How one might ask does this become relivant? well basicly put the NEW thing for pvpers to herass other players with is called NERFING its intentionaly stopping the progress of another player by depriveng them of resorces/abilty to aquire certin resorces, this can include the Spritual cultivation quests where you have to kill a dungeon boss or attack dungeon monsters that require a group to take down.
In Prefect world the only problem is Dungeons/Instances where players can literaly SLOW or STOP your spirtual cultivation by refusing to let you have a group/party or refsing to acknolidge you spesficaly as a player.
this is still player nerfing... Now there was a game I loved that I mention quite a bit ShinMegamiTensei Imagine it went down because of legal issues a certin game company that went backrupt did not want to release the rights to Imagine back to Atlis but Imagine was so good at killing player Nerfing with its Dungeon system that i think its by far still the BEST dungeon system of all time.
how does it work well it works in favor of the Player not the group and or community ideal basicly put if you entered the dungeon alone you could have acess to better loot (that is still less than what you would get form a group venture) and you COULD NOT BE NERFED IN A QUEST FOR TAHT DUNGEON. Thats right if you had the Quest to kill the boss of that dungeon you could complete that quest alone if you had properly prepared your character with Good gear and a fair ammount of remidies/healing supplies.
eventualy the only way to Nerf a player in the game was to take up the shop spaces with items no one wanted to buy and charge a stupid high rate for them... the game went dead because the company hosting it did not wan tto forfit the rights back to teh games owners when their time was up, it lead to a big leaga nasty fest that Atlis won because they woend all copyrights and it got very messy for the host that wanted to remove all PVE games form their revotaour (and the hosting company went backrupt for it, ya pvp did not pay the bills.) and a good game that only needed tow small fixes to be prefect went belly up and its sad because there was an ACTIVE petition to revive hte game that had 3x the signitures they needed to even get it debaited and the game went down with close to a million players a good number of still want to play teh game.
AMAZING what happens when you just take a few minuets to look at something and go, "ya that could become a problem," than give enough power to the players to make it NOT a problem.
witht the reduced coin rate of these games (made by PVP players saying NO MAKe IT COST MORE IT WILL FIX THINGS) the only place to get good coin is the dungeons so if you can solo it your doing better but this puts hte poor healers and weaker classes at a even bigger disadvantage because you got players again (THIS WEAK CLASS STILL NEEDS TO BE BERFFED) than you let them take it to a point where said class cant even solo monsters 10 levels under them that HAVE NO SPECIAL TRAITS.
so honestly you cal tell me all you want nerfing isnt a thing but form where I am sitting it has gotten to a STUPID level of what the hell are you thinking, and it is honestly time to kill some of the player nerfing going on in thses games because a good deal of it are just tearing up the games dmagae/balence system way too much and others are preventing players form progressing in skill level.
nerfing easlly kills the game play experince I dont really want to spend money on a game that is not goign to allow lower level players a chance to grow bassed off thr greed of some of the higher level pvp bombers. (not sorry you guys have your game types Arc even released a NEW PVP shoter game (TWO NEW PVP SHOOTER GAMES if you count the subscription only one) stop tryign to ruin pve.