escorts use duel cannons in the game. every one of them as that is what escorts use (for game mechanic reasons only). cruisers and battleships do not. if you want to have a cruiser use cannons that circumvents the game mechanics, then there really needs to be an onscreen refrence to back it up. like the negh'var
Vor'Cha uses dual cannons ingame and never fires dual cannons onscreen, except in Crossover, which is alternate universe. This is important because there's a LOT different in this episode. In the Prime universe, Vor'Chas only fire a single cannon from the front pod.
Galaxy-X gets quad-cannons for some reason and never fires anything onscreen except it's phaser lance..
Vesta gets dual cannons and it's completely made up.
In the very first TOS episode that featured the Romulans, what they seemed to be using was an enhanced battle cloak with a high yield plasma torpedo, right?
I may be mistaken, but I seem to remember the Romulan Sarek-lookalike calling to cloak in battle. Hm.. I have to rewatch the episode one of these days.
Likewise, you may not be mistaken, yet could easily have taken the statement out of context.
The Galor Class for example, on DS9 alone it was referred to a Galor Class Cruiser, a Galor Class Warship and a Galor Class Destroyer. Just because a Romulan Commander says "prepare the battle-cloak" it doesn't mean it's actually a battle-cloak.
I seem to remember the Romulan Commander ordering to cloaking right after they fired... but it is some time ago that I watched it, so I could be wrong.
You're probably remembering just fine. The point I am trying to make here is that what is said / happens in the show and what is said / happens in STO are two very different things. A TOS 'battle-cloak' might be very different to a STO 'battle-cloak'.
hmm, i can't see a romulan faction starting at lvl 1 (not even as a standalone faction actually)...but if they do, i'm all for scaling ships.
3 types...mogai class similar to raptors, d'deridex a cruiser with a fleet vorcha boffs setup but a 7 degree turnrate only...and the BoPs like klingon BoP (universal BOFFs)...
but somewhere around there should be the D7 design, maybe as a c-store purchase, maybe with a console that turns a normal cloak into a battle cloak (3 min CD, only usable on ships that have cloaks build in)
I admit, the D'deridex is the Romulan ship I'd want more than any other one.
Now, I could understand not giving it a battle cloak, but I do think that all Romulan cloaks should have a unique effect instead of the damage buff. So I still like my brief power boost idea, would be different so it wouldn't step on toes while still making it worthwhile.
I can also be ok with not giving it cannons.
I will say that, with everything they've put in game, Romulans are leaning as the sci-heavy faction. I KNOW that wouldn't really be true in ST itself, but that's just what the devs have been doing so far. As such, I think that their ships, BOFF layouts, etc should generally lean a bit more towards sci, then probably tactical, then engineering in most cases.
4 engineering consoles, 3 sci, 2 tac. Again, fleet version gaining another sci or tac console.
That'd be an interesting ship, and also kinda go along with the NPC versions somewhat, due to being able to use Viral Matrix, and some other decent sci skills.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Built-in cloak
1.0 shield mod
12 turn rate
0.15 impulse modifier
36,000 base hull
I'd like to see Warbirds as a ship-type all their own. Sort of like Klingon battlecruisers.
They can mount cannons
They're highly tac-based, but inferior tactically to escorts
They're tanky, but not as tanky as either normal cruisers or battlecruisers
They're more maneuverable then either cruisers or battlecruisers, but not as manueverable as escorts
They'd have some sort of special ability relating to being powered by a quantum singularity.
Yes, yes and more YES.
I am also a huge fan of the Defiant-like Shrike class (from the Armada series, not that abomination from Starfleet Command III) as a stealthy asset-insertion ship.
Delta Rising is the best expansion ever and the players love it! No, seriously! ...Why are you laughing so hard?
Now, I could understand not giving it a battle cloak, but I do think that all Romulan cloaks should have a unique effect instead of the damage buff. So I still like my brief power boost idea, would be different so it wouldn't step on toes while still making it worthwhile.
