Sins just stop it

123457

Comments

  • Joe - Morai
    Joe - Morai Posts: 1,299 Arc User
    edited August 2014
    Not that hard to test yourself.... Let's say it this way... Making a 20min endgame char? ;)

    Would be interesting to see some of those test recorded though to clear some points made here.

    I've just tested sin vs. ea as it's my main concern as an ea player... and it's plain sad xD But anyway, as we all know ea's are way too squishy nowadays without having any real hitting skill, turning us into purge-bishes (Def. buffs pot, TY FOR **** US!)

    We can hit after heavy debuffing targets with range, that's not bad somehow even if you rely on team-mates, but I kinda like this part

    Is it that bad for an archer to be a group related support act? that's a good job if you ask me.

    Meh, def buff pots are for lamers. I useally don't rebuff myself when fighting archers xDD will get purged right away anyways so...cept BloodBath. You gotta have some neat accu against archers.

    Do me a favour. Don'T say sins are OP because they can **** Archers. Any class can...Archers are at the end of the line these days and that's not the sins fault. Still. An amazing class. I love playing them. But loving to play one class and realizing that they suck under certain circumstances are 2 things that can go along very well. You need to know your strenghts and focus on them or try really hard and own anyone via skill.

    If you'd like to try something. One thing worked for me as an Archer against fail sins (still endgame).

    Demon Archer. shadow binder powder -> triple spark -> autoattack, when he draws near -> jump -> autoattack, when he draws near -> jump. rinse and repeat. If your purge gets through then just stun and finish off. Works perfectly against Barbs, seeker and BMs too. you could add bloodvow on them tho.

    if the sin doesn't pop an IG he is dead. promise. if he does then use awaken and repeat til your enemy drops. Just never stand still for too and always be immune to movement ailments.

    Sounds redicolous but...works so many times it's not even funny. That's why I tend to demon after NH. Debuffs arn't that much of a deal anymore especially not against sins.

    that's what I mean when I say rely on your strenghts.

    Those 80k triple sparked an archer can get combined with ~77% crit hurts like hell. any class. If <our enemies immune themselves just outspark them. Awaken ftw. Chi siphon is amazing too from time to time although that leaves you wide open.
    1v1 unbuffed is though stupidly silly, considering we have def. buff pots. No realistic situation can lead to 1v1 unbuffed fights.

    Because it's fair. What shall a barb say to a psy for example. Aww sry. there is no way on this earth that you can kill me through my 80k HP and 43k mdef while I can just wait for the purge and wipe you out? Where is the sense behind that ****? Same goes for any class that can't purge.

    Buffed and selfbuffed and purged make a huge difference. Far beyond anything like a zerk crit could compensate for.

    I fight self buffed because it's the closest thing to equal and balanced PvP we can have in this game. Most ppl deny that because they don't know how to defend themselves and die like flies self buffed. that's their own problem. not mine. If one can only play offensively then that one can't play at all.

    What's the use in having artificial advantages over other classes? I don't understand that. Why do you guys always need an advantage. things get interesting when YOU are at a disadvantage yourself. At least thats true for me cause that would pose a challenge.
    My Barb:
    mypers.pw/1.8/#146464

    My SB:
    mypers.pw/1.8/#141476
  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited August 2014
    If Joes EA tactics work he must run into some sins with serious issues which have to reflect all over their rl too. Any half decent normal person is not going to fall for that in a situation where you dont surprise them by sparking out sight/etc. Seriously, if you are going to tank ppl triplesparking on you, raise your hand.
    __Sami__ - Archer - 105/103/102 - mypers.pw/1.8/#132088 - Active
    HideYoHubby - Assassin - 105/101/101 - Inactive
    WnbTank - Barbarian - 103/101/101 - Catshop
  • Healer_Star_ - Archosaur
    Healer_Star_ - Archosaur Posts: 164 Arc User
    edited August 2014
    This comment gave me:

