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Ship Restriction In No Win Scenario Please

allyoftheforceallyoftheforce Member Posts: 735 Arc User
I don't know about any of you but I'm getting real sick of seeing T1 ships with more damaged systems than Cryptics list of bugs in this game showing up in what should be restricted to T5 and above. And don't start with me about that's what I get for PUGing it or tell me to go join a fleet. Move on if that's all you have to say. Cryptic, you made it to where you can't use anything other than fighters or shuttles in the Vault. Why the heck didn't you think about the opposite of this when you started up the NWS? It's for level 50 only and therefore should only be for T5 and above ships. And don?t even tell me to report those who do this either, because we all know it does absolutely nothing.

Edited: Because this garbage forum setup doesn't understand what a Copy and Pasted apostrophe is.
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    cusashorncusashorn Member Posts: 461
    edited August 2012
    Why stop at the No Win Scenario? Just straight up restrict all queued up instances save for the Mirror Universe invasion to T5 ships.

    Lost out on an optional in KASE the other day because someone brought in their freaking constitution class into the match.

    He loudly bragged about it at DS9 afterward. I pointed out how his "desire to fight borg in a Connie" cost us the optional and made sure that EVERYONE knew it.
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    aarons8aarons8 Member Posts: 0 Arc User
    edited August 2012
    dont you mean t4 and above? limiting it to c store and fleet ships might be a tad extreme.
    if they are doing it to grief, just use the page gm option and explain..

    maybe if enough people do they will add a vote to kick option on those missions.
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    attilio87attilio87 Member Posts: 264 Media Corps
    edited August 2012
    aarons8 wrote: »
    dont you mean t4 and above? limiting it to c store and fleet ships might be a tad extreme.
    if they are doing it to grief, just use the page gm option and explain..

    maybe if enough people do they will add a vote to kick option on those missions.

    T5 ships aren't only z-store and fleet ships. There are 6 T5 ships which can be purchased with dilithium, and I'm pretty sure you get a free ship token once you reach Rear Admiral so you can buy them.

    In any case, I wouldn't mind a restriction for T4 ships and above. In all honesty a T4 ship can hold its own just as well as a T5 ship without harming the team.
    attilio.png
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited August 2012
    cusashorn wrote: »
    Why stop at the No Win Scenario? Just straight up restrict all queued up instances save for the Mirror Universe invasion to T5 ships.

    Lost out on an optional in KASE the other day because someone brought in their freaking constitution class into the match.

    He loudly bragged about it at DS9 afterward. I pointed out how his "desire to fight borg in a Connie" cost us the optional and made sure that EVERYONE knew it.

    Give us a T5 Connie and never relive that scenario ever again. :P:D
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    zev92zev92 Member Posts: 49 Arc User
    edited August 2012
    No limits on ship tiers or classes that opens up a whole can of worms for all the fleet mark missions.
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    jslynjslyn Member Posts: 1,784 Arc User
    edited August 2012
    I do not see any problem with lower level ships being allowed in this mission type. A Miranda is just as capable of losing a No Win Scenario as a Luna is. It says right there in the title that you are not supposed to win. Let them die in whatever they have the most fun dying in.
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    badname834854badname834854 Member Posts: 1,186 Arc User
    edited August 2012
    Why don't they simply level-gate it like the way Starbase 24 is done, so you keep everything at parity?
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited August 2012
    The sad part is, some players in T2-T3 ships can perform better than some people in T5 ships. :P
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    dood98998dood98998 Member Posts: 389
    edited August 2012
    jslyn wrote: »
    I do not see any problem with lower level ships being allowed in this mission type. A Miranda is just as capable of losing a No Win Scenario as a Luna is. It says right there in the title that you are not supposed to win. Let them die in whatever they have the most fun dying in.

