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Plasma fire damages self

ironphoenix113ironphoenix113 Member Posts: 0 Arc User
edited May 2013 in Tribble - Bug Reports
The plasma fire proc from energy weapons (cannons, turrets, and beams; torpedoes are unaffected) is being applied to the character that fires the plasma weapon, rather than the intended target.

Combat log:
Your Plasma - Plasma Fire deals 12 Plasma Damage to you.

tested when fighting Hirogen Cruiser and Frigate weight ships, which are equipped with tetryon energy weapons.

Player ship:
Dhelen Warbird

Player level:
11

Ship weapons:
(fore)
[Plasma Dual Heavy Cannons Mk III]
[Plasma Dual Cannons Mk II [Dmg]]
[Plasma Torpedo Launcher Mk II [CrtD]]

(aft)
[Plasma Turret Mk III]
Vice Admiral Bryan Mitchel Valot
Commanding officer: Odyssey class U.S.S. Athena
Admiral of the 1st Assault Fleet
Join date: Some time in Closed Beta
Post edited by ironphoenix113 on

Comments

  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited May 2013
    Are you sure it's the energy weapons and not the blast from a high-yield plasma torp?
  • poeddudepoeddude Member Posts: 127 Arc User
    edited May 2013
    Its definitely the torpedo.

    For some strange reason the Devs feel that Plasma Torpedoes should have friendly fire on their explosions unlike every other torpedo in the game.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited May 2013
    Tric do it too.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • trygvar13trygvar13 Member Posts: 697 Arc User
    edited May 2013
    Tric do it too.

    I've only seen this happen when I'm too close to the target when the torpedo hits (usually under 2km).
    Dahar Master Qor'aS
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited May 2013
    poeddude wrote: »
    For some strange reason the Devs feel that Plasma Torpedoes should have friendly fire on their explosions ...

    The 'strange reason' for this is because Plasma Torpedoes (and Tricobalts, as well) are extremely potent weapons which cause severe damage to enemies. To counteract their high damage output, they can be outran or shot down.

    Some time ago, we found that players were (rather intelligently) circumventing this downside, by launching these massive torpedoes at point-blank range, thus eliminating the factor that was being used to balance their overall effectiveness.

    The solution we decided on was to discourage players from launching these powerful torpedoes at close range, by causing them to damage their owner if they're within the blast radius. Thus discouraging continued close-range use.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • ironphoenix113ironphoenix113 Member Posts: 0 Arc User
    edited May 2013
    I am reasonably sure it's from the energy weapons, as I can clearly see the debuff from the torpedo on the opposing ship from the torp. In addition, I did not have HY active at the time.

    EDIT: Just tested again against the hirogen. I had removed my torpedo from it's weapons slot, and I still got the plasma fire debuff on my ship.
    Vice Admiral Bryan Mitchel Valot
    Commanding officer: Odyssey class U.S.S. Athena
    Admiral of the 1st Assault Fleet
    Join date: Some time in Closed Beta
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited May 2013
    trygvar13 wrote: »
    I've only seen this happen when I'm too close to the target when the torpedo hits (usually under 2km).
    the same is true for plasma. if you're over 2 km away when it hits you're fine.

    I usually try to fire them from about 4km myself.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited May 2013
    I am reasonably sure it's from the energy weapons, as I can clearly see the debuff from the torpedo on the opposing ship from the torp. In addition, I did not have HY active at the time.

    EDIT: Just tested again against the hirogen. I had removed my torpedo from it's weapons slot, and I still got the plasma fire debuff on my ship.
    What specific plasma energy weapons are you using?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • ironphoenix113ironphoenix113 Member Posts: 0 Arc User
    edited May 2013
    What specific plasma energy weapons are you using?