    Achondroplasia
    Acne
    AIDS
    Albinism
    Alcoholic hepatitis
    Allergy
    Alopecia
    Alzheimer's disease
    Amblyopia
    Amebiasis
    Anemia
    Aneurdu
    Anorexia
    Anosmia
    Anotia
    Anthrax
    Appendicitis
    Apraxia
    Argyria
    Arthritis
    Aseptic meningitis
    Asthenia
    Asthma
    Astigmatism
    Atherosclerosis
    Athetosis
    Atrophy
    Bacterial meningitis
    Barack Obama syndrome
    Beriberi
    Black Death
    Botulism
    Breast cancer
    Bronchitis
    Brucellosis
    Bubonic plague
    Bunion
    Bella killer
    Calculi
    Campylobacter infection
    Cancer
    Candidiasis
    Carbon monoxide poisoning
    Celiacs disease
    Cerebral palsy
    Chagas disease
    Chalazion
    Chancroid
    Chavia
    Cherubism
    Chickenpox
    Child elongated ***** syndrome
    Chlamydia
    Chlamydia trachomatis
    Cholera
    Chordoma
    Chorea
    Chronic fatigue syndrome
    Circadian rhythm sleep disorder
    Coccidioidomycosis
    Colitis
    Common cold
    Condyloma
    Congestive heart disease
    Coronary heart disease
    Cowpox
    Cretinism
    Crohn's Disease
    Dengue
    Diabetes mellitus
    Diphtheria
    Dehydration
    Ear infection
    Ebola
    Encephalitis
    Emphysema
    Epilepsy
    Erectile dysfunction
    Foodborne illness
    Gangrene
    Gastroenteritis
    Genital herpes
    GERD
    Goitre
    Gonorrhea
    Heart disease
    Hepatitis A
    Hepatitis B
    Hepatitis C
    Hepatitis D
    Hepatitis E
    Hepatitis F (Childhood Herpes)
    Histiocytosis (Childhood Cancer)
    HIV
    Human papillomavirus
    Huntington's disease
    Hypermetropia
    Hyperopia
    Hyperthyroidism
    Hypothermia
    Hypothyroid
    Hypotonia
    Impetigo
    Infertility
    Influenza
    Interstitial cystitis
    Iritis
    Iron-deficiencyanemia
    Irritable bowel syndrome
    Ignious Syndrome
    Jaundice
    Keloids
    Kuru
    Kwashiorkor
    Laryngitis
    Lead poisoning
    Leaking **** syndrome
    Legionellosis
    Leishmaniasis
    Leprosy
    Leptospirosis
    Listeriosis
    Leukemia
    Lice
    Loiasis
    Lung cancer
    Lupus erythematosus
    Lyme disease
    Lymphogranulomavenereum
    Lymphoma
    Malaria
    Marburg fever
    Measles
    Melanoma
    Melioidosis
    Metastatic cancer
    Ménière's disease
    Meningitis
    Migraine
    Mononucleosis
    Multiple myeloma
    Multiple sclerosis
    Mumps
    Muscular dystrophy
    Myasthenia gravis
    Myelitis
    Myoclonus
    Myopia
    Myxedema
    Morquio Syndrome
    Mattticular syndrome
    Neoplasm
    ******itis
    Non-gonococcal urethritis
    Necrotizing Fasciitis
    Night blindness
    Obesity
    Osteoarthritis
    Osteoporosis
    Otitis
    Palindromic rheumatism
    Paratyphoid fever
    Parkinson's disease
    Pelvic inflammatory disease
    Peritonitis
    Periodontal disease
    Pertussis
    Phenylketonuria
    Plague
    Poliomyelitis
    Porphyria
    Progeria
    Prostatitis
    Psittacosis
    Psoriasis
    Pubic lice
    Pulmonary embolism
    Pilia
    Q fever
    Ques fever
    Rabies
    Repetitive strain injury
    Rheumatic fever
    Rheumatic heart
    Rheumatism
    Rheumatoid arthritis
    Rickets
    Rift Valley fever
    Rocky Mountain spotted fever
    Rubella
    Salmonellosis
    Sandy ******
    Scabies
    Scarlet fever
    Sciatica
    Scleroderma
    Scrapie
    Scurvy
    Sepsis
    Septicemia
    SARS
    Shigellosis
    Shin splints
    Shingles
    Sickle-cell anemia
    Siderosis
    SIDS
    Silicosis
    Smallpox
    Stevens-Johnsonsyndrome
    Stomach flu
    Stomach ulcers
    Strabismus
    Strep throat
    Streptococcal infection
    Swag
    Synovitis
    Syphilis
    Swine influenza
    Schizophrenia
    Taeniasis
    Tay-Sachs disease
    Tennis elbow
    Teratoma
    Tetanus
    Thalassaemia
    Thrush
    Thymoma
    Tinnitus
    Tonsillitis
    Tooth decay
    Toxic shock syndrome
    Trichinosis
    Trichomoniasis
    Trisomy
    Tuberculosis
    Tularemia
    Tungiasis
    Typhoid fever
    Typhus
    Tumor
    Ulcerative colitis
    Ulcers
    Uremia
    Urticaria
    Uveitis
    Vaginal warts
    Varicella
    Varicose veins
    Vasovagal syncope
    Vitiligo
    Von Hippel-Lindau disease
    Viral fever
    Viral meningitis
    Warkany syndrome
    Warts
    Watkins
    Yellow fever
    Yersiniosis
    Zygamantis
    Takamouri

    havent checked this forum in forever but seriously XD why so mean to me
    QQ to me ......so i can punch you in the face :D b:cute



    YOU CAN LIVE WITH OUT FC SO STOP ASKING FOR IT BACK b:surrender

    I <3 NYJ b:dirty
  • Joe - Morai
    Joe - Morai Posts: 1,299 Arc User
    edited August 2014
    If Joes EA tactics work he must run into some sins with serious issues which have to reflect all over their rl too. Any half decent normal person is not going to fall for that in a situation where you dont surprise them by sparking out sight/etc. Seriously, if you are going to tank ppl triplesparking on you, raise your hand.

    It works. especially against those sins that think they are OP and unbeatable. Besides what will you do cept running away in a situation like this as a sin? Anti-Stealth pot should be in use meanwhile (on the archer side ofc). Throatcut would be the only means to shortly shut the archer up. If he then uses Faith then the sin is done for cept if he manages to run into sz. Simply blast sins away with overwhelming dmg. They are squshy by default and that is still their biggest weakspot.

    IJS, ppl should exploit that weakspot more often.

    You should be aware that...if the purge just hits once then the sin is screwed when he can't stealth away. Everything gone, anything in CD...even a triple spark could get purged easily afterwards.

    Besides that's the only strategy that will work against sins as an archer anyway. You can't tank the dmg and you can't outrun the sin forever. You basically only have the very aggresive possibility.

    But that's just from my experience as an Archer. If you know a better one then please let me know.
    havent checked this forum in forever but seriously XD why so mean to me

    Don't be sad. He practically stated that he got any genital desease possible which would make him a multi-genital hermaphrodite. Trust me. He deserves our pitty way more then you do if thats the case xDDDDDDD
    My Barb:
    mypers.pw/1.8/#146464

    My SB:
    mypers.pw/1.8/#141476
  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited August 2014
    Thing with sins on archer is, killing one w/o gear or massive skill gap is not gonna happen. Best you can do is kite and gank them pretty much, they are way too beefy buffed and have too high damage potential to ignore, which results in very few chances to kill them. If you can sorta tank the sin, WoG, condor and whatnot arent bad. Melee skills are nice too mixed with metal though most sins use mag def charms making melee "appealing" option. The problem really lies in your inability to attack sins as you have to kite the ludicrous damage potential sins got and as we all know, sins are just pain to kite or lock down in any way. Even if you land stun on sin, the short stun duration doesnt really give you window to do much.