    Yes, but a luna is exponnentially more capable of winning nws than a miranda. He isn't saying add level gate- that's already in place. Make it so l50 can't bring in old mothball t3 and lower crapships that can't acomplish squat.
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    jslynjslyn Member Posts: 1,784 Arc User
    edited August 2012
    dood98998 wrote: »
    Yes, but a luna is exponnentially more capable of winning nws than a miranda.



    I know. I just fundamentally disagree.

    If people want teams consisting of only a certain Tier ship, they can do that. Just make a group with players using only that Tier. But if you want to join a random group, then you should not complain when you get a random party. This is why there is the option to take either preselected or random group routes: so that everyone can have the experience that they want.
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    tobar26thtobar26th Member Posts: 799 Arc User
    edited August 2012
    aarons8 wrote: »
    dont you mean t4 and above? limiting it to c store and fleet ships might be a tad extreme.
    if they are doing it to grief, just use the page gm option and explain..

    maybe if enough people do they will add a vote to kick option on those missions.

    I suspect this is just a misunderstanding - ship tiers have been confusing ever since launch.

    I think he means RA Level ships upwards.
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    theindefatigabletheindefatigable Member Posts: 351 Arc User
    edited August 2012
    I can go either way on this. For the most part, I haven't seen enough people intentionally playing in lower level ships for this to be a problem. As I have mentioned on several other threads, I was having a bad PuG day once doing elite STF's and finally decided to bring my NX-class--well equipped--to one of each of the three elite STF's and see if I could still out-damage all of the noobs that seemed to have taken things over that day. According to my combatlog parser, I placed 2nd, 5th, and 3rd in terms of damage done.

    I haven't done that again...but...

    I wonder if a solution to all of this is "social" and "ranked" queues, like in the Halo series for example. (I know, radically different game, apples and oranges...) Have "social" queues be restriction and penalty free, and have the "ranked" queues with more safeguards against noobs and trolls. I don't know if there are enough players on at all times of day to support the splitting up of queues, and I don't know if this would make it too difficult for lower-skill players to complete missions if too many of the more skilled players flee to the upper echelons of the ranking system, but...might be worth a thought.
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    allyoftheforceallyoftheforce Member Posts: 735 Arc User
    edited August 2012
    tobar26th wrote: »
    I suspect this is just a misunderstanding - ship tiers have been confusing ever since launch.

    I think he means RA Level ships upwards.

    That is what I mean. Yeah, I run the risk of getting stuck with some troll who thinks it's funny to purposely join in with such a useless ship in a scenario designed for RA ships and above. But I shouldn't have to.
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    cptvanorcptvanor Member Posts: 274 Arc User
    edited August 2012
    dood98998 wrote: »
    Make it so l50 can't bring in old mothball t3 and lower crapships that can't acomplish squat.

    NWS is limited to VA only, so there's no reason you couldn't require a T5 ship for that.
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    kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited August 2012
    I also think people should have to bring a T5 vessel into fleet actions and STF's. Several times when I have done Fleet Alert I've seen someone flying an exploration cruiser. Every time that happens, we fail to reach the final wave.

    I have been lucky with the Borg STF's so far. I haven't seen anyone bring a nub ship into one yet.

    Also they need to have a requirement for Borg Invasion Red Alerts. I did one the other day, it was me, an Atrox, and two heavy cruisers. We reached the unimatrix vessel, and at that point the guy in the Atrox gave up and just watched the rest of us fight (I don't blame him). I whittled the unimatrix ship down to about 20% health, but more and more probes and spheres were constantly warping in and attacking me. I'm a tank but I still couldn't handle the 30-ish probes and spheres that were orbiting around me. It was cool-looking though, it was like being inside a shell of Borg.

    When I finally died, they all went after the noobs in the heavy cruisers. THAT was funny to watch!
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    dma1986dma1986 Member Posts: 541 Arc User
    edited August 2012
    I suggest you read this thread, and then re-asses your "T5 only, everything else is useless" attitude.

