Does anyone know if Fleet Credits have to be spent in the Fleet they were earned in? If you have, say, 20000 Fleet Creds and you leave that fleet and join another fleet are they spendable in the new fleet? It seems they must be but the question was recently raised in fleet discussion and thought I would ask here and see of anyone has a definite answer? Thanks...
*STO*Its mission: To destroy strange new worlds, to seek out new life and new civilizations... and then kill them, to boldly annihilate what no one has annihilated before!
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Thanks for the info, I was pretty sure they stayed with you and were spendable in any fleet but wanted some verification.
I'm not terribly impressed with the Fleet ships/Fleet base only ship currently offered... with the exception of the K'Tinga Retrofit! YAYYYYYYYY... next best thing to a true Connie Retrofit is this lovely darlin'... now gotta get one fer my Klingon's, bless 'em!
*STO*Its mission: To destroy strange new worlds, to seek out new life and new civilizations... and then kill them, to boldly annihilate what no one has annihilated before!
In a big fleet there is no way to spend the fleet marks. The projects get filled instantly. You are left with a bunch of worthless credits and nothing to do with them.
To be honest I don't see why another two currencies were needed. We already had gold plated latinum, dilithium, Atari credits and energy credits. Why do we need fleet marks and fleet credits as well?
Nothing good seems to be able to be purchased so far and what's big deal with fleet ships are they really that good?
nothing good huh? Take a look through the quartermaster on the base - triage center + forward outpost together can turn the Hard ground tholian mission to easy as pi.
the ultra rare ground weapons are nothing to sneeze at either. beam in tactical npc's for extra fire power, beam in sci npc's for healing spam gone wild, fleet wide ship heals, etc - lot's of good stuff in that base besides Ships.
Comments
Now a leaderboard position is fleet-bound, so if you join another fleet, you start at 0 on that.
The fleet ships are a significant upgrade to current equivalent ships ... its just the Fleet Ship Module that sucks.
Which are available on the exchange for about 5 million each last time I checked.
I'm not terribly impressed with the Fleet ships/Fleet base only ship currently offered... with the exception of the K'Tinga Retrofit! YAYYYYYYYY... next best thing to a true Connie Retrofit is this lovely darlin'... now gotta get one fer my Klingon's, bless 'em!
To be honest I don't see why another two currencies were needed. We already had gold plated latinum, dilithium, Atari credits and energy credits. Why do we need fleet marks and fleet credits as well?
thanks
nothing good huh? Take a look through the quartermaster on the base - triage center + forward outpost together can turn the Hard ground tholian mission to easy as pi.
the ultra rare ground weapons are nothing to sneeze at either. beam in tactical npc's for extra fire power, beam in sci npc's for healing spam gone wild, fleet wide ship heals, etc - lot's of good stuff in that base besides Ships.
Me playing UT2k4 (red guy) - http://www.youtube.com/watch?v=Wz0DnP7wXnU
I am severely disappoint at that.