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how to blow up a Vesta, by horizon

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  • thishorizonthishorizon Member Posts: 1,158
    edited November 2012
    webdeath wrote: »
    Viral Matrix 1 on global cool down with Viral Doff says No. :D

    grrrrrrrr.......
  • corsair114corsair114 Member Posts: 276
    edited November 2012
    and the consoles? i forgot what they do, i agree they arent that impotent. they will surly just add to the annoyance of trying to fight one of these things wile they chain hold you befuddle you, nuk and scan you and finally spike you.

    AoE group heal Console, Beam Overload Console, Kinetic Damage FBP console, and a 3-piece bonus that disables all your weapons (not, apparently, Science or Engineering powers) but makes your shields and hull 100% Immune to all incoming damage when used with Aux power maxed out.

    At least, that's what the brochure said.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    corsair114 wrote: »
    AoE group heal Console, Beam Overload Console, Kinetic Damage FBP console, and a 3-piece bonus that disables all your weapons (not, apparently, Science or Engineering powers) but makes your shields and hull 100% Immune to all incoming damage when used with Aux power maxed out.

    At least, that's what the brochure said.

    annoying, like i thought. theres so many they will sort of be able to save the user when used within the standard heal and resist rotation, and without significant spike around should lead back to near invincibility. i mean the runabouts already got you held, during that time your not dealing much damage to the vesta and its healing, VM and other sci goodies are TRIBBLE up your damage dealing up time too. really, dueling this thing would be futile.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited November 2012
    grrrrrrrr.......

    I win! YAY!! :D
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • thishorizonthishorizon Member Posts: 1,158
    edited November 2012
    webdeath wrote: »
    I win! YAY!! :D

    *grabs fleet vorcha with aux2batt hax*
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    corsair114 wrote: »
    AoE group heal Console, Beam Overload Console, Kinetic Damage FBP console, and a 3-piece bonus that disables all your weapons (not, apparently, Science or Engineering powers) but makes your shields and hull 100% Immune to all incoming damage when used with Aux power maxed out.

    At least, that's what the brochure said.

    So the basically snuck metaphasic shieling in?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • corsair114corsair114 Member Posts: 276
    edited November 2012
    bitemepwe wrote: »
    So the basically snuck metaphasic shieling in?

    Metaphasic shields?

    *heads to Memory-Alpha and does reading*

    Okay, sort of, except that your hull is also made invulnerable, so shield-bypassing attacks are rendered equally worthless.
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited November 2012
    Doesn't dps as well as the Armitage. Or the Jemmie.

    It's annoying, but not owning.


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  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2012
    it has the movement, hull and shield mod +.05 of a recon sci. a ship not regarded as a push over correct? but it also has an ody/vet ship style station setup, i could create exactly the station setup the recon has, or something more like the nebula, or something heavily tactical, wile still being able to have 3 eng powers if i likes. that alone might not make it op, but its certainly a premium product for a premium price.
    i would use the fleet recon for comparison. they are both ships you pay for and the fleet recon shares the console layout of the tac vesta. they have the same turn but the vesta has less shield (1.35 vs 1.43) and hp (27800 vs 29700).
    in the boff layout the vesta wins of course. which choices for the universal stations will prove useful remains to be seen but having a choice is always nice.
    then you go adding in to major mold breaking extras never before seen on a sci ship, DHC use and a hanger for the most op pet by fir, the runabout.

    sci ships are meant to set up a kill, but cant spike to save their lives, they are a component in a team effort. the vesta, not only can it set up the kill, it can do at least 3/4 the damage of an additional escort to the target it has befuddled. an extra source of DHC spike when it is needed will vastly increase the chances of the team getting that kill.
    well DHC's do nice dmg but i think a major part are abilities life CRF. now you don't have that many tac stations unless you want your lt cmdr tac. in that case you are kind of an escort with less dps i suppose. kind of like a mvae with less dps and a bit more sci.
    3 DHC's with CRF1 and 4 tac consoles, well i don't know how much dmg that is but with a fleet recon you could have 3 DBB with BO2 with 4 tac consoles which should also produce a little spike dmg.
    also if you use DHC's you loose your targeting subsystem unless you choose to run something like 2 DHC 1 DBB or maybe one beam in the rear and just turn to use them.

