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Quitting PvP

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  • bobiwanbobiwan Member Posts: 0 Arc User
    edited February 2014
    I reckon it has something to do with the fact proton damage isnt something neutroniums or shield resists are listed as covering, i bet they simply dont. Never actually tested it.

    It was always assumed proton damage would be so insignificant that I never bothered to try out defenses for it. (and off the top of my head, none at all exist)

    Perhaps thats the place to start. Ion damage and proton damage resistances. My guess is currently proton barrage is hitting your ship as if it had zero armor of any kind.

    'All Resistances' buffs/ neutronium consoles do in fact add proton resistance(actual effective mind you, tested with proton/protonic polaron weapons). That said, that buff-stripping leaves you at naught but passives/consoles, I would think.
    I've honestly never bothered with that proton barrage, as BO or a gravimetric torp spread has always been enough punch for me.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    bpharma wrote: »
    Shame they didn't give away free trial proton damage resist consoles when levelling up dyson rep...

    Which have such incredibly tiny and localized resistances to the other types... that youd be defending vs ONE thing and leaving yourself horribly open to anything else in the process O_o Even the res4a and 4b are pretty awful.

    Id forgotten they even existed because of that. As in, i dismissed them straight out of my head the moment i saw their stats.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • wast33wast33 Member Posts: 1,855 Arc User
    edited February 2014
    working as intented?

    bort on proton resistance

    i find myself less and less pvping. i even start to memorize s-6 days as kind of glorious (i know i'm wrong there :D)...
  • rck01rck01 Member Posts: 808 Arc User
    edited February 2014
    iskandus wrote: »
    RCK, please don't go.

    I was dreading your reply, Iskan! :(

    In fact, I'm touched by the number of people who have encouraged me, both publicly and privately, to not give up on PvP just yet.

    Perhaps I'm being too hasty. Yes, I'm frustrated at what feels like stagnation in the evolution of my cruiser play style. However, maybe it's just time to fully invest (not just dabble, but really work on it) in a new direction.

    I've dabbled in "Vaping," but with my weak-a$$ defiant cloak it's hard to do effectively. Plus, I can never get the timing *quite* right (kudos to Mini and Zenith for perfecting such a difficult play style - it really is harder than it looks).

    If I could just marry my beam-focused skills and gear (see my current load out here) to a platform that has more maneuverability and is less of a sitting duck, then perhaps I could find new inspiration in PvP. I do have a neglected Fleet Patrol Escort sitting around. Does anyone have any good FPE builds for a "speed tanking beam-scort?"

    RCK
  • this1isavailablethis1isavailable Member Posts: 228 Arc User
    edited February 2014
    rck01 wrote: »
    I do have a neglected Fleet Patrol Escort sitting around. Does anyone have any good FPE builds for a "speed tanking beam-scort?"

    No reason to fly an escort because of JHAS and hirogen hunter. Just keep your cruiser like me because it's the only line of ships not made completely obsolete by p2w nonsense and romulols.

    Cryptic you know how i feel about your alien godships online right now :mad::mad::mad:
  • auron8222auron8222 Member Posts: 97 Arc User
    edited February 2014
    Dont go away Jacobbbbbbbbbb...Kerrath will miss you :(
  • gibbsptgibbspt Member Posts: 80 Arc User
    edited February 2014
    Like i said when it was double tap, there no fun in dieing for vape builds... when you dont have a defense possible to make... criptic resolved the problem of double tap but the increase of garbage ingame that they have been hadding just gave the exploiters another way of doing the kill in 1 sec or less, so we get back to the double tap times were the teams will be 3 recluses or whatever is the flavours now with full neutroniums extending each other and 2 vapes just doing the other team...
    Im glad i havent been able to play latetly because of university, because i dont see any fun on playing with and against vaper builds...

    Cryptic looks like you have to put more timers sharing beetween skills...

