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viable Fed beam-based dps builds?

guriphuguriphu Member Posts: 494 Arc User
edited May 2014 in PvP Gameplay
So it's been six months since I played this game and a lot has changed. I like doing dps, I play Fed, and I like beams. Previously this game has been "pick two" of those, so I've ended up playing a dhc escort, but I'm wondering if it has changed enough to make it possible for me to change over to something like a dbb build or a tassci or something without going full noob.

TEH RULES.
  • Try not to go crazy on specialty doffs, consoles, and lockbox or lobi ships. I don't really like this game that much and I don't want to spend a bunch of money on it.
  • The build must be puggable and not depend on other players for fundamentals, and it must be PVE-viable.
  • Being able to turn is nice.

(Or just tell me it's not viable and I'll keep my DHCs)
Post edited by Unknown User on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    Use a full set of the beam arrays from the sphere mission. Use the omni ap beam array and the obelisk core.

    Use the avenger

    Lt. Uni. Bfaw1. Bfaw2
    Lt.c tact tt1 apb1, apb2
    Ensign tact tt1
    Commander eng, eptw1 eptw2 rsp2 aux2sif3
    Lt. Sci st1, st2

    Full ap boosters in your tactical slots

    Do whatever the hell you want with gear and doffs

    Easy 10k ship...maybe 15k...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • queue38queue38 Member Posts: 158 Arc User
    edited May 2014
    This is a little older version of what I run now for my “dps” build on my Engineer. http://www.stoacademy.com/tools/skillplanner/?build=engcrazy_0
    The goal of the build was for pugging and a anti rom build. But it does use 3 pricey doffs, maintenance engineers that increases healing skill when using EPtA.

    I did drop the two Obelisk set pcs and use tractor mines and a warp core with AMP because my Eng can keep all power levels above 75.

    The build is high on ACC, and high stealth detection to counter rom builds. It also has good drain on it which is one of the few “weak” points of rom ships.

    As an eng I almost never get highest damage but it is a very hard ship to kill. And with it also having a cloak you get to pick when to fight. I remember one match my pug team was against a premade, I had matches against them before and there was no hope. But after one of times my team got whipped out I cloaked and got really close to their Scimitar while it was also cloaked, killed it before they could react so that made me feel good about myself lol.

    Some day when I get my tac toon all done it will be a beam vet ship with as high as ACC as I can get.
    I am @allenlabarge in game :D
  • rck01rck01 Member Posts: 808 Arc User
    edited May 2014
    queue38 wrote: »
    This is a little older version of what I run now for my “dps” build on my Engineer. http://www.stoacademy.com/tools/skillplanner/?build=engcrazy_0
    The goal of the build was for pugging and a anti rom build. But it does use 3 pricey doffs, maintenance engineers that increases healing skill when using EPtA.

    Curious: Why no Borg Assimilated Module? Using the KCB without it means you're missing out on one of the easiest 2-piece bonuses to obtain.

    Also, you seem to be emphasizing drain, but using AP weapons? And no Leech console? Those FC consoles are wasting space, IMHO. I'd at least go with Polaron or Tet and do some subsystem draining or shield stripping while boosting my own levels with the Leech.

    Note: If you want to really get that Avenger rocking, go hybrid A2B/A2D. You'll get enough speed and turn boost that you'll be able to drop an RCS, plus you can add the AMS doff to get the energy weapon resist boost (40% for 23 seconds). And when you do fire those DBBs, the overcap from A2B will help maximize your BO strikes, etc.

    Just my $0.02...I've spent a lot of time in my FAHCR beam-boat doing PvP, and the above is what works best for me.

    RCK
  • queue38queue38 Member Posts: 158 Arc User
    edited May 2014
    rck01 wrote: »
    Curious: Why no Borg Assimilated Module? Using the KCB without it means you're missing out on one of the easiest 2-piece bonuses to obtain.

    Also, you seem to be emphasizing drain, but using AP weapons? And no Leech console? Those FC consoles are wasting space, IMHO. I'd at least go with Polaron or Tet and do some subsystem draining or shield stripping while boosting my own levels with the Leech.

    Note: If you want to really get that Avenger rocking, go hybrid A2B/A2D. You'll get enough speed and turn boost that you'll be able to drop an RCS, plus you can add the AMS doff to get the energy weapon resist boost (40% for 23 seconds). And when you do fire those DBBs, the overcap from A2B will help maximize your BO strikes, etc.