    as for the pets.... well i dont get why the vesta has pets AND 10 consoles.
    remove one tac console form each variant or remove the hangar bay and i think it would be fine

    My stomach is clear and my mind is full of bacon!
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    aetam1 wrote: »
    i would use the fleet recon for comparison. they are both ships you pay for and the fleet recon shares the console layout of the tac vesta. they have the same turn but the vesta has less shield (1.35 vs 1.43) and hp (27800 vs 29700).
    in the boff layout the vesta wins of course. which choices for the universal stations will prove useful remains to be seen but having a choice is always nice.


    well DHC's do nice dmg but i think a major part are abilities life CRF. now you don't have that many tac stations unless you want your lt cmdr tac. in that case you are kind of an escort with less dps i suppose. kind of like a mvae with less dps and a bit more sci.
    3 DHC's with CRF1 and 4 tac consoles, well i don't know how much dmg that is but with a fleet recon you could have 3 DBB with BO2 with 4 tac consoles which should also produce a little spike dmg.
    also if you use DHC's you loose your targeting subsystem unless you choose to run something like 2 DHC 1 DBB or maybe one beam in the rear and just turn to use them.

    as for the pets.... well i dont get why the vesta has pets AND 10 consoles.
    remove one tac console form each variant or remove the hangar bay and i think it would be fine


    you can use 2 Atb on this ship with a LTC eng. this will likely double this ships threat. your COM and LTC sci ability at its global cooldown, CRF1 at its global, EPtS&A at their global, HE and TSS at their global, with runabout pets and DHCs. the nebula can do similar, but the vesta takes it to a whole new level.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    I think 2 Atb is only good if you use something with very long cooldown, like DEM. I think 1xA2B is probably the most cost-effective solution if you want put too many eggs in one basket.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2012
    you can use 2 Atb on this ship with a LTC eng. this will likely double this ships threat. your COM and LTC sci ability at its global cooldown, CRF1 at its global, EPtS&A at their global, HE and TSS at their global, with runabout pets and DHCs. the nebula can do similar, but the vesta takes it to a whole new level.

    ok i admit i tend to forget atb builds because my timings suck too much to use it myself

    My stomach is clear and my mind is full of bacon!
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    dalnar83 wrote: »
    I think 2 Atb is only good if you use something with very long cooldown, like DEM. I think 1xA2B is probably the most cost-effective solution if you want put too many eggs in one basket.

    there is no comparison between 1 and 2.

    with 2 you are guarantied to have every one of your abilities at global, ruffly. since it slashes all your running cool downs every 10 seconds, basically every type of ability gets lowered twice during its cool down. it takes no though, no micromanaging, you just spam a key bind and your ships performance is improved 25-50% on certain ships. generally the really bad ships, or ships that have a wide variety of different stations, and tac cruisers.

    commander level abilities, at global, DEM3, VM3, TBR3, APO3, EWP3, ES3, its awesome. also theres all that extra power in the other 3 systems all the time. depending on your pre set, you can have 125 across all 3 pretty easily, and over caped weapons power.



    with 1 copy it requires careful timing, a ton of micro managing, and holding off fireing off certain things just so you can maybe get its benefit. and it doesn't lower anything to global, not quite. for decent up time your still better off doubling up on several types of things, and every once and a wile you wont need the second weaker copy of something.

    i was just using 1 copy tonight on a MVAM escort trying to stomp through no win with a team of broken as hell TBR users. i ended up doubling up omega and TBR because the up time on both was unacceptably bad, even wile i was frantically trying to micro and deal with 30 npcs at once.
    aetam1 wrote: »
    ok i admit i tend to forget atb builds because my timings suck too much to use it myself

    if you can create key binds, you can handle 2 AtB. it requires no thinking, part of why its so great. in my pvp help thread in the useful links theres a link to a gui key bind creator. with it, any one can have all the key binds they want with just a couple of clicks
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2012


    if you can create key binds, you can handle 2 AtB. it requires no thinking, part of why its so great. in my pvp help thread in the useful links theres a link to a gui key bind creator. with it, any one can have all the key binds they want with just a couple of clicks

    thx. i only knew of the one atb build which does require micro and never thought about what would happen with two. although i dont think i would ever run a sci ship with no aux. it feels... wrong.

