Psychic in Perfect World

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  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited April 2010
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    In my opinion, anything about offence is increasing return while anything about defence is diminishing return. It is to protect the game balance because if defence have increasing returns, immune to damage would be possible. True game developer would introduce a hard cap on def lvl but I don't think they would use hard cap on anything but max lvl. On the other hand, diminishing returns have been used on a lot of part of the game, i.e: on lvling (from 101+), damage reduction ( PDef and ERes), refining chance, etc so I dont think defence lvl would be an exception.

    Again, this is my opinion and maybe bias unless proven otherwise with hard evidence, it won't change =(
    [SIGPIC][/SIGPIC]
  • Evga - Sanctuary
    Evga - Sanctuary Posts: 779 Arc User
    edited April 2010
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    i have question for you, when you put on your white voodoo, does it actually reduce damage by 66% ? I know when i got the first 10 defense lvl from defense lvl gem, i tested it out by asking a friend with lunar weapon (damage fluctuation is minimum) to test it out on me. And the damage did get reduce by 10%.

    So is it the same with your white voodoo?
    [SIGPIC][/SIGPIC]
  • HeArTStEaLeR - Raging Tide
    HeArTStEaLeR - Raging Tide Posts: 2 Arc User
    edited April 2010
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    Nice Guide for all level Psychics, I appreciate Hypnos effort to make this Guide

    P.S : Can a GM / Mod Sticky this pls ? Will be Helpfull for all Psychics
  • Syun - Lost City
    Syun - Lost City Posts: 4 Arc User
    edited May 2010
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    This isn't so helpful anymore... Some important information seems to have been deleted out of the guide.

    And not all Psychics are level 90+, I've got a level 16 at the moment, and build stats and possibilities would be nice...
    ---Dreamweaver---
    Syun - Psychic
    Syen - Assassin
    Shunyio - Barb
    Brownbug - Archer
    Ivysaur - Wizard
    Charmeleon - Venomancer

    ---Heaven's Tear---
    -To eventually list-

    ---Lost City---
    -To eventually list-

    ---Sanctuary---
    -To eventually list-
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited May 2010
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    Because the content was too long and the forum prevent me from posting the full version, I can only take some part out. The full content is inside the offline file.
    Lvling, build stats, skills priorities are mentioned in the guide.
    [SIGPIC][/SIGPIC]
  • BlindClarity - Raging Tide
    BlindClarity - Raging Tide Posts: 99 Arc User
    edited May 2010
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    You beat me to the psychic guide q.q.q.q.q. lol.
    Well I have a loads to tell you about my findings if you don't mind.
    <3
    Oh and I got my roaring flame as you know ~
    I got more bang, than a world boss baby.
    [SIGPIC][/SIGPIC]
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited May 2010
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    please do share =o
    [SIGPIC][/SIGPIC]
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited May 2010
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    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    10.Bonus: Genie Skills and Apoths
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    Expel Metal 5 - Water 6
    Lvl10/ Genie lvl97
    Range 20 meters
    Energy 125
    Stamina 275
    Instant
    Cooldown 1 second
    Requisite Class All

    Expels a ally from the physical world.
    Silences the target but grants
    immunity to physical damage for 9.0 seconds.
    For non-hostile units.

    Silence,
    or "Seal", prevents the player from using any skill or initiating any form of player attacks (genie skill still works), but it doesn't stop the current skill thats in progress. For example, if you tried to expel another cleric that's casting tempest before they finish channeling, it won't stop the tempest from finishing and hitting you, but it will prevent them from doing the next attack until silence is over.

    Keep in mind, any seal that interrupts your channeling is a result of an additional attribute from a skill, for example, the wizard skill "Force of Will"; I'm sure most people here experienced being sealed by a wizard, the skill description reads:

    Launches an invisible explosion at the target, interrupting
    its current channelling
    , silencing it, and making it unable
    to attack for <#> seconds.


    The seal itself doesn't interrupt.

    While sealed, you can still do these things:
    Move, fly, use all genie skills, use consumable items (pots/apothecary items, etc)

    Non-hostile units.
    Any players that are not in duel with you or TW.
    In open pk (which means all but duels and tw) you can use it on other players. So you basically have a seal without drawback, since you don't do physical damage.
    Edit : This has been fix with the newest patch so you most likely unable to seal the opponent if they switch on protection.