Something would be nice yeah, but not the battle-cloak. If we're trying to distinguish the Romulan as a separate faction, why have them play the same as a Klingon?
I will say that, with everything they've put in game, Romulans are leaning as the sci-heavy faction. I KNOW that wouldn't really be true in ST itself, but that's just what the devs have been doing so far. As such, I think that their ships, BOFF layouts, etc should generally lean a bit more towards sci, then probably tactical, then engineering in most cases.
I wouldn't say so actually. The only faction that has it's own... direction (for lack of a better word) is the Klingon who lack specific Science Ships. The Federation side is pretty much universal all round, apart from the obvious advantage to anyone in an escort.
I am also a huge fan of the Defiant-like Shrike class (from the Armada series, not that abomination from Starfleet Command III) as a stealthy asset-insertion ship.
The Shrike and Griffin were two decent designs from the Armada games, but as with all other game-specific ships requested, we've got none. Armada II had some pretty nice Cardassian ships too yet we've not seen them in STO.
Actually, the more I think about it, maybe warbirds shouldn't mount dual cannons.
Give them an exclusive.
Single heavy cannons.
Those and DBBs on them would be pretty badass.
As for Romulan "battle-cloak", I remember Sisko ordering the Defiant to cloak while under fire multiple times, but of course, the cloaking device was always broken by plot device.
A warbird with the wings turned sideways, like a helicopter that got stuck mid-rotation. Honestly, guys :rolleyes: There's no accounting for taste around here.
Delta Rising is the best expansion ever and the players love it! No, seriously! ...Why are you laughing so hard?
Perhaps a straight boost to all sci skills, or more focused on buffing Viral Matrix or a hold? So when you de-cloak, you start firing weapons, but also launch a whole wealth of nasty sci stuff at the enemy.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
The turn rate of the D'deridex-class would be less than a Galaxy-class. Riker mentioned that, although more powerful in terms of weaponry, the Romulan Warbird is less maneuverable than the Enterprise-D.
I personally favour the idea of factions having different types of Ships:
FED: Cruiser, Escort, SV.
KDF: No true SV, BoPs instead.
Romulans: No Cruisers, new type of Ships instead. They have large Ships, but they don't have to be Eng-focused/defensive.
Cardassians: No Escorts, new type of Ships instead.
So, Romulans would have:
1. Warbirds.
D'deridex standard T5 (with a fleet variant).
Scimitar z-store T5 (+fleet).
D'deridex:
Hull: 32500
Shield mod: 1.05
Fore Weapons: 5
Aft Weapons: 2
Turn: 10
Impulse mod: .18
Devices: 4
Crew: 450
Consoles: 3 Tac, 3 Sci, 3 Eng (Fleet: 4 Sci)
BOFFs: C Tac, C Sci, L Eng, E Sci.
All Power Levels+5
Cloak. No DCs/DHCs.
Scimitar:
Hull: 34250
Shield mod: 1.05
Fore Weapons: 5
Aft Weapons: 2
Turn: 9
Impulse mod: .18
Devices: 4
Crew: 750
Consoles: 4 Tac, 3 Sci, 2 Eng (Fleet: 4 Sci)
BOFFs: C Tac, C Sci, L Eng, E Tac.
Shield Power+10 Weapon Power+5 Engine Power+5
Cloak. No DCs/DHCs.
Console: Thalaron Cannon. Heavy damage, kills 75% Crew, huge recast?
2. Interceptors (Escorts).
The Mogai would be a T3 or 4 Interceptor.
The Valdore would be the standard T5 (+fleet).
Valdore:
Hull: 29450
Shield mod: .925
Fore Weapons: 4
Aft Weapons: 3
Turn: 16
Impulse mod: .2
Devices: 3
Crew: 175
Consoles: 4 Tac, 4 Sci, 1 Eng (Fleet: 5 Tac)
BOFFs: C Tac, LC Tac, L Sci, L Eng, E Sci.
Weapon Power+15
Can equip DCs/DHCs, Cloak.
