I play STO to farm EC and Items and gear. It's just what I like to do. I'm a collector. I like to farm in Kerrat and Starbase 24 and other maps that drop good stuff. I am a Tac captain and primarily flew escorts. I have every lockbox ship in the game and every c-store and fleet ship. In Kerrat I would get blasted by OP B'rels and their hack alpha PSW/combo and come across players that could take on 5 ships at once and never die. I researched and tried lots of different builds but never found anything that could tank 4 or 5 players at once and still be able to fight back with any real success. Or in Starbase 24 when the second wave hits and you are caught in the middle when 20 cruisers attack you at once, be able to survive without getting clear of the swarm. That was until I researched the Aux2Batt builds and loaded up my Fleet excelsior with this build:
all gear is Purple XII
8 Spiral wave disruptors
Adaptive Maco set.
Neutronium, Monotonium, Zero point, Borg console on the Eng consoles,
4 Disruptor Tac consoles
2 Field gens in the Sci consoles.
now I have been playing with replacing the Zero point with different universal consoles like the Tachyokenetic Converter, or the Gravaton pulse, Subspace jumper, Plasmonic leech etc and have not settled on one yet.
But this build simply does not die unless I mess up. And it can dish out massive DPS. In Starbase 24 I can sit right in the middle and just do the AUX2batt/DEM/FAW/BO combo and kill everything. I got 1st place 5 times in a row and didn't die once. And in Kerrat I will get attacked and not die after the alpha strike and most times the BOP will just give up and cloak and run. I can now handle attacks from 3 or 4 escorts at the same time.
I'm sure what i am posting is nothing new to some but coming from a player that never used key bindings or Gaming keyboards to become a space bar commando and uses the mouse to control my ship and abilities this build is game changer. So to other players that gave up on Kerrat due to the "leet" players with key binding setup that keep %100 up time on abilities or gaming keyboards that fire off combos with the bush of a button this build at least gave me a fighting chance. If anyone has any tips or tweeks that might improve this build any like running 2 copies of DEM or Aux2batt or perhaps adding the wide angle torp, or perhaps a different ability for the ENS ENG station please chime in.
I love the fact you call the ship with the lowest hull and shields in the game, overpowered.
The BoP pays for it's ability by being really good when you get the jump and scarily bad if anything even looks at you funny.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Funny how that set up is near identical to what I recommended
The difference is the dual Aux2Bat. Seriously, you need it to function with stuff like DEM and RSP, and to get EptX and TT cooldowns to their minimum. Get rid of the non functioning ET and go with the following:
EptW1, AuxBat1, RSP2, DEM3
EptS1, Aux2Bat1
EptE
Do not put EptE on rotation though, S and W are more important to keep up. DEM can go on rotation if you have Marion.
You are also running 8 beams. Big no-no. Definite DPS drop compared to a 6 beam setup. Spirals are great, so keep them for sure.
Fore: 3 spirals, 1 torp (best would be wide angle)
Aft: 3 spirals, 1 KCB
Adapted set is not so suited to tac leaning Aux2Bat beamboats. Go with 2 piece Borg for the hull heal proc, and Maco shield for the Power Conduit link, though a better shield would be the elite fleet Adaptive.
Good luck, I frickin love this ship, however I love the Fleet Assault just a tiny bit more!
EPS... 8 beams... no Borg console... no Torp... no Weapon set... 9 point skills everywhere...
Nope!
Hi, I am one of the best DPSers out there. I have gotten near 20K ships on multiple accounts and ships, made ships usually tossed aside for their lack of tac abilities do DPS normally imaginable (read: Orb Weaver) and the modern A2B build is partially due to my pain and sweat. All of this without Romulan T5 or Purple Mk XII consoles.
> EPS...
There are two setup you should run with 4-Engineering Builds.
1. 4x EPS consoles (Faster recharge of aux after system offline).
2. Assimilation Module / ZPM / Nukara Console / Plasmonic Leech (Tachyonetic Console also works here, but turn speed is overrated).
> no Borg console...
This only works efficiently if you have a Tac. This build is a dedicated Tank and needs all of the DPS it can get. It also relies heavily on the Assimilation Module, and if you don't have the full quadfecta of Eng consoles. It's not worth running. DPS loss you would say.