    All that being said, you can still do these things as a combo with Expel:

    Channeling purify while expelling yourself, as long as you expel yourself after you've started to channel purify, but before you have completely finished channeling it, you will expel yourself in mid-purify but you will have the purify effect remove your seal as soon as purify finishes. This essentially copies Psychic Will. If you're in communication with a friendly cleric, you can also ask them to purify you.
    NOTE: Sage Buble of Life have purify effect

    If you're an avid apothecary like me (and a non-cleric), you can make Soulcleasing Orbs (20 Worm Sprouts + 15 Fleece-flower Root, Lv4 Apothecary skill); after you have used expel, use one of these, it will remove the seal effect while still having the immune to physical damage buff. You can also use the Soulcleasing orb as a countermeasure against Expel, or any type of seals. A great example is the veno 2 spark skill, which silence + paralyzes you, Soul cleasing orbs removes *both*. A very good surprise trick for the unsuspecting : ). Just keep in mind apothecary items shares a 2 minute cool down.

    Also keep in mind Expel is not a movement debuff, so any skill/item that prevents movement debuffs will not affect Expel.

    ~Credit to Vixre -Harshland
    Fortify Wood 5
    Lvl10/ Genie lvl66
    Energy 82
    Stamina 600
    Instant
    Cooldown 30 seconds
    Requisite Class All

    Become immune to stuns for 5 seconds.
    50% chance to reduce your magic resistances.

    Dexterity: Every 30 Genie Dexterity points increases the duration by 1 second.
    Badge of Courage Metal 4 - Fire 3
    Lvl10/ Genie lvl75
    Energy 75
    Stamina 500
    Instant
    Cooldown 30 seconds
    Requisite Class All

    Conducts the power of the Metal element.
    ?% chance to remove a stun effect from yourself.

    Dexterity: Every 2 Genie Dexterity points increases the success rate by 1%.

    Stun
    This is one of the areas where Blademasters stand out from the rest. Axe and hammer Blademasters stand out even more because of their unique additional stun skill (Drake bash). A stun lock means always keeping your opponent stunned and finish off the opponent without them being able to land a single hit. It prevents the player from using any skill or initiating any form of player attacks (genie skill still works) including stop/interupting the current skill thats in progress.

    While stunned, you can only use genie skills

    All that being said, you can still do these things with either of the above skills:

    Break Stunlock, obvious

    Use Ironguard Powder (25 Devil Wood + 20 Longen Herb): after you have used Fortify, use one of these, or use Badge of Courage to break the stun. It will give you 12 sec immune to damage while you can freely go on frenzy mode, rush burst opponent to the ground. Those apoth can only be obtained from Officer of the Streams once your faction own Thousand Streams or drop from bosses around PWI map. For details, look it up in pwdatabase
    [SIGPIC][/SIGPIC]
  • ryukage
    ryukage Posts: 0 Arc User
    edited May 2010
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    Grats on the sticky. Bout time the mods stickied SOMETHING, lol, but I'm glad it was yours.

    Edit: Was gonna bring something else up, but its rather pointless now.
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited May 2010
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    ty, feel free to drop me a pm on anything constructive =3
    [SIGPIC][/SIGPIC]
  • Syun - Lost City
    Syun - Lost City Posts: 4 Arc User
    edited May 2010
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    Because the content was too long and the forum prevent me from posting the full version, I can only take some part out. The full content is inside the offline file.
    Lvling, build stats, skills priorities are mentioned in the guide.


    Ahs! Okay :D Thanks! That's something to definitely add to the beginning of the first post.
    ---Dreamweaver---
    Syun - Psychic
    Syen - Assassin
    Shunyio - Barb
    Brownbug - Archer
    Ivysaur - Wizard
    Charmeleon - Venomancer

    ---Heaven's Tear---
    -To eventually list-

    ---Lost City---
    -To eventually list-

    ---Sanctuary---
    -To eventually list-
  • Evga - Sanctuary
    Evga - Sanctuary Posts: 779 Arc User
    edited May 2010
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    Stone Smasher

    atk range 28.5meters
    channeling 4sec
    cast 1sec
    cooldown 60sec
    requisite chi 2 sparks

    blow up everything on the earth into nothingness, deal base + 400% + 10253.1 earth dmg to enemy and all the targets 8meters around him, decrease their atk speed by 30% for 8sec.


    with that skill, do you guys still think that getting a crit bonus from Demon Tide Spirit? i mean that skill is actually better if use with tide spirit in comparison with cleric tempest but there it is still a bit weaker compared to wizard of blade tempest.
    [SIGPIC][/SIGPIC]
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited May 2010
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    if you mean do they stack, yes they do o.O

    ...and with 60s cooldown </3
    [SIGPIC][/SIGPIC]
  • ryukage
    ryukage Posts: 0 Arc User
    edited May 2010
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    With 399 chi, Tide Spirit -> (Poke) -> Stone Smasher. And yes, a crit from this will be deadly. (Why would a buff not stack with a totally independent skill..? Yes the crit chance will apply, lol.)