    Triplespark strategy can be countered easily by kiting when archer sparks after which sins arent going to be caught in 12s window you have left on binder. Assuming sin is remotely competent. Using binder after triplespark would be worse strategy as timing stun between spark immunity and instacasts is way too easy. Strategy you are suggesting doesnt rely on archers strengths but on incompetent sins, which isnt exactly a selling point for it.
    __Sami__ - Archer - 105/103/102 - mypers.pw/1.8/#132088 - Active
    HideYoHubby - Assassin - 105/101/101 - Inactive
    WnbTank - Barbarian - 103/101/101 - Catshop
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited August 2014
    Are you freaking kidding me...sin vs archer = attack speed decrease --> you can't do ****.

    The up-time is like 100%

    (same reason why veno should never lose to archer 1v1 post-Primal)

    Good ****ing luck trying to nuke an endgame sin down with metal, with specially high channel times on 2 of the 3 options, you will be dead before you finish channeling. Archer metal attacks don't really deal a lot of damage, when you can finish sins off with Gushes and Cyclones let me know, because that's about how much damage archer metal attacks do.

    Archer 1v1 is really pretty toast against anything.

    About "diminishing returns" from attack levels... I wish people can figure out what diminishing returns actually mean before throwing that term out.

    Attack level over opponent defense level will raise your BASE by a percent.

    Say I can throw 10 apples at once...and one apple level increases the number of apples thrown at once by 10%. So if I get 1 apple level, how many apples can I throw at once? 11 right?

    So if I get 2 apple levels, how many apples can I throw at once?

    Now, is 12 apples 20% more apples than 10 apples, or is 12 apples 20% more apples than 11 apples?

    10 apple levels mean you throw 20 mother****ing apples. Is this a 100% increase in apples thrown at once, or a ~5% increase in apples thrown? Does it make sense to compare number of apples thrown with 19 apple levels vs number of apples thrown with 20 apple levels and saying "OMG I'M NO LONGER GETTING 10% MORE APPLES?"

    Why do people go Deity stones...why do sins bother to CoD...because diminishing returns amirite.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • DionDagger - Dreamweaver
    DionDagger - Dreamweaver Posts: 1,140 Arc User
    edited August 2014
    "

    Why do people go Deity stones...why do sins bother to CoD...because diminishing returns amirite.

    DPH sins dont lose anything but attack speed with chill Up >.>, an increase is an increase.
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited August 2014
    DPH sins dont lose anything but attack speed with chill Up >.>, an increase is an increase.

    And your excuse for deity? After all, that makes you lose survival... for "Diminishing returns". It's the point Q's trying to make about how people here are calling things "diminishing returns" without understanding what that actually means.
    (Insert fancy image here)
    image
  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited August 2014
    OPKossy wrote: »
    And your excuse for deity? After all, that makes you lose survival... for "Diminishing returns". It's the point Q's trying to make about how people here are calling things "diminishing returns" without understanding what that actually means.

    Q should ready this thread before going on the MUH 1 APPLE MORE IS ALWAYS 1% INCREASE rage.
    Soon™
    Well, maybe later, semi-retired.
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited August 2014
    Q should ready this thread before going on the MUH 1 APPLE MORE IS ALWAYS 1% INCREASE rage.

    lawl that thread just proves what Q say

    the only diminishing returns are when you have more defense levels than enemy attack levels,

    in that case you wont have a 1% damage reduction for each defense level you have over enemy attack levels, but you will have just more or less a 0,8%, proportionally reducing to higher the gap in defense levels you got

    1 attack level over enemy defense levels will always be 1% more damage you will deal

    what could be seen as a diminishing return from full deity is that ofc you willl be theorically easier to kill having no defense levels

    but for a full josd non sin class, killing an unsharded +12 sin on full buffs and tidal is already hard enough,

    wonder how freaking crazy it is when said sin has 220 atk levels and can 123 you down

    what is even crazier is that having 1000 spirit or higher over your target would mean a theorical 100% damage reduction (damage immunity?)
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

    i58.tinypic.com/231jj8.jpg
  • Joe - Morai
    Joe - Morai Posts: 1,299 Arc User
    edited August 2014
    lawl that thread just proves what Q say

    the only diminishing returns are when you have more defense levels than enemy attack levels,

    in that case you wont have a 1% damage reduction for each defense level you have over enemy attack levels, but you will have just more or less a 0,8%, proportionally reducing to higher the gap in defense levels you got

    1 attack level over enemy defense levels will always be 1% more damage you will deal

    what could be seen as a diminishing return from full deity is that ofc you willl be theorically easier to kill having no defense levels

    but for a full josd non sin class, killing an unsharded +12 sin on full buffs and tidal is already hard enough,

    wonder how freaking crazy it is when said sin has 220 atk levels and can 123 you down

    what is even crazier is that having 1000 spirit or higher over your target would mean a theorical 100% damage reduction (damage immunity?)

    No, it just makes you double as strong as your target. you deal double dmg on him and take only half the dmg from him. Alrdy tested this quite intensely xDD since the mechanix is the same on...you know where...its pretty reliable I guess.
    My Barb:
    mypers.pw/1.8/#146464

    My SB:
    mypers.pw/1.8/#141476
  • DionDagger - Dreamweaver
    DionDagger - Dreamweaver Posts: 1,140 Arc User
    edited August 2014
    OPKossy wrote: »
    And your excuse for deity? After all, that makes you lose survival... for "Diminishing returns". It's the point Q's trying to make about how people here are calling things "diminishing returns" without understanding what that actually means.