A side guard to this is to run a Wide Angle on the FACR. But that's a completely differnet setup because you have the room for TS1.
tl;dr. On a Tac that has all of the required Consoles: Yes. I would direct you to my Dhelan build but I can't be bothered too.
> no Torp...
You clearly have no idea what you are talking about. There's is no room for a Torp on the FAHCR. The FACR? Maybe.
> no Weapon set...
I already explained this. You have T5 Rom Rep and the Dil to go Fleet Plasma / RomPlas? You can run the Experimental Beam, BCP and the 4 Uni Consoles and it will work. That is the best build for a Tac possible.
9 point skills everywhere...
I'm sorry, I cannot spend 500 Zen every day to get respecs over 5 characters. This is the weakest part of my build. HOWEVER, it works. Please direct me to something that's apparently better. I decided to post my Excelsior build, which is TBH my worst build and it hasn't been updated in ages because I have been working on my other 4 accounts, and helping new people get better at this game.
The most important point. If you are running something other than 8x Beam Arrays, 7x Beam Arrays and a BCB or 7x Beam Arrays and a Wide Angle torp - I will find you and kill you because you apparently don't know how to run an A2B build.
1. 4x EPS consoles (Faster recharge of aux after system offline).
Doesn't make it clear enough. I'm not mocking, I'm really curious. I run a A2B Excel that constantly spams FaW, and even with eight beams'a'beamin', my weapons power rarely drops below 115, and it's usually pegged at 125. I never* have a problem with Aux going offline (*It does happen from time-to-time, but so very, very rarely, and effectively never when I want/need it.).
So again, I'm not trying to insult you, I really am curious. Please explain the value of 400% PTR vs. having increased power, armor, crit, etc. from other consoles.
Here's my Fleet Excel A2B Build, in case anyone's curious:
Equipment: Omega Force Tachyon Deflector Array Mk XII
Omega Force Hyper-Impulse Engines Mk XII
Field Stabilizing Mk XI [Eff] [E->S] [WCap] [Trans]
MACO Resilient Shield Array Mk XII
BO Powers: TT1, FAW2, APB2 EPtW1, A2B1, RSP2, DEM3
EPtS1, A2B1
ET1 TSS1, HE2 * Tac BO is Superior Operative (+2 Crit), the other 4x are Efficient (+7.5 Efficiency each).
DOffs: 3x Technicians
1x Space Warfare Spec (vs. Borg, I normally STF)
1x Marion DEM DOff
Consoles: 1x Assim Module Universal Console
1x Zero-Point Energy Conduit
1x Neutronium Alloy Armor Mk XII
1x Electroceramic Hull Plating Mk XII
2x Emitter Array Mk XII [-Th] [Pla]
4x Plasma Infuser Mk XI
Power Settings: Weapons: 122/100
Shields: 78/50
Engines: 54/25
Auxiliary: 54/25
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
I play STO to farm EC and Items and gear. It's just what I like to do. I'm a collector. I like to farm in Kerrat and Starbase 24 and other maps that drop good stuff. I am a Tac captain and primarily flew escorts. I have every lockbox ship in the game and every c-store and fleet ship. In Kerrat I would get blasted by OP B'rels and their hack alpha PSW/combo and come across players that could take on 5 ships at once and never die. I researched and tried lots of different builds but never found anything that could tank 4 or 5 players at once and still be able to fight back with any real success. Or in Starbase 24 when the second wave hits and you are caught in the middle when 20 cruisers attack you at once, be able to survive without getting clear of the swarm. That was until I researched the Aux2Batt builds and loaded up my Fleet excelsior with this build:
all gear is Purple XII
8 Spiral wave disruptors
Adaptive Maco set.
Neutronium, Monotonium, Zero point, Borg console on the Eng consoles,
4 Disruptor Tac consoles
2 Field gens in the Sci consoles.
now I have been playing with replacing the Zero point with different universal consoles like the Tachyokenetic Converter, or the Gravaton pulse, Subspace jumper, Plasmonic leech etc and have not settled on one yet.
