EDIT: it seems that all these updates are optional as these will only be available through farming/making new skillbooks. You can choose to to learn or not to learn them. You can learn them only after you have reincarnated. You need Sage/Demon version of the skills in order to upgrade/fuse them.
Here's the source.
EDIT2: Here's more detailed information on the updated skills.
EDIT3: Minor change on Ironwood as seen here and here. Confirmed skills disappear upon merging (eg. Ironblaze < Ironwood & Blazing will disappear).
EDIT4: Final update on skills and the descriptions/names of our version.
Below are the first thoughts/posts when the news were leaked. Keep in mind that the thread contains a lot of initial speculations that may or may not apply to what we actually received.
Hello fellow Venomancers.
My game husband looked into the latest leaked information and together we found out the new updates for us.
Ironwood Please read this post. There's a possibility we interpreted the skill wrongly. EDIT: Follow-up discussion and findings here.
It gets damage increased and what appears to be..a fire DoT? I'm not sure.
Sage one will have physical defence reduction increased to 50%.
Demon one appears to have a 40% physical defence reduction now with a 25% chance to reduce physical defence by 180%.
This is pretty good. It makes Sage one even stronger and it makes the Demon one into being more reliable while keeping the "chance for a deadlier debuff". It will no longer be 0 physical defence for Demon but it's still going to be a pretty strong debuff if it lands. The good side is that now Demon's Ironwood will be reliable.
EDIT: After some testing (posts can be found in this thread) it looks like the 180% debuff is not as strong as it may sound. Demons you will have to think about whether you want this skill or not.
Befuddling Mist & Fox Wallop fusion
It appears that these two skills were fused together.
It's a single target attack that offers 35% channeling reduction, 125% attack rate reduction
and 70% accuracy reduction.
EDIT: PWE translates this as cooldown, video seems to be channeling. Not sure what's with it. Also, non-player target debuff.
Sage one seems to reduce channeling by 50%.
Demon one seems to gain 20 per cast.
I find the fusion pretty good. It's become similar to Fossilized Curse but it won't require a spark. Compared to Fossilized Curse, the accuracy debuff is smaller but the attack rate debuff slightly greater. No longer applies. This was the initial speculation.
Leech seems to have its HP drain increased between 800 and 2000HP. I assume it's based on damage dealt or something.It's based on Soulforce.
Sage has the cooldown reduced by one second.
Demon gains 20 per cast.
Appears to cost only one spark now. Cooldown is increased but now it has a high chance to stun.
All fox form attacks seem to ignore evasion/accuracy now and they will hit regardless (based on what that link says). This makes Stunning Blow a reliable freeze and the new "Befuddling Mist" fusion might become pretty good against Archers and perhaps Assassins I believe. No longer applies, was initial speculation.
Leech is ok, mostly for PvE I'd say. It looks like they gave Demons a few more ways to build some chi. Not bad, I'll take it.
Damage was increased for all fox form attacks. Not sure how good they are now though. Damage was also increased for Ironwood, makes it an even bigger nuke skill for Venomancers. It was previously the stronger nuke we had along with Parasitic Nova.
What are your thoughts? Discuss!
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