    It's not the ship, it's the pilot.
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    breakpointx1breakpointx1 Member Posts: 6 Arc User
    edited August 2012
    If people want to do something like fight the Borg in a Tier 1 ship, they should be allowed to do it--in a private match. PUGs should be set up to promote a good game experience for people who take the objectives seriously.
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    pwebranflakespwebranflakes Member Posts: 7,741
    edited August 2012
    Are you sure they were not in one of the T5 Fleet Retrofits/ Refits? I saw a Olympic class in one, but then realized it was a Fleet Research Science Vessel Retrofit.

    Cheers,

    Brandon =/\=
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    ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2012
    dma1986 wrote: »
    I suggest you read this thread, and then re-asses your "T5 only, everything else is useless" attitude.

    It's not the ship, it's the pilot.

    No, it's not.

    And here's why.


    1) Those guys did an amazing job, they are amazing players.

    2) It took amazing players, doing an amazing job:
    koppenflak wrote: »
    1 Hour, 48 Minutes. :)



    ...to complete a mission that would normally take amazing players doing an amazing job about 6 to 8 minutes.


    That's right, doing it in T1 ships means it took approximately FIFTEEN TIMES as long (based off 7 minute average).



    So no, it is in fact the ship that dictates what you are capable of - no matter how much anyone wants to pretend that it isn't.
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    allyoftheforceallyoftheforce Member Posts: 735 Arc User
    edited August 2012
    dma1986 wrote: »
    I suggest you read this thread, and then re-asses your "T5 only, everything else is useless" attitude.

    It's not the ship, it's the pilot.

    I have seen that and good on them for pulling it off. But I'm talking about the NWS. And I hate seeing that my attitude has become like this. But when you're talking about a scenario that ramps up in difficulty after each wave and not one that has scripted outcomes which most heavy STFers run in their sleep. I have no desire to run with somebody that can barely put out more firepower than a Deployable Turret and can't provide appropriate support because they get a giggle out of it.
    Are you sure they were not in one of the T5 Fleet Retrofits/ Refits? I saw a Olympic class in one, but then realized it was a Fleet Research Science Vessel Retrofit.

    Cheers,

    Brandon =/\=

    No, it was a Miranda Light Cruiser. :( I guess that's technically T0.
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    ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2012
    Are you sure they were not in one of the T5 Fleet Retrofits/ Refits? I saw a Olympic class in one, but then realized it was a Fleet Research Science Vessel Retrofit.

    Cheers,

    Brandon =/\=


    Whether it does or does not, the issue with low level ships and low level players combined with level scaling not doing very much to actually improve their performance is a hindrance to any PUG queue team for Fleet events or otherwise unlucky enough to have several of them.

    My suggestion to remedy this would be simply to have a VA version of every fleet event.

    Make them tougher if needed, but having a method for the player to choose which type of event they want to join would be superior to what we have now.

    In fact, this would allow for NPCs designed or the sub-VA events to be toned down a touch, so a L15 captain in a T2 ship doesn't have to face the nightmarish isometric charge or similar that was truly added to give VAs a challenge.
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    cptvanorcptvanor Member Posts: 274 Arc User
    edited August 2012
    I also think people should have to bring a T5 vessel into fleet actions and STF's.

    The only way that can happen is if they level gate the fleet actions by having more then one tier, like lvl 1-10, 11-20, 21-30, ect. Because until that happens you can't keep T1-T4 ships out, because some of the people playing having leveled up far enough to have a T5 ship.

    You also can't expect them to simply not play content that's available to them either. So until they break it up into tiers, the only way you'll be sure to not have a T4 or lower level ship is to avoid PUGs.
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    kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited August 2012
    Anything with a timer you need to do in a good ship. Those guys using the shuttles still lost the optional... horribly.
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    kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited August 2012
    cptvanor wrote: »
    The only way that can happen is if they level gate the fleet actions by having more then one tier, like lvl 1-10, 11-20, 21-30, ect. Because until that happens you can't keep T1-T4 ships out, because some of the people playing having leveled up far enough to have a T5 ship.