But this build simply does not die unless I mess up. And it can dish out massive DPS. In Starbase 24 I can sit right in the middle and just do the AUX2batt/DEM/FAW/BO combo and kill everything. I got 1st place 5 times in a row and didn't die once. And in Kerrat I will get attacked and not die after the alpha strike and most times the BOP will just give up and cloak and run. I can now handle attacks from 3 or 4 escorts at the same time.
I'm sure what i am posting is nothing new to some but coming from a player that never used key bindings or Gaming keyboards to become a space bar commando and uses the mouse to control my ship and abilities this build is game changer. So to other players that gave up on Kerrat due to the "leet" players with key binding setup that keep %100 up time on abilities or gaming keyboards that fire off combos with the bush of a button this build at least gave me a fighting chance. If anyone has any tips or tweeks that might improve this build any like running 2 copies of DEM or Aux2batt or perhaps adding the wide angle torp, or perhaps a different ability for the ENS ENG station please chime in.
ADapted MACO with no torps, YIKES! Please remove the adapted MACO. Use elite fleet shields, or regular MACO Mk XII with either 2p borg or 2p omega.
____________________________________________________
Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
Like I said, just go with Assimilated / ZPM / Nukara / Tachyonetic (or PL). The EPS thing is just so that the transfer speed of your Aux is faster between A2Bs.
Equipment: Assimilated Deflector Dish Mk XII
Assimilated Transwarp Engiens Mk XII
Field Stabilizing Mk XI [Eff] [E->S] [WCap] [Trans]
MACO Resilient Shield Array Mk XII (Fleet Shields or Assimilated Regenerative Shield Array if you go PL)
BO Powers:
TT1, FAW2, APB2
EPtW1, A2B1, RSP2, DEM3
EPtS1, A2B1
ET1
TSS1, HE2
* Tac BO is Superior Operative (+2 Crit), the other 4x are Efficient (+7.5 Efficiency each).
DOffs:
3x Technicians
1x Space Warfare Spec (vs. Borg, I normally STF)
1x Marion DEM DOff
Consoles:
1x Assim Module Universal Console
1x Zero-Point Energy Conduit 1x Nukara Particle Converter
1x Plamonic Leech 2x Emitter Array Mk XII [-Th] [Pla]
4x Plasma Infuser Mk XI
Are the changes I would make.
HE1 and TSS2 are a better combo than TSS1 and HE2.
Also for PvP you could use:
TT, APD1, APO1
These will give you added resist and defense and help either reduce enemies resist or damage and turn boost. THe omega now gives you an escape from tractor beams and warp plasma. Best part is that you'll continually cycle them with the dual Aux2Bat.
BFAW may not be as useful as it will spread around your dps instead of on an individual target. But if you're looking to clear spam then keep the BFAW.
FAW3 increases DPS by 33%, FAW2 does slightly less. Both reduce weapons drain by 50% afaik.
Like I said, just go with Assimilated / ZPM / Nukara / Tachyonetic (or PL). The EPS thing is just so that the transfer speed of your Aux is faster between A2Bs...
Like I said, just go with Assimilated / ZPM / Nukara / Tachyonetic (or PL). The EPS thing is just so that the transfer speed of your Aux is faster between A2Bs...
Uhm, yeah. Clear as mud. I mean if you don't want to explain the benefits of your 4x EPS Console, it's no skin off my nose. I'm already quite happy with my build. That being said, I'm always open to learn/try new things, so I thank you for your recommendations to my build. Here's my reply:
I do have/have tried the Assimilated Mk XII pieces you describe. I had them first, in fact, prior to getting the Omega Force goodies. I found no real benefit from them. I'm pretty tanky as is, so didn't find I was getting any use out of the repair procs from the Assim set. So I went with the Omega Force. I like the Hyper-Impulse engine (since I'm typically running over 70 engine pwr between A2B and Power Conduit Link). The Deflector's boost to Targeting is tiny, but nice. And the way I spam FAW, the extra ~38pts of shield dmg I do per beam shot thanks to the Tetryon Glider isn't bad, either.