3. Research Vessels.
Can't think of one atm.
Cloaks on all Ships, but no Battle Cloaks. Yes, the Romulans originated Cloaks, but factions should be distinct and the KDF already has Battle Cloaks.
Yeah, but the in-game Mogai doesn't really look like the Valdore. So, they could re-use it for a new T3-T4 Ship and make a new, more impressive T5 Valdore.
Remember: not a lot of extant Romulan Ships, we have to stretch whatever we have.
I guess you mean "isn't" in the second sentence? In any case, the Remans would be part of the Romulan empire.
I would throw a Romulan BoP in there. Probably as your starter ship a la the Miranda Class.
I am all for Romulans not having Battle Cloaks. While Romulans had cloaks they never used them like the Klingons did, and the Romulans where never much of a hit and run type of fighter. They are more of a come out of no where, you (the enemy not the Roms) are in the Weeds now, kind of race. So a standard cloak (much as I love the battle cloak) seems more like them.
Unfortunately, like the Klingons there isn't much canon material for ships, certainly not enough to support a whole faction from level 1-50 in this game. So , much of the ships will probably be non-canon, cryptic made models. But as long as I can get a Tier 5 D'deridex, I will be happy.
Comments
Vor'Cha uses dual cannons ingame and never fires dual cannons onscreen, except in Crossover, which is alternate universe. This is important because there's a LOT different in this episode. In the Prime universe, Vor'Chas only fire a single cannon from the front pod.
Galaxy-X gets quad-cannons for some reason and never fires anything onscreen except it's phaser lance..
Vesta gets dual cannons and it's completely made up.
coming soon to a lockbox near you
for starters
... a broken as intended Cloaking Device, just like the Klingons and the Defiant/Galaxy-X
*hail = decloak*
The Galor Class for example, on DS9 alone it was referred to a Galor Class Cruiser, a Galor Class Warship and a Galor Class Destroyer. Just because a Romulan Commander says "prepare the battle-cloak" it doesn't mean it's actually a battle-cloak.
3 types...mogai class similar to raptors, d'deridex a cruiser with a fleet vorcha boffs setup but a 7 degree turnrate only...and the BoPs like klingon BoP (universal BOFFs)...
but somewhere around there should be the D7 design, maybe as a c-store purchase, maybe with a console that turns a normal cloak into a battle cloak (3 min CD, only usable on ships that have cloaks build in)
I admit, the D'deridex is the Romulan ship I'd want more than any other one.
Now, I could understand not giving it a battle cloak, but I do think that all Romulan cloaks should have a unique effect instead of the damage buff. So I still like my brief power boost idea, would be different so it wouldn't step on toes while still making it worthwhile.
I can also be ok with not giving it cannons.
I will say that, with everything they've put in game, Romulans are leaning as the sci-heavy faction. I KNOW that wouldn't really be true in ST itself, but that's just what the devs have been doing so far. As such, I think that their ships, BOFF layouts, etc should generally lean a bit more towards sci, then probably tactical, then engineering in most cases.
So my D'deridex might be put like this:
Cmdr Engineer
Lt. Cmdr Sci
Lt. Engineer
Lt. Tac
Ensign Tac or Sci
4 engineering consoles, 3 sci, 2 tac. Again, fleet version gaining another sci or tac console.
That'd be an interesting ship, and also kinda go along with the NPC versions somewhat, due to being able to use Viral Matrix, and some other decent sci skills.
Lt commander uni
Lt Uni
2X ensign Uni
But thats down to the fact they use what ever terminal is closest
perhaps a SCI buff?
Yes, yes and more YES.
I am also a huge fan of the Defiant-like Shrike class (from the Armada series, not that abomination from Starfleet Command III) as a stealthy asset-insertion ship.
I wouldn't say so actually. The only faction that has it's own... direction (for lack of a better word) is the Klingon who lack specific Science Ships. The Federation side is pretty much universal all round, apart from the obvious advantage to anyone in an escort.