    Do remember though, Tide Spirit isn't instant cast like the Wizard's Essential Sutra. Tide Spirit takes about 2.2 seconds total between channel and cast and it looks rather flashy. A careful opponent may make you eat a stun/seal/sleep when they see waves of water gathering around you, so it's not gonna be an instant-win button in PvP, ijs.

    In PvE, it'll be a fun way to nuke a boss - just watch the aggro.
  • Evga - Sanctuary
    Evga - Sanctuary Posts: 779 Arc User
    edited May 2010
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    <-- trying to decide between sage and demon psy for a pvp psy
    [SIGPIC][/SIGPIC]
  • ryukage
    ryukage Posts: 0 Arc User
    edited May 2010
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    <-- trying to decide between sage and demon psy for a pvp psy

    It really depends on your playstyle.

    Some classes don't have a choice if they want to be pro in PvP. Psychics actually do have the option, because both paths work. I'm tempted to make an in-depth guide to the difference between the two, for those who aren't certain of their plans yet. Dunno if it would be necessary to make one though. Still, I'll give you the overview real quick.

    The demon path has better potential for burst damage (things like Demon Tide Spirit) and the crowd-control is a bit better. (75% freeze on Glacial instead of 60%, Earth Vector radius extended to 8m, etc).

    The sage path has better potential for consistency of damage, chi maintenance, stronger voodoo bonuses, better survivability/stall ability in general, and sage is also the better choice for the player who prefers a tactical style of play. Sage also has the best overall benefit from heightened Soulforce gains through high refines (although it has its perks on the Demon side too, cause Soulforce is never a bad thing to have).

    Whichever path you choose needs to reflect how you intend to use your Psychic. We have to remember: we can alternate between having really good offense, or really good defense. But unlike endgame Wizards, we're not ever gonna be strong at both simultaneously. Thus when we Psychics fight, we have to fight on our terms, and use what we have to our advantage.

    If you go Demon, you're gonna want to abuse the upgrades to the crowd-control skills whenever you can, and let your damage go nuts when you have the right opening to do so. (Don't just go rambo, you still gotta pick your spots). If you find yourself in 1v1 scenarios, feel free to use Mo Zun's Taunt to occasionally hamper your opponent's chi gain. Demon is a good choice for you if you're constantly thinking about the kill, and are willing to take a few potential beatings in your pursuit of it.

    If you go Sage, your abilities are a bit more balanced. You generate chi a bit faster, and are more likely to keep a supply of it over the course of the battle, especially in long-term fights like group PvPing and TW. The Sage skills grant you more flexibility over how you approach your fights; so combining that with the overall better chi manipulation of the Sage path, Sage winds up as the more versatile and balanced choice. You can't match the burst damage of a Demon Psychic, but you make up for this by bringing other tactics into the battle. Sage Tide Spirit gives you 9 seconds of near-zero channel (instead of the normal 6), giving you more opportunity to abuse combo tactics.

    I could go even deeper than this, but it's already kinda long of a post. Now you see why I feel tempted to make an entire guide explaining this. b:victory
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited May 2010
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    DO EET b:surprised
    [SIGPIC][/SIGPIC]
  • Nyrlathotep - Heavens Tear
    Nyrlathotep - Heavens Tear Posts: 33 Arc User
    edited May 2010
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    +1

    DO IT NOAH! ^^b:dirtyb:pleased
  • PequetteV - Lost City
    PequetteV - Lost City Posts: 1,202 Arc User
    edited May 2010
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    i didnt look at all demon/sage skill difference but it look like to be simply

    demon ---> high crit potentiel so high damage in short period + survivability skill doing higher damage
    sage ---> high damage but on long fight + survivability skills lasting longer
    genesis (r.i.p.) ===> conqueror (r.i.p.) ===> zen (r.i.p.) ===> iam (r.i.p.) ===> guardianz (r.i.p.) ===> spectral ===> essence
    starting to be a nice guild hoppers b:surrender