Regarding the shield, I'm quite satisfied with the shield I have. With my high shield power (thanks to EPtS, A2B, PCL) and it's innate resistances, it rarely goes down, so I'm quite happy with the MACO I've got now. I've looked at the Fleet Shields, but haven't grokked the benefit vs. how expensive they are for what appears to be only a minor upgrade (if any) over what I have now.
I'm not familiar with the new Nukara Particle Converter, but after just now looking it up, having more shield power and beam accuracy would be good things. I do have two unopened Plamonic Leeches, but I'm planning those for alts that have power issues, this toons doesn't. And I like the armor.
HE1 and TSS2 are a better combo than TSS1 and HE2.
Also for PvP you could use...
I already have strong shields and only the HE as a reliable hull heal, so that's why I went TSS1/HE2, but I've not done the other way, so I'll give HE1/TSS2 a try to see how it goes, thanks for the suggestion.
I don't PvP, so you can stop there. I will say that I like APB over APO in STFs as the DR reduction splashed around to all my targets helps my whole group. I used APO originally on my old tanking build, but find I don't need the Tractor Beam resistance as much anymore.
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
1. Grab some EPS consoles, (The best you want to buy.)
2. Use EPtA, and then A2B right after. After A2B ends note how long it takes to recharge your Aux.
3. Equip your EPS consoles.
2. Repeat step 2.
That makes a big difference. The same thing can be applied to entering/exiting Full Impulse.
Ah! Ok, so you're using the excess EPS consoles to more quickly counter the offline caused by using EPtA prior A2B. Got it. I understand WHAT you're doing now. Thank you.
However, I think maths would show it's not worth it. I mean I don't know the exact numbers, but we can crunch them if you want. How much Aux Power is EPtA giving you? 20ish? That means you're "-20ish" after your A2B has to slosh back online. So your 400% PTR gets it done in 1 second, instead of 4. And how often do you use EPtA? Especially if you're chaining EPtS and EPtW (which you should be doing)...
Ultimately, I would expect you are only saving yourself 1-2 seconds of "big difference" time only every so often each instance you use EPtA at the expense of losing the always up bonus that using the other consoles you recommend would give you. It seems a high opportunity cost and very not worth it.
As for the Full Impulse savings? Put some points in Driver Coil, and you'll only go down to ~25-35 pwr. Stop FI 1-2 seconds prior to combat, pop your EPtW/S and A2B powers, and you're up to "effective full power". >shrug< Again, not worth losing 4x Eng Console slots to the EPS consoles.
I'm just chatting min/maxing builds here, and certainly it's open to opinion.
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Comments
The BoP pays for it's ability by being really good when you get the jump and scarily bad if anything even looks at you funny.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
YOINK!
(stolen )
http://sto-forum.perfectworld.com/showthread.php?t=654691
≡/\≡
http://www.stoacademy.com/tools/skillplanner/?build=sporktankingexcel_3312
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
The difference is the dual Aux2Bat. Seriously, you need it to function with stuff like DEM and RSP, and to get EptX and TT cooldowns to their minimum. Get rid of the non functioning ET and go with the following:
EptW1, AuxBat1, RSP2, DEM3
EptS1, Aux2Bat1
EptE
Do not put EptE on rotation though, S and W are more important to keep up. DEM can go on rotation if you have Marion.
You are also running 8 beams. Big no-no. Definite DPS drop compared to a 6 beam setup. Spirals are great, so keep them for sure.
Fore: 3 spirals, 1 torp (best would be wide angle)
Aft: 3 spirals, 1 KCB
Adapted set is not so suited to tac leaning Aux2Bat beamboats. Go with 2 piece Borg for the hull heal proc, and Maco shield for the Power Conduit link, though a better shield would be the elite fleet Adaptive.
Good luck, I frickin love this ship, however I love the Fleet Assault just a tiny bit more!
http://i.imgur.com/OTcyZ17.jpg
Sorry, I assumed you were the OP.
EPS... 8 beams... no Borg console... no Torp... no Weapon set... 9 point skills everywhere...
