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Voth Fighter Hangar pets need to be buffed

westx211westx211 Member Posts: 42,214 Arc User
The Voth heavy fighters are pretty bad about as bad as Jem'Hadar fighters were originally. They are extremely durable which helps but they simply might as well not be shooting with how much they do.

Buffs could be:

1.Add another launcher on its front. This would go a long way to helping them dps wise.

2.Swap out Beam overload on its advanced and elite versions for Torp spread or high yield.

3.Instead swap out overload for fire at will.

4.Higher tiers could use an additional beam array as well.

Ok so thoughts on this?
Men are not punished for their sins, but by them.
Post edited by Unknown User on

Comments

  • momawmomaw Member Posts: 0 Arc User
    edited December 2013
    westx211 wrote: »
    Ok so thoughts on this?


    Voth heavy fighters have been brought up several times and most people seem to agree that these pets are bad.

    They aren't Jem'hadar Fighter levels of bad (initial Jem fighter had a pulse cannon...and nothing else. You were lucky to get 200 DPS out of the things), but they are definitely lagging behind other flavors of pet spam.

    Move the torpedo launcher to the front, increase the launcher's base damage, and give them survivability-and-healing skills instead of Emergency Power which seems to do absolutely nothing for them.
  • westx211westx211 Member Posts: 42,214 Arc User
    edited December 2013
    Maybe they could add hazard emitters for a healing power to them. The playable version has it anyway.
    Men are not punished for their sins, but by them.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited December 2013
    westx211 wrote: »
    Maybe they could add hazard emitters for a healing power to them. The playable version has it anyway.

    From what I gather, their longevity isn't the issue. It's their damage output. Their reputation is pretty bad in that regard.
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  • momawmomaw Member Posts: 0 Arc User
    edited December 2013
    Their damage is pretty feeble because they barely ever use their torpedo launcher. If you look closely at them while they fly, voth heavy fighters fly broadside to their target so that their front and rear beam arrays can get a shot. The thing is, these are not the 700-damage-per-shot beams that frigates carry, they're the weedy little beams that fighters carry. They do get a pair of them, which helps, but doesn't really bring them up to the level of Peregrine/To'duj fighters and their non stop hail of photon torpedoes.
  • megacharge07megacharge07 Member Posts: 476 Arc User
    edited January 2014
    The Devs should switch the torp to a Wide Arc torp variant, similar to the one from the bulwark on these fighters so they can actually use their torpedo while they broadside.
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  • possumlipspossumlips Member Posts: 107 Arc User
    edited January 2014
    are the elite versions any better? was thinking of getting a Bulwark to go with my other 2 voth ships.
  • momawmomaw Member Posts: 0 Arc User
    edited January 2014
    possumlips wrote: »
    are the elite versions any better? was thinking of getting a Bulwark to go with my other 2 voth ships.

    The elite voth fighters are "better", yes. They rack up about as much damage as generic standard-issue Peregrines/To'duj, due mostly to their beam overload serving as a sort of underpowered torpedo.

    They're still well behind other elite class pets and their abilities are still basically irrelevant.
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited January 2014
    Fighter in general need a little help. They've next to no hit points, so it means their carrier has to stay on top of maintaining their numbers. It also means that new fighters have to reach their target, which cuts into their DPS when they keep dying.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited January 2014
    Yeah, feel bad about buying the elite version.

    IMO, stick the transphasic chroniton torp on them up front, and give them a mine version to drop on rear, similar to Slavers.
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