    At the time, I had one plasma Dual Heavy Cannon III (common), one plasma Dual Cannon II [Dmg] (uncommon), and one plasma turret III (common).
    Vice Admiral Bryan Mitchel Valot
    Commanding officer: Odyssey class U.S.S. Athena
    Admiral of the 1st Assault Fleet
    Join date: Some time in Closed Beta
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited May 2013
    where did you get them?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • ironphoenix113ironphoenix113 Member Posts: 0 Arc User
    edited May 2013
    The DHC and turret were purchased from the vendor on the flotilla. the DC was a mission reward.
    Vice Admiral Bryan Mitchel Valot
    Commanding officer: Odyssey class U.S.S. Athena
    Admiral of the 1st Assault Fleet
    Join date: Some time in Closed Beta
  • thepopeofbeersthepopeofbeers Member Posts: 118 Arc User
    edited May 2013
    I've had this happen to me too. Disruptor beam array and DHC, one photon torpedo, and one plasma turret. I was fighting the Hirogen, who only use tetryon and transphasics, but guess whose hull ended up on fire? El mine-o.
    [SIGPIC][/SIGPIC]
  • szerontzurszerontzur Member Posts: 2,723 Arc User
    edited May 2013
    I was wondering how I was getting plasma dots on my ship from being hit by disruptor weapons.. I'll have to look into it more extensively next time I get a chance to.
  • frostyjonesfrostyjones Member Posts: 0 Arc User
    edited May 2013
    No, energy weapon procs are proccing on self as well. Polarized Disruptors, Phased Polaron, everything. This included the plasma proc from a Plasma Infused Romulan science console.

    May just be plasma procs, but send QA to check everything.
  • alanburchalanburch Member Posts: 0 Arc User
    edited May 2013
    Some time ago, we found that players were (rather intelligently) circumventing this downside, by launching these massive torpedoes at point-blank range, thus eliminating the factor that was being used to balance their overall effectiveness.

    < chuckles at the compliment >
  • aegon1iceaegon1ice Member Posts: 0 Arc User
    edited May 2013
    The 'strange reason' for this is because Plasma Torpedoes (and Tricobalts, as well) are extremely potent weapons which cause severe damage to enemies. To counteract their high damage output, they can be outran or shot down.

    Some time ago, we found that players were (rather intelligently) circumventing this downside, by launching these massive torpedoes at point-blank range, thus eliminating the factor that was being used to balance their overall effectiveness.

    The solution we decided on was to discourage players from launching these powerful torpedoes at close range, by causing them to damage their owner if they're within the blast radius. Thus discouraging continued close-range use.

    Borticus, any idea about the bug that Heavy Plasma Torpedoes often don't explode reaching their targets and just stop near them? This only happens with HY Plasmas. Normal firing mode or Omega Torp is WAI, but even the HY Omega does not explode reaching the enemy.
  • chromatron1chromatron1 Member Posts: 2 Arc User
    edited May 2013
    There is definitely a bug with energy weapon procs.
    im constantly getting system offline procs from hirogen, elachi, romulans, etc aaaand i have phaser weapons equipped.

    so theres definitely a problem or did someone got an upgrade on weapons?
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited May 2013
    The 'strange reason' for this is because Plasma Torpedoes (and Tricobalts, as well) are extremely potent weapons which cause severe damage to enemies. To counteract their high damage output, they can be outran or shot down.

    Some time ago, we found that players were (rather intelligently) circumventing this downside, by launching these massive torpedoes at point-blank range, thus eliminating the factor that was being used to balance their overall effectiveness.

    The solution we decided on was to discourage players from launching these powerful torpedoes at close range, by causing them to damage their owner if they're within the blast radius. Thus discouraging continued close-range use.

    Well it's bugged now.

    I created a new alien romulan character yesterday since characters were wiped on the test server.

    I noticed during the tutorial when I first had control of my ship I was getting plasma fires, stacked up to 2 times, shooting the derelict ships and satellites before any enemies that fire back. I was shooting at far range, at least 8Km away when getting the plasma fire. It was also happening without using a high yield torpedo. Just launching a regular plasma torpedo that comes with the ship was setting me on fire. It seemed to be random though.

    When engaging the enemy ships that fire back when I was rescuing colonists to increase my ship crew capacity, it happened at far range. For example: I had a high yield torp ready that fired immediately when I was in range, just under 10Km, and received a plasma fire debuff when the torpedo launched.

