Guide last updated: 6/11/2011
To Do List:
-add some grind mob advice
-bug reports (such as the sage vortex in demon bookclip)
-table of contents with links to parts of guide
Most Recent Updates:
-edited stat point section to have minimum endgame STR/DEX requirements
-small edits to demon/sage descriptions
-gear section edited to include endgame pwi calc links to display endgame armor sets
The contents of this guide are compilations of my knowledge of playing the Seeker class from level 1 and information coming from various public sources. The information provided in this guide is only meant to be a foundation -- the "training wheels", if you will, for the Seeker class. I cannot cover everything as there are just some things you need to research or experiment for yourself. If you have any questions, if you want to debate/add anything, or if there are errors in the guide, please leave a reply to this thread indicating so. I hope this guide answers many of your questions and is informative enough for you to master the basics of playing a Seeker.
~Knightblayde (a.k.a. Blaydewind)
What is a seeker?
Seekers are adept swordsmen, capable of manipulating a squad's damage output and reducing the amount of damage the squad receives, mainly through the use of their three stances. Their primary role is to support the squad through their debuffs, damage, and control skills, but they can also be a secondary puller and/or tank. They possess the most powerful AoE in the game, Yataghan Vortex, which potentially annihilates mobs in seconds, making them a highly desired class where AoE damage is needed. They can also adapt their combat distance from melee to ranged, which makes them a versatile fighter.
Stat Point Allocation (Builds)
Check here for basic stat information about seekers: http://pwi-wiki.perfectworld.com/index.php/Seeker
You need at least 5 STR and 3 DEX every 2 levels for equipping heavy armor and your weapons, which leaves 2 extra points that you can put wherever you desire (total of 10 points per 2 levels).
NOTE: some of the supply stash gear or rewards do not follow the formula, so don't let that fool you.
The Seeker class, in comparison to many of the other classes, has more freedom in extra stat point allocation, so you can be creative in choosing what kind of extra enhancements you want for your Seeker. How do you decide where to put those extra points? Remember, that you are not limited to following a set formula all the way to lvl 100 or so. You need at least the 5 STR and 3 DEX every two levels until you reach the minimum requirements of the gear you plan to use (requires some research). Conduct some tests as you progress through the game. Test your limits while fighting your quest mobs.
⊲ Do you need more HP to survive? If you need the extra survivability early game, aim for extra VIT. You can cap your VIT and aim for STR and/or DEX if you reach a comfortable setting.
⊲ Do you just want more basic damage? If you like a bit more damage and think you can survive without the extra HP, look for a bit more STR.
⊲ Do you want to see big numbers more often? If you want to build a certain crit % by endgame, manage your DEX (20 DEX = +1% crit rate).
Some Example Build Formulas (based on every 2 levels)
As I said before, you don't necessarily have to follow a set formula all the way through endgame. The following formulas are to get you started until you at least achieve endgame requirements.
NOTE: You need at least 255 STR and 155 DEX to wear all possible seeker gear by endgame. Also, keep in mind that capping at 160 DEX will let you reach the next 1% crit rate as 20 DEX = +1 % crit.
⊲ VIT-based Formula ("common" formula)
: 5 STR | 3 DEX | 2 VIT
This formula focuses on using your extra points for survivability, which will help against both physical and magic mobs. I highly recommend using this from the early levels and capping your VIT when you think you have reached a comfortable setting. After that, you may want to switch to a damage enhancing formula like the ones below.
⊲ STR/DEX Balance
: 6 STR | 4 DEX
This formula has less survivability, but it balances the extra points between STR and DEX, allowing you to hit a bit harder and see big numbers more often. If you follow this formula for a while, you should see an extra 1% crit about every 10 levels. Expect yourself to be relying on lots of hp potions and apothecary (usually life powders) to help with survivability.
⊲ High DEX
: 5 STR | 5 DEX
This formula focuses its extra 2 points in adding DEX, which increases your crit rate sooner and may give you a bit more survivability against physical mobs. You should see a crit rate increase of 1% about every 8 levels. You may need to rely on lots of hp potions and apothecary (usually life powders) to help with survivability.
⊲ High STR
: 7 STR | 3 DEX
This formula focuses its extra 2 points in adding STR, which increases your base damage sooner than the other example formulas. If you like basic damage consistency and not relying on a bit of luck for big numbers, go with this formula for a while. However, survivability may be an issue, so you may be relying on lots of hp potions and apothecary (usually life powders) to help with that.