    go on my website it contains lots useful informations about PWI

    [noparse]http://pequette.comuf.com[/noparse]
  • Hack_N_Slash - Heavens Tear
    Hack_N_Slash - Heavens Tear Posts: 3 Arc User
    edited May 2010
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    Just curious for you lvl 100 psys out there, how much soulforce do you have with no equipment on? and how much % on soul of silence does that give? I haven't seen anybody talk about demon soul of silence which would multiply the success rate by 20% (x1.2) and i'm guessing it should be near 30%? That comes to sealing incoming attacks 1 out of 3 times which would be pretty o.O

    ok nvm i asked a guildy and said he had about 15k soulforce. That gave him about 10% on soul of silence...which would only become about 12% with demon -.-
  • ryukage
    ryukage Posts: 0 Arc User
    edited May 2010
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    Base formula for soulforce, without refines; where CL = Character Level:

    Base Soulforce = CL * (CL + 50)

    And it's rather hard to get a high success rate with Soul of Silence (wish I knew the precise formula for the success rate, but I'm faaar too lazy to try to figure it out). 30% would be... hilarious to say the least, but it's very hard to do. I'm also suspecting that the success rate suffers from a diminishing return in the formula, but that's something I can't prove.
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited May 2010
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    if I recall correctly, a 24k soulforce psychic have around 17% chance of silence. so I think it's reasonable to assume a deck out gears with +12 on all equips (55560 soulforce) will have ~33.36% chance of silence. Won't be surprise if there is a cap on chance of silence between 25~30 though.

    And ryukage, realease your sage and demon guide nao, you makin me waitin D:
    And add me on http://profile.perfectworld.com/home/ if you doing it >:3
    [SIGPIC][/SIGPIC]
  • makanaro
    makanaro Posts: 3 Arc User
    edited May 2010
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    Hi.
    In Psychicu how to give good statistics? I can not find a forum anywhere, and on the internet: (can someone help? I will be very grateful.
    Sorry for my English.
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited June 2010
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    I dun get it =(
    [SIGPIC][/SIGPIC]
  • ThanosQRt - Dreamweaver
    ThanosQRt - Dreamweaver Posts: 2,457 Arc User
    edited June 2010
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    great guide! i read the pdf version and found it quite useful

    some questions:

    1)about the rings, isn't the attendance - perfect better?
    http://www.pwdatabase.com/pwi/items/22491
    personally i thought that it is second only to this
    http://www.pwdatabase.com/pwi/items/20247

    2)i'm kinda lost regarding the end-game soulspheres, i'm doing some research atm
    but if you have some list i would love to see it. otherwise, i'll just post again when i finish

    3)about the mp regen, i have a mp regen armor (besides my regular) and i get a total mp regen of ~56mp/s
    it is noticeable and quite useful during grinding (or even for bosses in tt that dont aoe) but i dont really think that it saves (a lot of) money especially since it will soon be old. refilling your mp in 70sec however is priceless xD

    4)for what level are the hp/pdef minimum?

    5)about soulspheres again
    since we get a lot of soulforce by refining the weapon, what do you think about refining a "cheap" weapon instead of getting a better and have it unrefined?
    of course, by getting the later you wont loose the possibility to get it refined later
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited June 2010
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    1.The attendance ring is no doubt better, but only the 2nd ring onward which need 2~3 months to get it if you log in everydays. As for me, I was around 94 when the attendance ring was out and I overlooked the 2nd ring since it a bit worse than the *** ring I was using.

    2. I'm not sure what you mean =/

    3.

    4. Not minimum, is more like an estimation to improve overal survival during pvp, TW and such. Let's say, when I was 80 there was no hyper and so a decent amount of HP and def is needed for rebirth gamma (though I doubt we do it nowaday). At that time, my hp is around 2k7 HP with 1k7 unbuff. That bring me too around 3k5 of both hp and def buffed. Have to say though I got lucky with some *** with + def and HP mod. I only start FC after 86 and Hyper was introduced when I was around 90.

    5. Soulforce is nice and all, but not the main offensive for psychic. We still rely on magic attack to effectively defeat the opponent. Refine not only improve soulforce but also base magic attack for that weapons and different grade of weapons gain different scale of bonus to base magic damage.
    [SIGPIC][/SIGPIC]
  • Evga - Sanctuary
    Evga - Sanctuary Posts: 779 Arc User
    edited June 2010
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    ryukage wrote: »
    The demon path has better potential for burst damage (things like Demon Tide Spirit) and the crowd-control is a bit better. (75% freeze on Glacial instead of 60%, Earth Vector radius extended to 8m, etc).