    The range to which your own high yield plasma torps harm you is too far and also happens when using a regular plasma torp it seems. :(

    Edit: It's possible the standard plasma dual beam bank or plasma turret that comes with the ship was doing this to me. To my knowledge only high yield plasma torpedoes are suppose to put a plasma fire debuff on you if you're too close to an enemy when you launch it, and energy weapons aren't no matter how close to an enemy you are.

    I also find it insulting that instead of saying you'll look into the situation, in so many words you call us liars and say "ya'all were too close to the enemies when ya fired yer weapons". :mad:
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited May 2013
    Also, this isn't the first time where player abilities/weapons were causing a debuff to the player when using them.

    A more recent example that was fixed: Patch notes 4/4/2013 http://sto-forum.perfectworld.com/showthread.php?t=607321
    Systems:
    Resolved some issues with expose:

    *Smoke Grenade will no longer expose the player rather than the target.
    *Battle Strategies will no longer expose the player instead of the target.
    *Overwatch will no longer expose the player instead of the target.
    *The M.A.C.O. set bonus Tactical Readiness Network will no longer expose the player with its proc instead of the attacker.
    *Reroute Power to Shields will no longer expose the player rather than enemies that were firing at the user.
  • messahlamessahla Member Posts: 1,160 Arc User
    edited May 2013
    I aswell have come across this bug

    I was using my DPS builds which means no torps just cannon

    Used cannon rapid fire BO skill

    Launched a strong alpha strike on hirogen escort

    My ship wound up taking plasma damage

    again i was using my DPS build so no torps

    And it usually only happens when fighting the hirogen
  • burstdragon323burstdragon323 Member Posts: 853 Arc User
    edited May 2013
    I figured out the problem.

    Our energy weapons are procing against ourselves.

    6 phaser beams, I was subsytem offlining every 2 minutes.
  • mwildermwilder Member Posts: 0 Arc User
    edited May 2013
    I figured out the problem.

    Our energy weapons are procing against ourselves.

    6 phaser beams, I was subsytem offlining every 2 minutes.

    This is the 1st step in the machines take over... we have been warned:mad:
    Liberty Task Force
    "Liberty, Equality, Justice, Peace & Cooperation"

    http://www.libertytaskforce.com
  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited May 2013
    Man I was wondering why I was taking so much plasma fire damage. My own weapons were doing me in. Here's a few log examples the devs can peruse.

    Here's one where i'm hitting myself.

    13:05:08:04:22:32.3::Trigger,P[1865@5568836 Trigger@dragonsbite],,*,,*,Plasma - Plasma Fire,Pn.Hhqx7h,Plasma,,185.981,168.325

    With the 2 * signs it's clearly showing as damaging myself. 2nd * is the target and a * more or less means repeat or copy last value which is P[1865@5568836 Trigger@dragonsbite] which is myself.

    Here is one that's actually hitting a target that i'm shooting at and is correct.

    13:05:08:04:22:21.8::Trigger,P[1865@5568836 Trigger@dragonsbite],,*, Hegh'ta Heavy Bird-of-Prey,C[159 Space_Klingon_Raider],Plasma - Plasma Fire,Pn.Hhqx7h,Plasma,,53.8052,35.386

    FYI i'm using an Experimental Romulan beam array and 6 Romulan beam arrays. Along with 1 cutting beam. I am NOT using any torpedos or mines. All beam boat here.

    Approx 50% of my plasma fire dot damage was to myself.
    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited May 2013
    Anyone looking into this? See last post please.
    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited May 2013
    After playing some more.... yeah... Run HE with plasma beams..... Granted, runnign HE is generally a good idea, but... :p
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited May 2013
    Anyone looking into this? See last post please.

    Yes, it's under investigation.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited May 2013
    Yes, it's under investigation.

    That's good to know. Hope it gets fixed soonish as i'm testing other things as well. And yes it seems to effect any proc. I was shooting a target that does not shoot back and received disruptor proc from my own romulan beams. So this isn't just plasma fire dots.
    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
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