    Miss the old days were you had o really time the both alphas and the nucs for the kill... 2 alphas + 2 or 3 nucs.... those were the days were a match would last 2 hours or more between 2 good teams...
    now 15 to 20 mins...

    And now let me get ready to receive some raging ingame mails from vapers...
    [SIGPIC][/SIGPIC]
    Federation :: Fleetless :: Klingon
    Jorge Silva - Tac | Nayja - Sci | Jorge E. Silva - Eng
    Jorge R. Silva - Tac (Romulan Fed)
    Nayja K Silva - Sci | Vurg'jah - Tac
  • timezargtimezarg Member Posts: 1,268
    edited February 2014
    When I was actively playing (haven't logged in for a few months, waiting for the BoP flanking to be installed before I come back), I'd given up on trying to tweak my basic build to keep up with all the TRIBBLE Cryptic puts into the game. I'm just running with a standard Beam Overload + High Yield setup for the burst attack, using Tractor Beams, Viral Matrix, and Warp Plasma for sci attacking, and a fairly lightweight healing setup. Power settings emphasize speed and attack most of the time, befitting my Bird of Prey. I stopped being able to do solo-kills against competent opponents a while back once Cryptic started really loading up the passive heals, resistances, and other TRIBBLE. I just hope to pull my weight in a fight and occasionally catch someone offguard with a de-cloak alpha from behind while other players run interference. Makes it harder for them to hear me buff and decloak.
    tIqIpqu' 'ej nom tIqIp
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    Perhaps thats the place to start. Ion damage and proton damage resistances. My guess is currently proton barrage is hitting your ship as if it had zero armor of any kind.
    It would be nice if they added proton resist percent to the char and ship stat pages
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited February 2014
    Does this mean A2B FAW spammers are not suppor bosted now?

    /\
  • ilhanskilhansk Member Posts: 620 Arc User
    edited February 2014
    gibbspt wrote: »
    Miss the old days ...

    Hey Jorge sup!! o/ :)
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2014
    It would be nice if they added proton resist percent to the char and ship stat pages

    Definitely a great idea. The devs have gotten lazy lately when adding new stuff. They add a new damage type, forget to add resists and accolades to get a bit more resist.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited February 2014
    capnkirk4 wrote: »
    But, as evidenced by your own retaliatory, "how dare you" response to my post, you'd think this kid was in the Beetles or something. Was he that good?

    He's always seemed like a decent guy, and he's frustrated with current game mechanics.

    We've all been there.


    The only people I want to see go at this point, are the ones who have clearly toxic and virulent personalities. The ones with no real redeeming qualities.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited February 2014
    rck01 wrote: »
    Wow! I was just venting, guys - never intended to cause such a firestorm! :)

    But to respond to one comment about "slotting 4x neutroniums w/turn," that's perhaps the most frustrating part for me: Having to put on a bunch of armor just to survive the relentless shield penetration onslaught.

    In my most recent build, I waste 2 valuable engineering slots on Mark 12 Fleet Neuts. Factor in the other "mandatory" (at least for A2B cruisers) universal consoles - Borg, ZP, Nukara and Leech - and you're simply out of slots.

    There's no room for innovation. If I slot an FC console (and slide a universal into one of the neut-occupied slots) to improve my drain/up my beam overcap, I risk getting spiked into the ground by some Elachi-wielding P2W player. Likewise, if want to use my Omega or MACO sets to boost my offensive potential, I have to drop the Borg 2-piece "Bathtub" and again risk being spiked to dust.

    In fact, the only way to survive is to slot so much armor and other hull-protecting gear that you become a floating metal box with almost no offensive output. I've tried to balance my builds with the aforementioned universals and lots of CritH consoles, but I know I could have more "punch" if I dropped the neuts and Borg 2-piece in favor of a pair of FC consoles and the Omega 2-piece.