    Diminishing returns refers to a lesser increase when you repeat the same process over and over.

    Such as adding a deities to your gear. Each deity adds less damage than the one before.

    Is that what you mean?

    As for the loss of survival, we consider that a trade off to deities. Lose survival, and gain offense. But I think its wrong to say survival in this case, because killing things quickly can in fact add to your survivability.

    As for Hot, I think he's misrepresenting the issue completely. Damage is reduced defense, then by jades, then the attack levels is applied to your damage remainder. Meaning if you are taking a lot of damage from someone with only a lot of atk levels, you were taking decent even if they didnt have the atk levels.
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited August 2014
    Diminishing returns refers to a lesser increase when you repeat the same process over and over.

    Such as adding a deities to your gear. Each deity adds less damage than the one before.

    Is that what you mean?

    As for the loss of survival, we consider that a trade off to deities. Lose survival, and gain offense. But I think its wrong to say survival in this case, because killing things quickly can in fact add to your survivability.

    As for Hot, I think he's misrepresenting the issue completely. Damage is reduced defense, then by jades, then the attack levels is applied to your damage remainder. Meaning if you are taking a lot of damage from someone with only a lot of atk levels, you were taking decent even if they didnt have the atk levels.

    i think you are misrepresenting the issue here...

    this is the attack levels > defense levels formula in common endgame pvp scenario (r9r3+)

    damage taken = damage delivered * ( 1 + ( attack level - defense level ) / 100 )

    if you have 120 atk lvls and enemy has 100 def levels, you have:

    damage taken = damage * 1 + (120-100)/100 = damage * 1,20


    if then you have 220 atk lvls and enemy has 100 def levels, you have:

    damage taken = damage * 1 + (220-100)/100 = damage * 2,20


    where are the diminishing returns lawl? the formula is pretty clear
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

    i58.tinypic.com/231jj8.jpg
  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited September 2014
    i think you are misrepresenting the issue here...

    this is the attack levels > defense levels formula in common endgame pvp scenario (r9r3+)

    damage taken = damage delivered * ( 1 + ( attack level - defense level ) / 100 )

    if you have 120 atk lvls and enemy has 100 def levels, you have:

    damage taken = damage * 1 + (120-100)/100 = damage * 1,20


    if then you have 220 atk lvls and enemy has 100 def levels, you have:

    damage taken = damage * 1 + (220-100)/100 = damage * 2,20


    where are the diminishing returns lawl? the formula is pretty clear

    0,01 / 1,20 > 0,01 / 2,20. One could crunch the numbers but I believe its fairly irrelevant to the point.
    __Sami__ - Archer - 105/103/102 - mypers.pw/1.8/#132088 - Active
    HideYoHubby - Assassin - 105/101/101 - Inactive
    WnbTank - Barbarian - 103/101/101 - Catshop
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited September 2014
    0,01 / 1,20 > 0,01 / 2,20. One could crunch the numbers but I believe its fairly irrelevant to the point.

    sorry i did not understand

    is it a way to say josd delivers more damage than deity? xD
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

    i58.tinypic.com/231jj8.jpg
  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited September 2014
    sorry i did not understand

    is it a way to say josd delivers more damage than deity? xD

    Shortly put, it proves diminishing returns of gaining more attack levels.
    __Sami__ - Archer - 105/103/102 - mypers.pw/1.8/#132088 - Active
    HideYoHubby - Assassin - 105/101/101 - Inactive
    WnbTank - Barbarian - 103/101/101 - Catshop
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited September 2014
    Shortly put, it proves diminishing returns of gaining more attack levels.

    i really didnt get the logic behind that 0,01/ xD whats that? thats nowhere to be found in the damage formula...

    damage taken = damage delivered * ( 1 + ( attack level - defense level ) / 100 )

    the only way i could thing about having diminishing returns from attack levels would be this:


    attacker atk lvls = 120,
    defender def lvls= 0


    damage taken = damage delivered * ( 1 + ( 120 - 0 ) / 100 ) = damage * 2,20


    attacker atk lvls = 220
    defender def lvls = 0

    damage taken = damage delivered * ( 1 + ( 220 - 0 ) / 100 ) = damage * 3,20


    when a full deity attacks someone w\o def levels,

    the damage increase respect an unsharded r9r3 would be just roughly 50% more

    while if the full deity would attack a full josd, the damage increase would be roughly 100% more respect if the attacker would be an unsharded r9r3

    but @ current endgame even unsharded r9r3s have something like 60 def levels... so all the debate falls down...

    there are no diminishing returns from attack levels at endgame.
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

    i58.tinypic.com/231jj8.jpg
  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited September 2014
    i really didnt get the logic behind that 0,01/ xD whats that? thats nowhere to be found in the damage formula...

    damage taken = damage delivered * ( 1 + ( attack level - defense level ) / 100 )

    the only way i could thing about having diminishing returns from attack levels would be this:


    attacker atk lvls = 120,
    defender def lvls= 0


    damage taken = damage delivered * ( 1 + ( 120 - 0 ) / 100 ) = damage * 2,20


    attacker atk lvls = 220
    defender def lvls = 0

    damage taken = damage delivered * ( 1 + ( 220 - 0 ) / 100 ) = damage * 3,20


    when a full deity attacks someone w\o def levels,

    the damage increase respect an unsharded r9r3 would be just roughly 50% more

    while if the full deity would attack a full josd, the damage increase would be roughly 100% more respect if the attacker would be an unsharded r9r3

    but @ current endgame even unsharded r9r3s have something like 60 def levels... so all the debate falls down...

    there are no diminishing returns from attack levels at endgame.

