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Asishi - Archosaur
Posts: **146** Arc User

Right, went back ten pages and didn't see this covered, so if it already has been... feel free to link me or whatnot.

All three shatters, depending on cultivation, can have crit boost on them. In practice though, this crit boost doesn't work right.

For instance, my veno has 5% crit rate. My sage mind shatter adds 50% crit rate to wood and water skill damage. 20 venomous hits in a row, on average, hit one crit without it. When I tested with it after noticing something was fishy? Two.

Naturally my assumption is that this crit boost is applied to the caster's already-present crit rate, meaning that 5% base + (5% base * .5 from shatter) = 7.5% crit rate. Thing is, it's rather hard to get statistically significant data with that low of a rate.

Does anyone know for certain how it is actually factored in, if at all (wouldn't be the first time a skill effect didn't properly execute), or have a caster with a high enough crit rate to test it?

Thanks in advance. Been bugging me for a while now, but I've been too lazy to post about it.

All three shatters, depending on cultivation, can have crit boost on them. In practice though, this crit boost doesn't work right.

For instance, my veno has 5% crit rate. My sage mind shatter adds 50% crit rate to wood and water skill damage. 20 venomous hits in a row, on average, hit one crit without it. When I tested with it after noticing something was fishy? Two.

Naturally my assumption is that this crit boost is applied to the caster's already-present crit rate, meaning that 5% base + (5% base * .5 from shatter) = 7.5% crit rate. Thing is, it's rather hard to get statistically significant data with that low of a rate.

Does anyone know for certain how it is actually factored in, if at all (wouldn't be the first time a skill effect didn't properly execute), or have a caster with a high enough crit rate to test it?

Thanks in advance. Been bugging me for a while now, but I've been too lazy to post about it.

Post edited by Asishi - Archosaur on

## Comments

441Arc UserThis is assumed to be how the crit buffs works, because a clean % bonus would not match up the results you get b:surrender

36Arc UserFist i started a Cleric :lv 20 2008

2nd a Veno: lv 81 2009

3rd an Assassin: lv 91 (****) 2010

4th o.0 Assassin: lv 101 (cool)

5th Mystic FTW b:dirty

7,908(i.e. your character data says 50%, but it's actually calculated at a lower value. 100% crit rate does not mean you will crit on every hit. The higher the crit number is, the less of an increase in the actual % as calculated on the server)I believe that the way that is designed is to add 50% of your base crit rate to your current.

("Base" meaning that it will probably not calculate crit% added by gear.)This is just like the accuracy boost works from gear like the Misty Forest rings.36Arc UserFist i started a Cleric :lv 20 2008

2nd a Veno: lv 81 2009

3rd an Assassin: lv 91 (****) 2010

4th o.0 Assassin: lv 101 (cool)

5th Mystic FTW b:dirty

2,507Arc Usero.0 could you elaborate on how you found that?

146Arc UserRead the skill text. That'll answer your question for you.

First off, 100% crit is past the crit cap, so of course you won't crit 100% of the time. You can't actually have 100% crit. Pretty sure the cap is 90%, and it's not an asymptote, it's a hard cap.

Second off, Let's say it's 50% of base added before gear. That's 50% crit rate total. On average, 50% crit rate = 10/20 crits. 50% crit rate != 1-2/20 crits. I tested this for a good half hour or so. The rate is steady. It's not a statistical anomaly, it just doesn't work that way.

While I recognize what you're trying to say, I'm sorry, but no.

292Arc UserAny sources for this information? I would be interested to read up on this, always assumed a simple linear Crit % 0_0

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