Feynira - Sanctuary wrote: »
So, uh, how would a 6 Str, 3 Dex, 1 Vit build look? Or would the Vit just sort of be more redundant in a build like that than, say, 2 Vit? Like, "if you're going that low, might as well just throw it into Str"
Deceptistar - Sanctuary wrote: »
from the few skills thats listed so far im liking sage seeker
LeiMai - Raging Tide wrote: »
IJS, but I followed your build guide on my new seeker and it doesnt line up with the gear.
In the level 5 account stash you get the weapon ticket, take the claymore and it requires 16 str and 13 dex at level 5 to use it.
just thought I'd pass this along incase anyone reads ahead because I was putting my points in from the chart and need to level to use the weapon.
Venoblaster - Dreamweaver wrote: »
In this post I will collect and organize information and hints about seekers. This is a work in progress and everybody is invited to contribute with information, experience and ideas.
The nature of the seeker
Discussion about seeker roles and play style.
Seekers are melee characters that wear heavy armor. They put themselves in harm's way and also use buffs and debuffs to support the squad, especially the casters. They mostly deal physical damage but also have skills that inflict magical damage.
Their roles include damage dealing, AOE, support, tanking and crowd control. I don't think they can do any control, all control skills are very unstable
Strengths and weaknesses
This section will be speculative until more information and experience is available.
⊲ Good survivability.
⊲ Rewards focus and reflexes.
⊲ Enhances the squad's performance (especially of casters).
⊲ Great visual effects.
⊲ Not the highest DPS.
⊲ May not be able to hold aggro for tanking.
Discussion about armor, weapons and stats.
Seeker Builds Spreadsheet
Heavy armor build for survivability
The standard seeker wears heavy armor and wields a sword or blade. This build requires 5 STR and 3 DEX every 2 levels. The remaining stat points can be invested in VIT for survivability until endgame gear is available, at which point they can be transferred to STR for damage.
On even levels add 3 STR, 2 DEX.
On odd levels add 2 STR, 1 DEX, 2 VIT.
Seekers get 15 HP for each VIT point.
Heavy armor build for damage dealing
On this build no or very little VIT would be added (e.g. capped at 20 VIT).
On even levels add 3 STR, 2 DEX.
On odd levels add 4 STR, 1 DEX.
This build would do extra damage at AOEs but would require refining the equipment for extra HP.
Light armor build
More information required.
Description of skills and recommendations on priorities.
All seeker skills require a sword to be equipped.
Northern Sky Sword
Self-buff. Lasts 10 minutes. Has 30% chance of applying Eye of Northern Sky Sword; in that case if the enemy is attacked with Wind-Breaking Sword it will become immobilized, take extra damage, and lose Defense Level temporarily.
Heart Burning Sword
Debuf. Lasts 20 seconds. When you attack the enemy with a Fire or Earth skill, the Critical Strike Rate and Damage of that skill will be increased for that attack. Useful for boss fightings and PVP. This skill has no effect in PvP
Lord of Sword
AOE. Attacks nearby enemies every 1.5 seconds.
One of the Seeker's level 59 skills automatically hits all nearby targets with metal damage every 3 seconds for 12 seconds. During this time, Seeker can move and use other skills. This skill can damage stealthed sins and reveal them.
Kaste - Sanctuary wrote: »
@Tsu, I disagree. They just tried to not make the new classes OP, so they gave them powerful skills, however the OP skills can just be used under certain circumstances. IMO a good solution. And Seeker is purely made for PvP, especially a class to counter Sins with his no-target AoE that can reveal them, however being weak against magic/ranged classes due to being forced to trust in procs and combo skills.
About build, I would say something in this direction:
Only minimal DEX, rest into STR, will maximize the damage output. Going for a single blade rather focuses on DPS, while dual blade is for skills. I couldn't tell how Seekers will be, however, firelotus should do the job well .
WnbTank - Archosaur wrote: »
Why there is 2 pieces of LA for -int? I just see no point sacrificing anything for -int on seekers, unless you can get them into ~3aps or so. I was thinking something more along these lines:
Though dunno, might be too squishy build for real endgame build =/.
ZoanoAce - Lost City wrote: »
Ok guys, atm I got my seek to lvl 20, and I did the 5:3:2 build every 2 lvls from lvl 1. I think I'm going to cap vit at 25 for now (since I allocated the points to have 50 str, 35 dex, 25 vit and 5 mag). I see that I srsly need more str and to get the dex up there too, but just the weapon minimum. I'm going to check forges and blacksmiths for the dex requirements for the next 10 lvl blades (single & dual) to help me with dex requirements.
On a side note, things are going nicely on this version, no deaths even with his hp constantly being 1/3 to 1/4 during mob quests. I like the challenge with that, **** charms, they're no fun :P
AuroraLucia - Archosaur wrote: »
Most I think they could get to is 2 APS before any attack rate increases from skills/weapons, but I'm just guessing. It would be worth it though I think, not for the sparking, but because Seeker skills rely on being used in either combination or with a status effect being placed on the mob. More attacks would mean a better chance at doing so often and more quickly on bosses. However, at that point it would probably make using skills less effective.
Just gonna have to wait and see though, who knows what their skills are going to make most efficient for in terms of gear.