    I actually tried that today, and I was thrilled with the boost to my weapons output/effect on targets. But then I got my hull melted by some dude in one of those fugly "smoking" carriers (a carrier!!!!) and I just threw up my hands. I had full shields and yet my 60K+ cruiser was reduced to a fireball faster than I could respond. Just crazy.

    So it's not merely the insta-vaping (though I still feel it's out of hand). It's all the other stuff that is so far from Star Trek "canon" that it makes STO feel entirely unrelated. I mean, how many starships sported armor in TNG/DS9/VOY? Fed technology is supposed to be about the effective use of energy - to shield, to reinforce, to deflect - not piling on layers of "stuff" to keep out all the incoming fire that seems to sail right through those very same energy-based defenses.

    I mean, seriously, what's the solution?

    RCK

    This is exactly where I'm at at the moment. Its very exhausting trying to find innovation.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited February 2014
    realmini wrote: »
    it is GOLD muwhahaha

    Ya well after this thread 'tis going to be the next coat of paint on every build.
  • zathri83zathri83 Member Posts: 514 Arc User
    edited February 2014
    Can I haz your stuff?
  • rck01rck01 Member Posts: 808 Arc User
    edited February 2014
    zathri83 wrote: »
    Can I haz your stuff?

    No!!! :)

    RCK
  • caldannachcaldannach Member Posts: 485 Arc User
    edited February 2014
    I don't PVP much, i dabbled for a bit, but recently it seems you can't do anything without being ***** unless you are in a premade full of pvpers, or you just stay cloaked and try and pick the odd person off without being team focused. This for me has killed the fun of it. I don't want to do it all the time, i used to like doing it for a change, and i think that a lot of STO players think like this. Premades stalking the PVP queues though, just make it zero fun.

    However i cant help but make an observation here.

    This Mini dude, i don't know why everyone blows smoke up his TRIBBLE every time he appears on a thread, but from reading his posts he sounds to me like a douchebag of the highest order and one with a typical condescending PVP mechanic abuser attitude that makes regular players avoid PVP.

    Maybe this makes me sound like a douchebag also, but i can live with that. PVP in this game is a joke, and when i read threads like this full of clever sniping comments, ego massaging and backslapping, it makes me dislike the PVP community even more. Its always the same 10-15 people too, in a playerbase of thousands. I just can't understand what you all see in PVP here. Its a few maps, 2 modes, and Kerrat. There is no matchmaking, rankings, gear sets, balance, humility or any interest from Cryptic whatsoever in any of it.

    In all honesty, the laughs just keep coming with each new content release, just like PVE, and for this i blame the power creep. Cryptic need to take a step back and rethink how this game is progressing on all levels. However i feel they can only think on how PW wants to make its bank balance bigger unfortunately. And in that, PVP has very little profit potential due to the fact no one wants to do it.

    No doubt i will get verbally abused now, enjoy. :)
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    You guys know, that in regard to Proton damage resistance...
    Proton Damage Resistance is included in any items that say "All Damage Resistance" or "All Energy Resistance" -- both include Proton damage.

    ...so yeah, while there may not be an Accolade (I never looked, I mean - c'mon, it's such a miniscule boost even before factoring in diminishing returns) - there is resistance.

    If it's a case that it appears that no resistance is in play then, might want to bug report that...
  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    Having said that outside of the proton barrage which not everyone has or runs what else is killing you rck?

    I mean Kerrat these days is absolutely full of FACR and avengers all with APO-TT rotation and RSP at 20s and warp core cleanse doff. All this without even going into whether they use the dyson shield and set for trololololol shield appearing magically. If you don't kill them in one pass you better hope some lag didn't get you because you gotta hightail it outta there or your gonna die fast to those builds.

    Have you seen it from the vapers point of view? There is just so so little opportunity now and even then you better hope someone else doesn't spook your target into going on their 2min almost immune to everything cycle. Fedball pwnz in Kerrat, you'll be extremely lucky (or Romulan) to get kills without either looking at a long boring cool down or dying in the process.