    I am kinda missing the words for this as I thought it would be obvious to anybody quoting the formula.

    0,01 / 1,20 is the % increase in damage one attack level does if you have 119 of them over targets defense levels. And 0,01 / 2,20 is the same thing for 219 attack levels. I used numbers you provided, though I didnt bother taking my time to account for defense levels, which are irrelevant to the point itself. There are diminishing returns as long as you have more attack levels than target has defense levels, granted early attack levels over defense levels arent "nerfed" too much.
    __Sami__ - Archer - 105/103/102 - mypers.pw/1.8/#132088 - Active
    HideYoHubby - Assassin - 105/101/101 - Inactive
    WnbTank - Barbarian - 103/101/101 - Catshop
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited September 2014
    Shortly put, it proves diminishing returns of gaining more attack levels.

    Attack levels do not get diminishing returns. You people are calling a consistent return as a diminishing one even though that's not how it works. At all.

    If you deal 100k base damage, have zero attack levels, and add 100 attack levels, you deal 200k damage now. So the 100 attack levels added 100k damage.

    If you deal 100k base damage and have 8792 attack levels, you deal 8892k damage. If you add 100 attack levels to that, you deal 8992k damage. So the 100 attack levels still added 100k damage.



    For it to have been a diminishing return, you'd have to get less from the same attack levels. Which is something the vast majority here doesn't seem to get because they don't math or something. Like people who misused the word literally to the point where Oxford changed the definition of the word because of stupid people misusing it so much.

    An example of diminishing returns? Defense levels as long as they're above attack levels. If you take 100k damage and then get 100 defense levels, you now take 45454 damage. So 100 defense levels removed 54546 damage.

    If you take 100k base damage and have 100 defense levels, then add another 100 defense levels, you'd now be taking 29411 damage. So 100 more defense levels only removed 25135 damage instead of the 54546 damage it would have reduced if it were a constant return.


    Even if we switched to percents, the first 100 defense levels reduced the damage you take by 54% based on your base damage taken. Were defense levels constant (unlike attack levels), the second 100 defense levels would have provided another 54% coverage of the base damage taken. It didn't. Hence, diminishing. Contrast attack levels where no matter how many of them you have, each new one will always add 1% of your, and I emphasize this part because people who argue attack levels are a diminishing return do not get this, BASE DAMAGE. Not your total damage. Not the damage after considering other factors. The BASE damage.

    Want an out of game example? You get 500 cookies a day. On day 2, you have 500 cookies from day one and get 500 cookies. You now have 1000 cookies. On day 200, you have 99500 from days 1-199. You still get 500 cookies and are now at 100000 cookies. You may have way more cookies now than you had at day 1... but that doesn't change that you're still getting a constant 500 cookies daily. It hasn't changed, so it's not a diminishing return.
    (Insert fancy image here)
    image
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited September 2014
    This thread is ****ing gold. I'll just leave this here.

    [8/23/2014 10:16:57 AM] Qui: wat do u think about this
    [8/23/2014 10:17:01 AM] Ast: hmm
    [8/23/2014 10:17:01 AM] Qui: CoD 30% more damage? Hello diminishing returns?
    [8/23/2014 10:17:07 AM] Qui: quote unquote
    [8/23/2014 10:17:12 AM] Ast: who
    [8/23/2014 10:17:15 AM] Qui: some ******
    [8/23/2014 10:17:19 AM] Qui: on forams
    [8/23/2014 10:17:20 AM] Ast: d***d*****?
    [8/23/2014 10:17:22 AM] Qui: nah
    [8/23/2014 10:17:31 AM] Ast: its 40% more
    [8/23/2014 10:17:36 AM] Ast: with primal chill
    [8/23/2014 10:17:39 AM] Qui: isn't that so stupid
    [8/23/2014 10:17:46 AM] Qui: apparently atk levels get diminishing returns
    [8/23/2014 10:17:48 AM] Qui: wat a bum
    [8/23/2014 10:17:58 AM] Ast: mmm
    [8/23/2014 10:18:04 AM] Ast: more like constant returns



    Ast: d***d*****?




    Names edited so we don't get morons ******** to us on Skype.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited September 2014
    Lol Q.

    There's a reason I stopped bothering with the name you edited from your other post here a while back. b:chuckle
    (Insert fancy image here)
    image
  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited September 2014
    This thread is ****ing gold. I'll just leave this here.

    [8/23/2014 10:16:57 AM] Qui: wat do u think about this
    [8/23/2014 10:17:01 AM] Ast: hmm
    [8/23/2014 10:17:01 AM] Qui: CoD 30% more damage? Hello diminishing returns?
    [8/23/2014 10:17:07 AM] Qui: quote unquote
    [8/23/2014 10:17:12 AM] Ast: who
    [8/23/2014 10:17:15 AM] Qui: some ******
    [8/23/2014 10:17:19 AM] Qui: on forams
    [8/23/2014 10:17:20 AM] Ast: d***d*****?
    [8/23/2014 10:17:22 AM] Qui: nah
    [8/23/2014 10:17:31 AM] Ast: its 40% more
    [8/23/2014 10:17:36 AM] Ast: with primal chill
    [8/23/2014 10:17:39 AM] Qui: isn't that so stupid
    [8/23/2014 10:17:46 AM] Qui: apparently atk levels get diminishing returns
    [8/23/2014 10:17:48 AM] Qui: wat a bum
    [8/23/2014 10:17:58 AM] Ast: mmm
    [8/23/2014 10:18:04 AM] Ast: more like constant returns



    Ast: d***d*****?




