock box ships has a half of one percent chance to drop then on AVERAGE it will take hundreds of lock boxes being opened to drop. Do the math yourself if you don't believe me. Hundreds of keys equals half a billion EC or more. So buying a Wells for 220 million is a good value. Same goes for the traits and consoles and less expensive stuff.
Even plasmonic is under valued considering drop rate and rarity of the lock box. The problem is earning the EC now that they nerfed EC supply heavily. They should have added sinks instead but that would require more than 5 minutes from a dev.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The people who keep up the exchange are the ones who intentionally drive up the prices to make more money. My friend once saw someone in a trading channel state, "Carriers at 240? I will make sure they go up to 270m by the end of tonight.'"
Lock Box and Lobi Store Ship Prices Kept High By ?
Exchange prices for lockbox ships have gone up when :
- The easy "clicky" Foundry missions were nerfed .
- The Tour of the Galaxy was nerfed .
- STF awards were nerfed .
- Bonus Hours on the Calendar went away .
All of the above made it easier to earn EC directly , or indirectly (by converting Dil > Zen > Keys > EC) .
I'm thinking that the vendor trash nerf only hurts the players
The vendor trash nerf is too recent for me to observe any impact on the Exchange , however the examples I noted above have contributed to a 50-100+ Mill EC inflation on Lockbox ships , and in some cases to the removal of certain ships from the exchange (to be sold privately to bypass the 500M maximum on the exchange) .
Cryptic's reason being to push players to buy stuff with cash , rather then take "alternative routes" to in-game purchases .
If you want to get something then you will pay whatever price I ask..errr, demand
no go back to grinding. This is what you are good in, and this is why you are on this planet
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That
As long as idiots keep thinking they MUST own this or that ship because ... reezonz ... And buying Lock Boxes to either get them or sell the other stuff to make enough EC/Lobi to get them, the prices will remain high ...
If people ever do realize that you can be just as successful in the 'free' t4 Ships as that 220M EC Lock Box ship, then the prices will plummet ... Of course, we'll most likely see Mass Effect 4, Half Life 3 and the return of Firefly before that happens.
If Cryptic had special "batteries" or "Consumables" that offered similar "buffs' to these Consoles, and Traits, and had EC purchasable variants, such as the "Mirror" variants, of ships and/or purchasable ship upgrades, such as weapon slots and/or Console Slots and/or BoFF seating ... You'd soon see those prices drop ...
But then ... How would Cryptic sell all those keys in the C-Store? = Never gonna' happen.
Part of the problem with the sinks is that many people are getting EC by buying and selling keys on the exchange and many of those people would view EC sinks as Cryptic taking away money they spent on the game and now they have nothing to show for it.
That's why I think Cryptic went with the recent EC nerf instead of EC sinks. Less outrage
yeah, the flaw with the EC sink idea is that it's by definition voluntary. anyone who wanted to keep their EC wouldn't touch it.
And exactly which ships have you seen removed from the exchange? As I recall several ships were being sold off the exchange for over 500 mil long before the vendor trash nerf was implemented.
For the first 1.5-2 years after it's introduction , the Bug ship was ALWAYS available @4.5-4.9 Mil EC .
It started to vanish after the "clicky" missions were removed .
Nowdays it vanishes about 2-3 months after it's re-introduced into the game via Doffpacks .
The other ship that went directly from being introduced to removal from the exchange was the Voth Bulwark .
(dinosaur extinction ... hahaha ... :rolleyes:)
I know of no other ships , but as you've said you know of several ships so perhaps you can fill in the missing ships from the exchange .
High prices are high because people are willing to pay the prices, end of story. Sure an EC sink might reduce the number of people who can afford to buy the expensive items, but why should that be needed? If prices are high they're high, just move on and maybe save up.
Anything put in there cheaper will just be purchased by "merchants" who buy low to sell high, such is the nature of capitalism, and that's how some people enjoy the game, by playing the tycoon.
Just realised, I might be mistaken for a tycoon, I'm not. My "richest" character has about 2 million EC. lol
For the first 1.5-2 years after it's introduction , the Bug ship was ALWAYS available @4.5-4.9 Mil EC .
Not true at all. I paid 26 million for my first Bug about 1 month after the Winter Event ended in January 2012. I paid 64 million for my second and third. Of course this was a point in time when Saurian Efficient Boffs were selling for 25 million ECs on the Exchange - after FTP Saurians became easy to get and the price tanked.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Deleting peoples hard earned money with fake fees is morally wrong.