    PvP in this game is a mess but trust me, your build Rck is not exactly any less "cheap" or "cheesy" as anyone else's.

    Interesting thing that VD has posted though, all resist being all resist, might be an idea for someone to go testing to see if it is resisting the proton barrage.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • rck01rck01 Member Posts: 808 Arc User
    edited February 2014
    Well, I decided to stick it out a little longer and try a new play style. I dragged my Fleet Patrol Escort out of mothballs and outfitted it as follows:

    http://skillplanner.stoacademy.com/?build=rcktacfpereva_0

    The above build is fast, spins like a top under APO3/Evasive, and hits as hard, if not harder, than my cruiser. And while it's not a solution to the "vaper" epidemic, it's given me a reason to keep at it.

    Plus, it's just a whole lotta fun to drive... :)

    Note: Feedback and suggestions on how to make it better/stronger/faster are, of course, appreciated.

    RCK
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited February 2014
    rck01 wrote: »
    Well, I decided to stick it out a little longer and try a new play style. I dragged my Fleet Patrol Escort out of mothballs and outfitted it as follows:

    http://skillplanner.stoacademy.com/?build=rcktacfpereva_0

    The above build is fast, spins like a top under APO3/Evasive, and hits as hard, if not harder, than my cruiser. And while it's not a solution to the "vaper" epidemic, it's given me a reason to keep at it.

    Plus, it's just a whole lotta fun to drive... :)

    Note: Feedback and suggestions on how to make it better/stronger/faster are, of course, appreciated.

    RCK

    You know what I am going to say already...I miss your majestic cruiser already... :( Not that I am trying to make your nacelles brush again. :o

    But if this is what it takes to keep you around, I'll take it. :)
  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    rck01 wrote: »
    Well, I decided to stick it out a little longer and try a new play style. I dragged my Fleet Patrol Escort out of mothballs and outfitted it as follows:

    http://skillplanner.stoacademy.com/?build=rcktacfpereva_0

    The above build is fast, spins like a top under APO3/Evasive, and hits as hard, if not harder, than my cruiser. And while it's not a solution to the "vaper" epidemic, it's given me a reason to keep at it.

    Plus, it's just a whole lotta fun to drive... :)

    Note: Feedback and suggestions on how to make it better/stronger/faster are, of course, appreciated.

    RCK

    It's easier to kill than your cruiser, that aside you might want to run emergency to engines instead of shields for the speed boost to catch enemies. Test how the targeting works out for you but I find it's not great because of the way the emergency to engines buff works. You may want to switch it to APD.

    Just a stab in the dark but gonna guess the doffs are 3 DCE, 1 WCE, 1 RSP doff and the sixth...I dunno accuracy and perception on tactical team comes to mind or an evasive sort BFI/ramming speed doff I dunno.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    rck01 wrote: »
    That subspace module, just gonna end in tears again

    I would replace EPtW with EPtE
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited February 2014
    rck01 wrote: »
    Well, I decided to stick it out a little longer and try a new play style. I dragged my Fleet Patrol Escort out of mothballs and outfitted it as follows:

    http://skillplanner.stoacademy.com/?build=rcktacfpereva_0

    The above build is fast, spins like a top under APO3/Evasive, and hits as hard, if not harder, than my cruiser. And while it's not a solution to the "vaper" epidemic, it's given me a reason to keep at it.

    Plus, it's just a whole lotta fun to drive... :)

    Note: Feedback and suggestions on how to make it better/stronger/faster are, of course, appreciated.

    RCK

    Instead of target subsystem run APDelta

    Your skill points could do will a little work...

    http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm

    /\
  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited February 2014
    That subspace module, just gonna end in tears again

    I would replace EPtW with EPtE

    Ha yeah you can't complain about proton barrage while running that device lol. That's the reason you see big numbers pasted in chat:)
This discussion has been closed.