    Names edited so we don't get morons ******** to us on Skype.

    Ast, fix your thread in that case :-).
    Attack level exactly cancels out defense level but attack level has diminishing returns while defense level has constant returns. The full sharding with DEF+1 stones isn't really more effective than Citrine gems or Vit stones for most classes unless they have high base HP. DEF+2 sharding is nice but when comparing them to Vit Gems keep in mind that Vit Gems add to both HP and defense.

    Error in your writing since 2013, bravo.

    And for a sidenote; funny how some posts get deleted even when names are obscured while others aren't.
    But hey, let's not go there again, we know how the forums work by now.
    Soon™
    Well, maybe later, semi-retired.
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited September 2014
    well you don't necessarly have to point out at a misspelling

    just look at the damage formulas and what stated by Q or kossy becomes pretty obvious

    you would see diminishing returns from attack and defense level factors only in a situation where defense levels exceed attacker attack levels,

    and i should quote but i dont want to repeat what kossy said cause that's how it works,

    and that's why you do not deal 0 damage to 200 def lvl seekers or psychics


    (while instead i am pretty concerned about what happens if you exceed your target by 1000 spirit points)

    primal CoD at endgame its free 40% more damage,
    with assassin current crit rate its free 80% damage,
    then you have 20% chance to zerk it for free 160%
    you add lvl 10 wolf emblem and its free 210% damage :)

    by numbers and comparison (not considering masteries):

    i'm wizard, i have 50k base damage, my basic skill in pvp would deal more or less of 50k-75% = 12500 base damage (35% crit rate)

    a sin has 35k base damage, his basic skill in pvp would deal 35k-75%= 8750 base damage

    then you have cod= 12250
    90% crit rate = 24500
    lvl 10 wolf emblem = 31850

    20% to zerk? = 63700


    and all this amps are granted PASSIVELY

    #balanced
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

    i58.tinypic.com/231jj8.jpg
  • peckked
    peckked Posts: 224 Arc User
    edited September 2014
    While it isn't diminishing returns when compared to base damage, it is a case of diminishing returns when directly comparing 2 similar builds with differing attack levels in terms of damage potential. 40 Attack Levels might add 40% more damage compared to base, but base is seldom a reasonable point of comparison.

    ie A sin not using CoD might have 130 Attack Levels, and with might have 170.

    270/230 = 117.4% - In this situation, the sin sees an increase of 0.435% damage per additional attack level.

    or

    A sin using CoD might have 170 Attack Levels without Deities, and the same build fully Deity sharded would have 218.

    318/270 = 117.8% - In this situation, the sin sees an increase of 0.371% damage per additional attack level.

    So for this sin, sharding with full Deity would only see ~18% increase in damage vs without... Not 48%.

    Consequently, statements such us these
    primal CoD at endgame its free 40% more damage
    are horribly misleading, resulting in really poor math like
    35k-75%= 8750 base damage

    then you have cod= 12250

    For a more accurate comparison both classes being compared would need to have applied ALL attack levels, and not just what comes from CoD.
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited September 2014
    peckked wrote: »
    While it isn't diminishing returns when compared to base damage, it is a case of diminishing returns when directly comparing 2 similar builds with differing attack levels in terms of damage potential. 40 Attack Levels might add 40% more damage compared to base, but base is seldom a reasonable point of comparison.

    ie A sin not using CoD might have 130 Attack Levels, and with might have 170.

    270/230 = 117.4% - In this situation, the sin sees an increase of 0.435% damage per additional attack level.

    or

    A sin using CoD might have 170 Attack Levels without Deities, and the same build fully Deity sharded would have 218.

    318/270 = 117.8% - In this situation, the sin sees an increase of 0.371% damage per additional attack level.

    So for this sin, sharding with full Deity would only see ~18% increase in damage vs without... Not 48%.

    Consequently, statements such us these

    are horribly misleading, resulting in really poor math like


    For a more accurate comparison both classes being compared would need to have applied ALL attack levels, and not just what comes from CoD.

    well allright, lets consider r9r3 attack levels (120ish)

    wizard = 12500 + its 120% = 27500

    assassin = 8750 + its 160% = 22750 -> 90% crit = 45500 -> wolf 59150 -> zerk 118300

    even more #balanced

    then we can consider elimination last hit that is 120% base damage for a whole 141960, and maybe you 3sparked inner subsea it for a 50% more base damage and 50% more damage in total for 319410

    and thats how i got a 27k with almost cap P.res (92%) 110 def lvls and 900 spirit

    #balanceumad?
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

    i58.tinypic.com/231jj8.jpg
  • peckked
    peckked Posts: 224 Arc User
    edited September 2014
    I'm not saying sins don't out DD wizzies. But it's not nearly as bad as you think.

    Some serious flaws in your math.

    A couple points:

    - 90% crit rate. This is unrealistic. The number you're looking for is 80%. Maybe 85... You also don't apply crit to your wizzy's damage.

    - It's extremely rare to see lvl 10 WE on an endgame sin. Average over time is 20% for both sage and demon. Also WE is only applicable to the % of hits that actually crit.

    So let's try this again shall we applying crit damage as an average and 130 Attack levels as a base.

    Wizzy -

    Base damage = 50k
    After PVP Reduction = 12.5k
    After 130 Attack levels = 28.75k
    Average with crit% (35) = 37.375k

    Damage without Crit = 28.75k (Happens 65% of the time)
    Damage with Crit = 57.5k (Happens 35% of the time)

    Sin

    Base damage = 35k
    After PVP Reduction = 8.75k
    After 170 Attack levels = 23.625k
    Average with crit% with WE (80) = 46.305k
    After GoF = 55.56k

    Damage - Normal = 23.625k (16% chance)
    Damage - Crit = 51.975k (64% chance)
    Damage - Zerk = 47.25 (4% chance)
    Damage - Zerk Crit = 103.95k (16% chance)

    So what does this all mean: 35% of the time wizzy's will do ~10-145% more damage. 65% of the time sins will do ~60-260% more damage.