They're the ones using the exchange, a service, taking a fee for it is perfectly reasonable. (that said, I quesiton how large the impact would be, if the fees are too high people will simply stop using the exchange and trade otherwise... ALthough presumably you could introduce an EC fee for ANY type of trading, that would be incredibly annoying)
Comments
First we don't use bots. That would be against the terms and conditions of the game. We use squad of elite 3rd-world gamers operating from internet cafe's on 2400 baud modems.
Our plans are simple.
1.) Pay real world dollars to buy keys, allowing us to get 'most' of the ships.
2.) Sell keys to earn ec to acquire all of the ships we don't already own.
3.) Meet every Tuesday evening, to set pricing for the next 2-3 weeks.
4.) Turn our profits into Feline Supplement #9, reselling it as healing potions in Neverwinter.
But you HAD to expose our plans.
*adjusts tin foil hat*
You've meddled in our plans for the last time!
system Lord Baal is dead
Once there there is less EC in circulation prices will come down.
And we would have gotten away with it if it weren't for you meddling kids and your targ!
Jinkies!
/10characters
Hail Hydra
Even plasmonic is under valued considering drop rate and rarity of the lock box. The problem is earning the EC now that they nerfed EC supply heavily. They should have added sinks instead but that would require more than 5 minutes from a dev.
- Judge Aaron Satie
That's My Line!!!
*something, something* complete.
Just an example.
Exchange prices for lockbox ships have gone up when :
- The easy "clicky" Foundry missions were nerfed .
- The Tour of the Galaxy was nerfed .
- STF awards were nerfed .
- Bonus Hours on the Calendar went away .
All of the above made it easier to earn EC directly , or indirectly (by converting Dil > Zen > Keys > EC) .
The vendor trash nerf is too recent for me to observe any impact on the Exchange , however the examples I noted above have contributed to a 50-100+ Mill EC inflation on Lockbox ships , and in some cases to the removal of certain ships from the exchange (to be sold privately to bypass the 500M maximum on the exchange) .
Cryptic's reason being to push players to buy stuff with cash , rather then take "alternative routes" to in-game purchases .
If they wanted to hurt these people, then they should've started charging Exchange Fees like they do in other MMOs.
Come on, really? And I thought you all stopped playing, always sitting alone there on Friday... when was it changed and why did nobody tell me?
no go back to grinding. This is what you are good in, and this is why you are on this planet
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
You won't get into the Divine Treasury with that attitude. :P
If people ever do realize that you can be just as successful in the 'free' t4 Ships as that 220M EC Lock Box ship, then the prices will plummet ... Of course, we'll most likely see Mass Effect 4, Half Life 3 and the return of Firefly before that happens.
If Cryptic had special "batteries" or "Consumables" that offered similar "buffs' to these Consoles, and Traits, and had EC purchasable variants, such as the "Mirror" variants, of ships and/or purchasable ship upgrades, such as weapon slots and/or Console Slots and/or BoFF seating ... You'd soon see those prices drop ...
But then ... How would Cryptic sell all those keys in the C-Store? = Never gonna' happen.
My character Tsin'xing
For the first 1.5-2 years after it's introduction , the Bug ship was ALWAYS available @4.5-4.9 Mil EC .
It started to vanish after the "clicky" missions were removed .
Nowdays it vanishes about 2-3 months after it's re-introduced into the game via Doffpacks .
The other ship that went directly from being introduced to removal from the exchange was the Voth Bulwark .
(dinosaur extinction ... hahaha ... :rolleyes:)
I know of no other ships , but as you've said you know of several ships so perhaps you can fill in the missing ships from the exchange .
Anything put in there cheaper will just be purchased by "merchants" who buy low to sell high, such is the nature of capitalism, and that's how some people enjoy the game, by playing the tycoon.
Just realised, I might be mistaken for a tycoon, I'm not. My "richest" character has about 2 million EC. lol
system Lord Baal is dead
They're the ones using the exchange, a service, taking a fee for it is perfectly reasonable. (that said, I quesiton how large the impact would be, if the fees are too high people will simply stop using the exchange and trade otherwise... ALthough presumably you could introduce an EC fee for ANY type of trading, that would be incredibly annoying)