    You also can't expect them to simply not play content that's available to them either. So until they break it up into tiers, the only way you'll be sure to not have a T4 or lower level ship is to avoid PUGs.

    I think they should level gate the fleet actions. Right now it makes the other players suffer when the group fails because there are one or more people not pulling their weight. I don't mean to sound elitist, it's just that you can't do Fleet Alert with 5 T1 ships no matter how good the players are. It's timed. Those guys that used the shuttles to do Infected still took over an hour to do it.
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    hartzillahartzilla Member Posts: 1,177 Arc User
    edited August 2012
    Also they need to have a requirement for Borg Invasion Red Alerts.

    :confused:

    You do realize that those are open to all levels and everyone there is just fighting at admiral level they probably all aren't actually at that level?
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    kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited August 2012
    hartzilla wrote: »
    :confused:

    You do realize that those are open to all levels and everyone there is just fighting at admiral level they probably all aren't actually at that level?

    A level 50 captain in a Heavy Cruiser is still going to suck at taking down Borg Cubes.
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    lazarus51166lazarus51166 Member Posts: 646 Arc User
    edited August 2012
    and I'm pretty sure you get a free ship token once you reach Rear Admiral so you can buy them.

    not since the free to play changeover
    And don't start with me about that's what I get for PUGing it or tell me to go join a fleet

    excuse me? frankly when you group with random people you have to expect such things. so yes that IS what you get for doing it
    That is what I mean. Yeah, I run the risk of getting stuck with some troll who thinks it's funny to purposely join in with such a useless ship in a scenario designed for RA ships and above. But I shouldn't have to

    yes, you should have the risk of that happening if you PUG. if you don't want that to happen, form a group with people you know
    It's not the ship, it's the pilot.

    indeed
    If people want to do something like fight the Borg in a Tier 1 ship, they should be allowed to do it--in a private match. PUGs should be set up to promote a good game experience for people who take the objectives seriously.

    you've got it backwards there
    No, it's not.

    And here's why.


    1) Those guys did an amazing job, they are amazing players.

    2) It took amazing players, doing an amazing job:

    circular logic. its not the ship its the pilot
    So no, it is in fact the ship that dictates what you are capable of - no matter how much anyone wants to pretend that it isn't

    except that it isn't
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    kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited August 2012
    not since the free to play changeover

    You still get a free T5 ship at level 40. The Assault Cruiser, Patrol Escort, and Deep Space Science are all examples of T5 ships. You no longer get a free ship at Vice Admiral.
    circular logic. its not the ship its the pilot

    No his logic is dead on. It took amazing players to finish Infected Space in shuttles. BUT it took them over an hour. They still lost the optional.

    If they were doing a timed fleet action, like a Borg Invasion or a Fleet Alert, they would have completely lost.
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    kimmerakimmera Member Posts: 0 Arc User
    edited August 2012
    You still get a free T5 ship at level 40. The Assault Cruiser, Patrol Escort, and Deep Space Science are all examples of T5 ships. You no longer get a free ship at Vice Admiral.

    Those are all T4. The starting ship is considered T0.

    VA ships are T5.
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    kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited August 2012
    kimmera wrote: »
    Those are all T4. The starting ship is considered T0.

    VA ships are T5.

    The wiki is a great source of all sorts of information regarding STO.

    http://www.stowiki.org/Admiral#Tier_5_-_Rear_Admiral.2C_Lower_Half_and_Brigadier_General
    Tier 5 is the fifth rank and second highest tier in the game and much like the initial starting ranks for both factions, their titles differ. Federation players upon reaching Tier 5, assuming they have attained and spent the necessary skill points, will be promoted to the rank of Rear Admiral. Players of the Klingon Empire upon reaching the same feat will receive the rank of Brigadier General.

    All of the Rear Admiral Ships are T5 ships.
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