The Shrike and Griffin were two decent designs from the Armada games, but as with all other game-specific ships requested, we've got none. Armada II had some pretty nice Cardassian ships too yet we've not seen them in STO.
Give them an exclusive.
Single heavy cannons.
Those and DBBs on them would be pretty badass.
As for Romulan "battle-cloak", I remember Sisko ordering the Defiant to cloak while under fire multiple times, but of course, the cloaking device was always broken by plot device.
http://drexfiles.files.wordpress.com/2010/04/probert_2011_march_r021.jpg
Hmm...I certainly could see that.
Perhaps a straight boost to all sci skills, or more focused on buffing Viral Matrix or a hold? So when you de-cloak, you start firing weapons, but also launch a whole wealth of nasty sci stuff at the enemy.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
In order of preference:
1) D'deridex
2) Mogai
3) BOP
4) Scorpion Shuttle
5) Scimitar
Fingers crossed...
FED: Cruiser, Escort, SV.
KDF: No true SV, BoPs instead.
Romulans: No Cruisers, new type of Ships instead. They have large Ships, but they don't have to be Eng-focused/defensive.
Cardassians: No Escorts, new type of Ships instead.
So, Romulans would have:
1. Warbirds.
D'deridex standard T5 (with a fleet variant).
Scimitar z-store T5 (+fleet).
D'deridex:
Hull: 32500
Shield mod: 1.05
Fore Weapons: 5
Aft Weapons: 2
Turn: 10
Impulse mod: .18
Devices: 4
Crew: 450
Consoles: 3 Tac, 3 Sci, 3 Eng (Fleet: 4 Sci)
BOFFs: C Tac, C Sci, L Eng, E Sci.
All Power Levels+5
Cloak. No DCs/DHCs.
Scimitar:
Hull: 34250
Shield mod: 1.05
Fore Weapons: 5
Aft Weapons: 2
Turn: 9
Impulse mod: .18
Devices: 4
Crew: 750
Consoles: 4 Tac, 3 Sci, 2 Eng (Fleet: 4 Sci)
BOFFs: C Tac, C Sci, L Eng, E Tac.
Shield Power+10 Weapon Power+5 Engine Power+5
Cloak. No DCs/DHCs.
Console: Thalaron Cannon. Heavy damage, kills 75% Crew, huge recast?
2. Interceptors (Escorts).
The Mogai would be a T3 or 4 Interceptor.
The Valdore would be the standard T5 (+fleet).
Valdore:
Hull: 29450
Shield mod: .925
Fore Weapons: 4
Aft Weapons: 3
Turn: 16
Impulse mod: .2
Devices: 3
Crew: 175
Consoles: 4 Tac, 4 Sci, 1 Eng (Fleet: 5 Tac)
BOFFs: C Tac, LC Tac, L Sci, L Eng, E Sci.
Weapon Power+15
Can equip DCs/DHCs, Cloak.
3. Research Vessels.
Can't think of one atm.
Cloaks on all Ships, but no Battle Cloaks. Yes, the Romulans originated Cloaks, but factions should be distinct and the KDF already has Battle Cloaks.
The Valdore IS a Mogai class..?
And for the record, the Scimitar is a Romulan design, if anything, the Remans should have a new design of Dreadnought.
Remember: not a lot of extant Romulan Ships, we have to stretch whatever we have.
I guess you mean "isn't" in the second sentence? In any case, the Remans would be part of the Romulan empire.
I am all for Romulans not having Battle Cloaks. While Romulans had cloaks they never used them like the Klingons did, and the Romulans where never much of a hit and run type of fighter. They are more of a come out of no where, you (the enemy not the Roms) are in the Weeds now, kind of race. So a standard cloak (much as I love the battle cloak) seems more like them.
Unfortunately, like the Klingons there isn't much canon material for ships, certainly not enough to support a whole faction from level 1-50 in this game. So , much of the ships will probably be non-canon, cryptic made models. But as long as I can get a Tier 5 D'deridex, I will be happy.