    I might also point out that 35k is typically the peak of a sins damage while 50k is the base for a wizzy... taking averages you're more likely to see averages of ~32k and ~55k respectively.

    And since you're talking about debuffs... Even with the primal upgrade a spark combo effectively nullifies both bm and ep buffs. On a class with ~85% damage reduction or more buffed that results in ~200% damage, and you can always add extreme poison as well.

    Taking debuffs into account you would probably see closer to 50% of hits a wizzy out-damaging a sin. Though in terms of peak damage a sin will still have much higher maximum damage due to GoF.

    Talking about elimination's last hit of 120%... Are you aware that Pyrogram does about 115% base damage when taking adds into consideration? Or that D. Pyro does ~140% (with a long casting time admittedly). Were you aware that seekers basic skills do more than 120%? They have GoF too.. and a higher base weapon damage. Similar goes for some barb and bm skills.

    Finally, the last hit of elimination has the same chance as any other hit to be a zerk crit therefore you're looking at about 1 in 7 times or in terms of time once every 1min45seconds 3 of which might be accompanied by 3 spark, 1 or 2 with subsea, during which you could have gotten off 3x spark combos with enough chi for a 3spark or 2 as well.

    Forgive me if I don't feel upset that you now need to find a way to defend against a specific class *looks at Soul of Fire wasting a spot on my genie*

    Seriously though, I don't see why elimination can't be treated just like other high damage/effect skill/combos which so many have gotten over. Countering arma, spark combo, qpq combos, purge... this concept shouldn't be new.
  • Joe - Morai
    Joe - Morai Posts: 1,299 Arc User
    edited September 2014
    peckked wrote: »
    I'm not saying sins don't out DD wizzies. But it's not nearly as bad as you think.

    Some serious flaws in your math.

    A couple points:

    - 90% crit rate. This is unrealistic. The number you're looking for is 80%. Maybe 85... You also don't apply crit to your wizzy's damage.

    - It's extremely rare to see lvl 10 WE on an endgame sin. Average over time is 20% for both sage and demon. Also WE is only applicable to the % of hits that actually crit.

    So let's try this again shall we applying crit damage as an average and 130 Attack levels as a base.

    Wizzy -

    Base damage = 50k
    After PVP Reduction = 12.5k
    After 130 Attack levels = 28.75k
    Average with crit% (35) = 37.375k

    Damage without Crit = 28.75k (Happens 65% of the time)
    Damage with Crit = 57.5k (Happens 35% of the time)

    Sin

    Base damage = 35k
    After PVP Reduction = 8.75k
    After 170 Attack levels = 23.625k
    Average with crit% with WE (80) = 46.305k
    After GoF = 55.56k

    Damage - Normal = 23.625k (16% chance)
    Damage - Crit = 51.975k (64% chance)
    Damage - Zerk = 47.25 (4% chance)
    Damage - Zerk Crit = 103.95k (16% chance)

    So what does this all mean: 35% of the time wizzy's will do ~10-145% more damage. 65% of the time sins will do ~60-260% more damage.

    I might also point out that 35k is typically the peak of a sins damage while 50k is the base for a wizzy... taking averages you're more likely to see averages of ~32k and ~55k respectively.

    And since you're talking about debuffs... Even with the primal upgrade a spark combo effectively nullifies both bm and ep buffs. On a class with ~85% damage reduction or more buffed that results in ~200% damage, and you can always add extreme poison as well.

    Taking debuffs into account you would probably see closer to 50% of hits a wizzy out-damaging a sin. Though in terms of peak damage a sin will still have much higher maximum damage due to GoF.

    Talking about elimination's last hit of 120%... Are you aware that Pyrogram does about 115% base damage when taking adds into consideration? Or that D. Pyro does ~140% (with a long casting time admittedly). Were you aware that seekers basic skills do more than 120%? They have GoF too.. and a higher base weapon damage. Similar goes for some barb and bm skills.

    Finally, the last hit of elimination has the same chance as any other hit to be a zerk crit therefore you're looking at about 1 in 7 times or in terms of time once every 1min45seconds 3 of which might be accompanied by 3 spark, 1 or 2 with subsea, during which you could have gotten off 3x spark combos with enough chi for a 3spark or 2 as well.

    Forgive me if I don't feel upset that you now need to find a way to defend against a specific class *looks at Soul of Fire wasting a spot on my genie*

    Seriously though, I don't see why elimination can't be treated just like other high damage/effect skill/combos which so many have gotten over. Countering arma, spark combo, qpq combos, purge... this concept shouldn't be new.

    ^This. Very well done.
    My Barb:
    mypers.pw/1.8/#146464

    My SB:
    mypers.pw/1.8/#141476
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited September 2014
    peckked wrote: »
    I'm not saying sins don't out DD wizzies. But it's not nearly as bad as you think.

    Some serious flaws in your math.

    A couple points:

    - 90% crit rate. This is unrealistic. The number you're looking for is 80%. Maybe 85... You also don't apply crit to your wizzy's damage.
    An endgame 3x105 sin has between 85 and 90% crit rate

    - It's extremely rare to see lvl 10 WE on an endgame sin. Average over time is 20% for both sage and demon. Also WE is only applicable to the % of hits that actually crit.
    Any clever sin has lvl 10 WE for 30% more Crit damage

    So let's try this again shall we applying crit damage as an average and 130 Attack levels as a base.