    Just my $0.02...I've spent a lot of time in my FAHCR beam-boat doing PvP, and the above is what works best for me.

    RCK

    that was my old build here is my newest one (am home now so I can look) http://skillplanner.stoacademy.com/?build=engcrazy3_0

    I could drop my last flow console for the assimilated module or I might put the anti 360 beam back on. the drain part of the build is just a small part to boost the tetryon glider.

    I use AP weapons because I like the look the most :)

    I don't use A2B cause I don't like it that much. I know it works for a lot of people. but I think my current build could go against most A2B build and come out on top. but that's just talk lol. the toon that uses this ship is labarge@allenlabarge if you want to test it out toe to toe some time.
    I am @allenlabarge in game :D
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014
    dahminus wrote: »
    Use a full set of the beam arrays from the sphere mission. Use the omni ap beam array and the obelisk core.

    Use the avenger

    Lt. Uni. Bfaw1. Bfaw2
    Lt.c tact tt1 apb1, apb2
    Ensign tact tt1
    Commander eng, eptw1 eptw2 rsp2 aux2sif3
    Lt. Sci st1, st2

    Full ap boosters in your tactical slots

    Do whatever the hell you want with gear and doffs

    Easy 10k ship...maybe 15k...

    Well that's a hell lame build. You won't be doing anything, it's even missing DEM3! :eek:

    TT1, FAW2, APO1
    TS1
    EPtS1, AtB1, RSP2, DEM3
    EPtW1, AtB1
    ST1, HE2.

    Gravimetric torpedo, beam arrays.

    Way better option already.
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    Well that's a hell lame build. You won't be doing anything, it's even missing DEM3! :eek:

    TT1, FAW2, APO1
    TS1
    EPtS1, AtB1, RSP2, DEM3
    EPtW1, AtB1
    ST1, HE2.

    Gravimetric torpedo, beam arrays.

    Way better option already.

    You obviously missed the part about not spending ec on specialty doffs...

    aux2bat and dem without marion and techs? Seems a lot worse then my build
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    Oh snap...disregard my build...thought it was a pve request
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014
    dahminus wrote: »
    You obviously missed the part about not spending ec on specialty doffs...

    aux2bat and dem without marion and techs? Seems a lot worse then my build

    Even for PvE buying three blue technicians didn't make anyone go broke, they're quite cheap. It's much better an AtB layout. Ok, you don't want to spend much, but you've gotta spend something for a decent build. Otherwise just ditch Avenger and fly Miranda before that build makes you upset, even worse imho.
  • guriphuguriphu Member Posts: 494 Arc User
    edited May 2014
    I know I'm going to be spending some for any new build, I just don't want to be blowing like 9 mil each on a full set of lockbox doffs or something.

    Thanks for all the ideas so far, all :)
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    . Otherwise just ditch Avenger and fly Miranda before that build makes you upset, even worse imho.


    I don't understand...my build will make me upset or probably worse...

    I...don't get it.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    Um...AtB DOFFs are free. VR/Purple AtB DOFFs are free. You shouldn't be spending anything on AtB DOFFs.

    http://sto.gamepedia.com/Assignment_chain:_Colonization
    ...in the...
    http://sto.gamepedia.com/B%27Tran_Cluster

    Sure, it might take 2-3 weeks to get them depending on your luck - but they're free (outside of the costs involved in doing the chain - which is cheap compared to the silly prices some charge for various AtB DOFFs).

    Also, it was mentioned about running Sphere of Influence for the 2pc Obelisk set for the +10% bonus AP and then rerunning it additionally for the Rare AP Beam Array Mk XI [Acc]x2 weapons. Another potential option...so to speak...would be after grabbing the 2pc Obelisk set hitting up Fluid Dynamics instead. It rewards Very Rare AP Beam Array Mk XI [Acc][CrtH][Dmg] weapons (also offers the choice of the same mods for a DBB or DCs).

    Course, that raises the question of the [Acc]x2 vs. [Acc][CrtH][Dmg].

    Say you had Accurate and 9 Targeting to go with it, you're looking at 45% vs. 35%. Vs. say Willard flying around uncloaked, for that +10% accuracy you'd have a +4.5% chance to hit. Vs. Willard cloaked, you'd have a +2.5% chance to hit. You can't really chase Def with Acc...

    edit: And yeah, Fluid Dynamics is a Hell of a lot faster to run than Sphere of Influence...
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