Nope!
whatchu talkin bout, willis?
sorry someone had to >_>
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Hi, I am one of the best DPSers out there. I have gotten near 20K ships on multiple accounts and ships, made ships usually tossed aside for their lack of tac abilities do DPS normally imaginable (read: Orb Weaver) and the modern A2B build is partially due to my pain and sweat. All of this without Romulan T5 or Purple Mk XII consoles.
> EPS...
There are two setup you should run with 4-Engineering Builds.
1. 4x EPS consoles (Faster recharge of aux after system offline).
2. Assimilation Module / ZPM / Nukara Console / Plasmonic Leech (Tachyonetic Console also works here, but turn speed is overrated).
> no Borg console...
This only works efficiently if you have a Tac. This build is a dedicated Tank and needs all of the DPS it can get. It also relies heavily on the Assimilation Module, and if you don't have the full quadfecta of Eng consoles. It's not worth running. DPS loss you would say.
A side guard to this is to run a Wide Angle on the FACR. But that's a completely differnet setup because you have the room for TS1.
tl;dr. On a Tac that has all of the required Consoles: Yes. I would direct you to my Dhelan build but I can't be bothered too.
> no Torp...
You clearly have no idea what you are talking about. There's is no room for a Torp on the FAHCR. The FACR? Maybe.
> no Weapon set...
I already explained this. You have T5 Rom Rep and the Dil to go Fleet Plasma / RomPlas? You can run the Experimental Beam, BCP and the 4 Uni Consoles and it will work. That is the best build for a Tac possible.
9 point skills everywhere...
I'm sorry, I cannot spend 500 Zen every day to get respecs over 5 characters. This is the weakest part of my build. HOWEVER, it works. Please direct me to something that's apparently better. I decided to post my Excelsior build, which is TBH my worst build and it hasn't been updated in ages because I have been working on my other 4 accounts, and helping new people get better at this game.
The most important point. If you are running something other than 8x Beam Arrays, 7x Beam Arrays and a BCB or 7x Beam Arrays and a Wide Angle torp - I will find you and kill you because you apparently don't know how to run an A2B build.
hahahaha...
anyway, i respect your smug attitude...but not the reason for your 4 EPS consoles.
I would suggest you go try it. If you find everything else valid in my post, then it might be worth trying
_________________________________NO__________________________
No, let the great DPS king keep believing that his 4 obsolete consoles are a good choice. :rolleyes:
So again, I'm not trying to insult you, I really am curious. Please explain the value of 400% PTR vs. having increased power, armor, crit, etc. from other consoles.
Here's my Fleet Excel A2B Build, in case anyone's curious:
Weapons:
1x Experimental Romulan Plasma Beam Array
3x Romulan Plasma Beam Array Mk XII [Acc] [CrtH]
1x Kinetic Cutting Beam Mk XII [Dmg]x3
3x Romulan Plasma Beam Array Mk XII [Acc] [CrtH]
Equipment:
Omega Force Tachyon Deflector Array Mk XII
Omega Force Hyper-Impulse Engines Mk XII
Field Stabilizing Mk XI [Eff] [E->S] [WCap] [Trans]
MACO Resilient Shield Array Mk XII
BO Powers:
TT1, FAW2, APB2
EPtW1, A2B1, RSP2, DEM3
EPtS1, A2B1
ET1
TSS1, HE2
* Tac BO is Superior Operative (+2 Crit), the other 4x are Efficient (+7.5 Efficiency each).
DOffs:
3x Technicians
1x Space Warfare Spec (vs. Borg, I normally STF)
1x Marion DEM DOff
Consoles:
1x Assim Module Universal Console
1x Zero-Point Energy Conduit
1x Neutronium Alloy Armor Mk XII
1x Electroceramic Hull Plating Mk XII
2x Emitter Array Mk XII [-Th] [Pla]
4x Plasma Infuser Mk XI
Power Settings:
Weapons: 122/100
Shields: 78/50
Engines: 54/25
Auxiliary: 54/25
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
ADapted MACO with no torps, YIKES! Please remove the adapted MACO. Use elite fleet shields, or regular MACO Mk XII with either 2p borg or 2p omega.
Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
Weapons:
1x Experimental Romulan Plasma Beam Array
3x Romulan Plasma Beam Array Mk XII [Acc] [CrtH]
1x Kinetic Cutting Beam Mk XII [Dmg]x3
3x Romulan Plasma Beam Array Mk XII [Acc] [CrtH]
Equipment:
Assimilated Deflector Dish Mk XII
Assimilated Transwarp Engiens Mk XII
Field Stabilizing Mk XI [Eff] [E->S] [WCap] [Trans]
MACO Resilient Shield Array Mk XII (Fleet Shields or Assimilated Regenerative Shield Array if you go PL)
BO Powers:
TT1, FAW2, APB2
EPtW1, A2B1, RSP2, DEM3
EPtS1, A2B1
ET1
TSS1, HE2
* Tac BO is Superior Operative (+2 Crit), the other 4x are Efficient (+7.5 Efficiency each).
DOffs:
3x Technicians
1x Space Warfare Spec (vs. Borg, I normally STF)
1x Marion DEM DOff
Consoles:
1x Assim Module Universal Console
1x Zero-Point Energy Conduit
1x Nukara Particle Converter
1x Plamonic Leech
2x Emitter Array Mk XII [-Th] [Pla]
4x Plasma Infuser Mk XI
Are the changes I would make.
FAW3 increases DPS by 33%, FAW2 does slightly less. Both reduce weapons drain by 50% afaik.
The question is why wouldn't you run FAW?
I do have/have tried the Assimilated Mk XII pieces you describe. I had them first, in fact, prior to getting the Omega Force goodies. I found no real benefit from them. I'm pretty tanky as is, so didn't find I was getting any use out of the repair procs from the Assim set. So I went with the Omega Force. I like the Hyper-Impulse engine (since I'm typically running over 70 engine pwr between A2B and Power Conduit Link). The Deflector's boost to Targeting is tiny, but nice. And the way I spam FAW, the extra ~38pts of shield dmg I do per beam shot thanks to the Tetryon Glider isn't bad, either.
Regarding the shield, I'm quite satisfied with the shield I have. With my high shield power (thanks to EPtS, A2B, PCL) and it's innate resistances, it rarely goes down, so I'm quite happy with the MACO I've got now. I've looked at the Fleet Shields, but haven't grokked the benefit vs. how expensive they are for what appears to be only a minor upgrade (if any) over what I have now.
I'm not familiar with the new Nukara Particle Converter, but after just now looking it up, having more shield power and beam accuracy would be good things. I do have two unopened Plamonic Leeches, but I'm planning those for alts that have power issues, this toons doesn't. And I like the armor.
I already have strong shields and only the HE as a reliable hull heal, so that's why I went TSS1/HE2, but I've not done the other way, so I'll give HE1/TSS2 a try to see how it goes, thanks for the suggestion.
I don't PvP, so you can stop there. I will say that I like APB over APO in STFs as the DR reduction splashed around to all my targets helps my whole group. I used APO originally on my old tanking build, but find I don't need the Tractor Beam resistance as much anymore.
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
2. Use EPtA, and then A2B right after. After A2B ends note how long it takes to recharge your Aux.
3. Equip your EPS consoles.
2. Repeat step 2.
That makes a big difference. The same thing can be applied to entering/exiting Full Impulse.
However, I think maths would show it's not worth it. I mean I don't know the exact numbers, but we can crunch them if you want. How much Aux Power is EPtA giving you? 20ish? That means you're "-20ish" after your A2B has to slosh back online. So your 400% PTR gets it done in 1 second, instead of 4. And how often do you use EPtA? Especially if you're chaining EPtS and EPtW (which you should be doing)...
Ultimately, I would expect you are only saving yourself 1-2 seconds of "big difference" time only every so often each instance you use EPtA at the expense of losing the always up bonus that using the other consoles you recommend would give you. It seems a high opportunity cost and very not worth it.
As for the Full Impulse savings? Put some points in Driver Coil, and you'll only go down to ~25-35 pwr. Stop FI 1-2 seconds prior to combat, pop your EPtW/S and A2B powers, and you're up to "effective full power". >shrug< Again, not worth losing 4x Eng Console slots to the EPS consoles.
I'm just chatting min/maxing builds here, and certainly it's open to opinion.
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.