    Wizzy -

    Base damage = 50k
    After PVP Reduction = 12.5k
    After 130 Attack levels = 28.75k
    Average with crit% (35) = 37.375k

    Damage without Crit = 28.75k (Happens 65% of the time)
    Damage with Crit = 57.5k (Happens 35% of the time)

    Sin

    Base damage = 35k
    After PVP Reduction = 8.75k
    After 170 Attack levels = 23.625k
    Average with crit% with WE (80) = 46.305k
    After GoF = 55.56k

    Damage - Normal = 23.625k (16% chance) more like 10-15%
    Damage - Crit = 51.975k (64% chance)
    Damage - Zerk = 47.25 (4% chance)
    Damage - Zerk Crit = 103.95k (16% chance)

    So while the wizard has 65% chance to deliver 28k, sin has 85% chance to deliver between 47k and 103k
    #balanced


    So what does this all mean: 35% of the time wizzy's will do ~10-145% more damage. 65% of the time sins will do ~60-260% more damage.

    wait what? 35% of the times the wizard will crit for double damage while the rest 65% of the times he will deal base damage,
    an assassin will deal base damage only 10-15% of the times while the rest of the 85% of the times he will be dealing double to four times base damage


    I might also point out that 35k is typically the peak of a sins damage while 50k is the base for a wizzy... taking averages you're more likely to see averages of ~32k and ~55k respectively.

    no it's not, my wizard with r9r3+12 and lvl80 S set has 50k peak on full buffs, while there are sins w\o my gears with 35k value

    And since you're talking about debuffs... Even with the primal upgrade a spark combo effectively nullifies both bm and ep buffs. On a class with ~85% damage reduction or more buffed that results in ~200% damage, and you can always add extreme poison as well.

    let's not open a useless debuff debate, especially not after lvl 10 passive and sage tidal please :)

    Taking debuffs into account you would probably see closer to 50% of hits a wizzy out-damaging a sin. Though in terms of peak damage a sin will still have much higher maximum damage due to GoF.

    and here you can see how biased is your opinion, an undinesparked sin with 40k fire res will never suffer enough damage to get a bypass, admitted your debuffs will both go past tidal, while the sin can anytime purge or mire the wizard

    Talking about elimination's last hit of 120%... Are you aware that Pyrogram does about 115% base damage when taking adds into consideration? Or that D. Pyro does ~140% (with a long casting time admittedly). Were you aware that seekers basic skills do more than 120%? They have GoF too.. and a higher base weapon damage. Similar goes for some barb and bm skills.

    elimination it's not just the 120% last hit, it is 320% and adds 900% weapon damage aswell, also wizard weapon has the lowest weapon damage among Arcane Classes, do you actually realize how dangerious it is a base damage multiplier like that combined with a 3spark and granted crits + 40% passive amp + 30% passive amp + chance of 4 times the damage?

    Finally, the last hit of elimination has the same chance as any other hit to be a zerk crit therefore you're looking at about 1 in 7 times or in terms of time once every 1min45seconds 3 of which might be accompanied by 3 spark, 1 or 2 with subsea, during which you could have gotten off 3x spark combos with enough chi for a 3spark or 2 as well.

    again we talking about spark comboing on sage tidal and lvl 10 passives?

    Forgive me if I don't feel upset that you now need to find a way to defend against a specific class *looks at Soul of Fire wasting a spot on my genie*

    spark has a thousand counters, assassin passive amps and tidal dont have any counters

    Seriously though, I don't see why elimination can't be treated just like other high damage/effect skill/combos which so many have gotten over. Countering arma, spark combo, qpq combos, purge... this concept shouldn't be new.

    cause to deploy elimination damage (320% base) a wizard has to 3spark blade tempest for 5 spark cost and minutes of cooldown on skills and apothecary? w\o considering the chann+cast times that are a huge giveaway
    and elimination is pretty much spammable respect any other combo you listed over here

    Im pretty sure you are a sin player, or you just rerolled assassin... way too biased
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

    i58.tinypic.com/231jj8.jpg
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited September 2014
    Elimination cannot be treated like most combos because it has almost no cost...What sort of pill or spark move am I going to use to justify defending against...a move that costs no spark and comes back in 15s...

    Damage-wise, I might compare that with the ZTP combo that I use, which incidentally costs 1.3 spark, a pill, and has a LOT more cd that also limits defensive options. Archers also lack the setup sins get to effectively use death combos like that.

    Personally, my opinion of sins in the context of balance is that other classes are at least catching up, in mass PvP if not solo PvP.

    Several classes have become big contenders, and I'm surprised no one has noticed the solo power of venos in all this.

    Almost all classes, unless you are playing archer.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited September 2014
    Elimination cannot be treated like most combos because it has almost no cost...What sort of pill or spark move am I going to use to justify defending against...a move that costs no spark and comes back in 15s...

    Damage-wise, I might compare that with the ZTP combo that I use, which incidentally costs 1.3 spark, a pill, and has a LOT more cd that also limits defensive options. Archers also lack the setup sins get to effectively use death combos like that.

    Personally, my opinion of sins in the context of balance is that other classes are at least catching up, in mass PvP if not solo PvP.

    Several classes have become big contenders, and I'm surprised no one has noticed the solo power of venos in all this.

    Almost all classes, unless you are playing archer.

    Demon venos are ****ing scary xD especially if you dont have deaden nerves\cornered or tidal,

    self buffs, full buffs, it wont matter if ironwood-antinomy goes in you take averagely 35k+ non crit whatever the class you are
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

    i58.tinypic.com/231jj8.jpg
This discussion has been closed.