    My stomach is clear and my mind is full of bacon!
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    aetam1 wrote: »
    thx. i only knew of the one atb build which does require micro and never thought about what would happen with two. although i dont think i would ever run a sci ship with no aux. it feels... wrong.

    Well you just need to use abilities that do not require aux. Imho I was thinking the other day about build for nebula and galaxy-R/X. But didn't reach anything I would be happy with.

    Partially because 2x EptX with 2 damage control officers works so good and I'm lazy.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2012
    dalnar83 wrote: »
    Well you just need to use abilities that do not require aux. Imho I was thinking the other day about build for nebula and galaxy-R/X. But didn't reach anything I would be happy with.

    Partially because 2x EptX with 2 damage control officers works so good and I'm lazy.

    well that is true but i do use he and tss an every ship and they use aux for example (unless it changed recently and i missed something)
    also i admit i do like to use sci chars in sci ships and you dont really want sensor scan without aux.

    also its just personal preference i suppose. i rather have different power setting and switch than 125 in 3 of them and 0 in aux. i cant deny that it might be highly effective i just dont like it. and especially a sci ship without aux... even if you dont need it it just doesnt feel right for me. a sci ship should have at least some aux :p

    My stomach is clear and my mind is full of bacon!
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    corsair114 wrote: »
    Metaphasic shields?

    *heads to Memory-Alpha and does reading*

    Okay, sort of, except that your hull is also made invulnerable, so shield-bypassing attacks are rendered equally worthless.

    Shields and Hull become imperviuos for a time? That fits with the Mary Sue nature of the vessel from the books.

    I wonder if this is considered "a little OP" to help sell it or alot OP, and it will sell better.:P
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    sophlogimo wrote: »
    I fought it with my Regent in a duel on Tribble once. To me, it just looked balanced. The "invulnerability" only lasts 10 seconds and has a 3-minute-cooldown, an it takes the weapons offline, after all.

    Short duration, long cool down with no weapons. That seems more balanced.

    Does it allow self healing while protected or the use of Torps?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • redrickyredricky Member Posts: 1,004 Arc User
    edited November 2012
    aetam1 wrote: »
    well that is true but i do use he and tss an every ship and they use aux for example (unless it changed recently and i missed something)
    also i admit i do like to use sci chars in sci ships and you dont really want sensor scan without aux.

    also its just personal preference i suppose. i rather have different power setting and switch than 125 in 3 of them and 0 in aux. i cant deny that it might be highly effective i just dont like it. and especially a sci ship without aux... even if you dont need it it just doesnt feel right for me. a sci ship should have at least some aux :p
    I was monkeying with A2B and drunk blew my mind by doubling it.

    EPS consoles and skill affect how quickly your aux cycles back so there's actually plenty of time to lay off the A2B to recover enough for aux heals, and when you do you will still have EPTA up. With a single copy of A2B I was actually dumping EPS so the bonus to the other subs was still lingering at like 13 sec. 2 copies are ridiculous and should have EPS pumped, imo.

    And there's a bug on tribble that will solve that problem completely when it goes live, lol.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2012
    bitemepwe wrote: »
    Shields and Hull become imperviuos for a time? That fits with the Mary Sue nature of the vessel from the books.

    I wonder if this is considered "a little OP" to help sell it or alot OP, and it will sell better.:P

    Well to use that you need 3 consoles. Now you have 10 slots. You might want dmg in the tac consoles, that leaves you with 6 slots. Now you might want the borg console and an rcs for your DHC's. That leaves you with one slot for probably more shield cap.
    That means you are a sci ship with no sci consoles.

    I don't know how good the 3 consoles themselves are but I dont think they are that strong. I think that might actually be part of the problem. Maybe they balanced the ship using the 3 consoles and probably one in a sci, one in a tac and one in an engi slot.

