since I take a break from PWI, I had the time to talk with friends and analyze better the actual metagame.
This is not a QQ thread but I just want to share some idea about how to improve gameplay of PWI in the nearly future.
I start with an important note:
- The trend to PWI last years is to increase Damage and Lock to an unbelievable level.
For example, that totally ruin some builds and way to play. Tell me what’s the point to build your class to stay alive more than do damage when you die in 1 hit from 0 def or you die from lock without any chance to use skills/pots/genie?
I don’t focus on the damage of any class, I want to focus on gameplay or to explain better I want to focus on the chance to use your player skill.
This is a list, in my opinion, of thing that can be changed on PWI to have more fun in any kind pvp:
1) Remove 0 def from Venomancer and Stormbringer. This is the most stupid thing I even seen in a game. No way to predict that, no way to survive that. Its just stupid.
2) Remove the option for Duskblade to copy Vortex from Stormbringer. PWI graphic engine is old and performance are very poor. I don’t think Vortex is bad, because is a good startegy if the squad is organized, but should be limited to Strombringer class.
3) Remove genie disable from Mystic. You want to increase lock to an insane level? Nowdays most the time genie is your only chance. Disable genie basically give you no chance to do anything.
4) Remove Paralyze from DB and Sin. Both class got tons of lock already and a very high damage (sin) or a deadly combo (quad). BM got tons of lock as well but paralyze is fine because the damage is not that high as DB/Sin and they don’t have an high spike damage combo (basically they hardly can kill someone with Purify Spell without Paralyze). Barb got an high damage skill (Armageddon) but no other lock and Paralyze is on chance (60%), so I find it fine on that two class.
5) Able Faith, Deaden Nerves, Cornered Beast and the cleric skill that do the same (I forgot the name) to purify Paralyze status.
Just i’m here… some “bugs” to correct or some suggestion to fix it fast since developers are lazy to work on it.
1) Seeker Transposition is an old problem, also if not on purpose in map like Crystal Contest a Barb can stuck in every point of the terrain. Is not possible to do the Barb shape smaller?
2) Stuck in air – Part 1 (Push back). Push back outside a plain terrain make you stuck in air. Remove push back? Instead of push back they can revert to leap to not remove a key skill on class like Mystic or Archer.
3) Stuck in air – Part 2 (Vortex and Reel in air). Make Vortex and Reel in skills possible to cast only on the ground?
Level 105 Barbarian with Deity Stone