    My stomach is clear and my mind is full of bacon!
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    redricky wrote: »
    I was monkeying with A2B and drunk blew my mind by doubling it.

    EPS consoles and skill affect how quickly your aux cycles back so there's actually plenty of time to lay off the A2B to recover enough for aux heals, and when you do you will still have EPTA up. With a single copy of A2B I was actually dumping EPS so the bonus to the other subs was still lingering at like 13 sec. 2 copies are ridiculous and should have EPS pumped, imo.

    And there's a bug on tribble that will solve that problem completely when it goes live, lol.

    Have you noticed anything wonky with your EPTS + EPTA +(2) ATB1 builds?

    I have noticed that (in my key bind) that when it starts the cycle with EPTA + runs keybind + ends with ATB1, that after the ATB has taken effect (lowered Aux to 0) and then lapsed the effects of EPTA will kick back in and buff my Aux for a time.

    Its as if the EPTA goes into effect, gets sucked dry by ATB and then comes back after ATB wheres off for a time.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    bitemepwe wrote: »
    Have you noticed anything wonky with your EPTS + EPTA +(2) ATB1 builds?

    I have noticed that (in my key bind) that when it starts the cycle with EPTA + runs keybind + ends with ATB1, that after the ATB has taken effect (lowered Aux to 0) and then lapsed the effects of EPTA will kick back in and buff my Aux for a time.

    Its as if the EPTA goes into effect, gets sucked dry by ATB and then comes back after ATB wheres off for a time.

    ya that sounds about normal. it seems like 90% of the time i have some aux though
  • thishorizonthishorizon Member Posts: 1,158
    edited November 2012
    ya that sounds about normal. it seems like 90% of the time i have some aux though

    yep.

    i have 2 purple and 1 blue tech doffs.

    its fairly seemless.

    not 2 purple AP doffs seemless, buts its close
  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2012
    wow.

    i lose more and more confidence all the time with this community.

    through almost 3 years of playing this game, and this basic formula even killing the almighty bug ship regularly...every time i call out for it.....

    and this ship will be the one that does not die to the maxim debuff and spike in the game?

    im sorry, ive popped everyone from "so and so" in TSI to "so and so" in Enter generic fleet name. no matter what you run.

    mt does it at will. so does aytanhi. and i think yoda sips tea and meditates while killing. he is that smooth. you think naz won't be popping these things like teenage pimples right out the gate?

    .....

    its a team game guys. sometimes it takes 2 to take down 1. sometimes it takes 3. but it all comes down to buff stripping, crowd control, spike damage, and timing. and if what you did the first time does not work, then play defensive and observe for 2 minutes. it is a supprising long window to evaluate your surroundings.


    Insta popping is a myth. No, no. Wait. Insta Poping is a myth. So many things about the Pope get misconstrued, but it can take MONTHS to choose a new one.

    Insta popping happens all the time. Just like the man says.

    I mean I've never seen it done, but i've HEARD about it. Or maybe I've actually heard the sound it makes.

    Happy flying.
  • thishorizonthishorizon Member Posts: 1,158
    edited November 2012
    thissler wrote: »
    Insta popping is a myth. No, no. Wait. Insta Poping is a myth. So many things about the Pope get misconstrued, but it can take MONTHS to choose a new one.

    Insta popping happens all the time. Just like the man says.

    I mean I've never seen it done, but i've HEARD about it. Or maybe I've actually heard the sound it makes.

    Happy flying.

    i haz a thissler bop.

    thanks to the vids i pop in my bop.

    on top of the lock box with big holiday sox!

    have fun kill bad guys, and never stop!
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    ya that sounds about normal. it seems like 90% of the time i have some aux though

    Its not some Aux though. After ATB1 drops my Aux will spike back up to buffed levels for a time before settling in to its normal power levels.

    I will not sweat it though and enjoy. If its a bug I will report it.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    This thread is evil.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • dragon1608#3534 dragon1608 Member Posts: 33 Arc User
    that thread is ancient :)
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