    The sage path has better potential for consistency of damage, chi maintenance, stronger voodoo bonuses, better survivability/stall ability in general, and sage is also the better choice for the player who prefers a tactical style of play. Sage also has the best overall benefit from heightened Soulforce gains through high refines (although it has its perks on the Demon side too, cause Soulforce is never a bad thing to have).

    See the problem here is i can't really see the benefit of soulforce for sage. the 5 main skill that involve soulforce:

    Soul of vengence: Demon is clearly a better choice when you are equip with a mana charm as it allows you to reflect more damage, even if it's only 4% more.

    Soul of stunning: This is where i think both have their advantages:

    50k soulforce: demon = 12 second stun, sage = 13 second stun
    30k soulforce: demon = 8 second stun, sage = 8 second stun or 9 second if you get 32k.
    16k soulforce: demon = 5 seconds stun, sage = 5 second stun

    The difference i see is barely noticeable until you reach a high lvl of soulforce, which i doubt anybody will be getting anytime soon, but at lower lvl of soulforce, sage seem to need more soulforce just to equal the stun time of demon.

    Soul of silencing: I'm still up in the air on this one, because if you don't get close to 25% chance at 30k soulforce, it's better to get sage as you have a longer seal on the opponent, but if they have say about 25-30% chance of silencing at 30k demon version will be very interesting.

    somebody want to share the numbers?

    Soul of retaliation: I'm not sure about sage because of healing 15% of your health doesn't really help much since, with my current veno gear, it would heal about 1k health only which isn't much to boost about. Instead demon would increase the damage return to 0.6x of your soulforce, making better use of it.

    Red Tide: With the use of genie, the amount of soulforce bleed isn't really all that dangerous anymore. so sage version might be better with the reduction in spark but sometimes against somebody who has wasted all their genie energy, 1.2X bleed is nice especially when it bypass armour like nix bleed (confirm?).

    Soulburn: Now here is a tricky one, although the damage done is static the duration isn't. This would be very dependent on the situation since 2 more seconds doesn't help much in terms of damage if the opponent just runs away. For demon, i think it's worth less like demon purge, cause 5 seconds cd won't make a difference with something that has 30 sec cd.

    But overall, i seem to see demon coming up top in terms of better utilization of soulforce, especially if i have plans to +10 all gear and +12 weapon.


    ryukage wrote: »
    Whichever path you choose needs to reflect how you intend to use your Psychic. We have to remember: we can alternate between having really good offense, or really good defense. But unlike endgame Wizards, we're not ever gonna be strong at both simultaneously. Thus when we Psychics fight, we have to fight on our terms, and use what we have to our advantage.

    If you go Demon, you're gonna want to abuse the upgrades to the crowd-control skills whenever you can, and let your damage go nuts when you have the right opening to do so. (Don't just go rambo, you still gotta pick your spots). If you find yourself in 1v1 scenarios, feel free to use Mo Zun's Taunt to occasionally hamper your opponent's chi gain. Demon is a good choice for you if you're constantly thinking about the kill, and are willing to take a few potential beatings in your pursuit of it.

    If you go Sage, your abilities are a bit more balanced. You generate chi a bit faster, and are more likely to keep a supply of it over the course of the battle, especially in long-term fights like group PvPing and TW. The Sage skills grant you more flexibility over how you approach your fights; so combining that with the overall better chi manipulation of the Sage path, Sage winds up as the more versatile and balanced choice. You can't match the burst damage of a Demon Psychic, but you make up for this by bringing other tactics into the battle. Sage Tide Spirit gives you 9 seconds of near-zero channel (instead of the normal 6), giving you more opportunity to abuse combo tactics.

    I tw a lot and most of the time i fight in the front like where being durable is the key goal as a veno hence i have a 3.5k pdef(not enough yet) and currently 19 defense lvl. Now there would probably be a change in style in terms of tw when i play psychic but the problem i have besides soulforce come down to this:

    Chi: Sage win hands down, as a demon veno, i pop white tea like candy and they aren't enough for me to spam demon parasitic nova and bramble hood as much as i like or even triple spark, unless i'm playing in a defensive squad. But as a veno i have two normal skill that eats up chi like candy and they are ironwood scarab and myriad rainbow. Psychic on the other hand have no such skill expect for one spark or two spark skill. Thus i wonder how difficult is it for a psychic to maintain their spark lvl with white tea.

    Crit: My current gear gives me 9% crit excluding weapon and mastery, and this will likely go up by another 4% from nirvana (if i'm reading pwi database correctly). My experience as a veno is that without crit, i can never kill high hp barb and bm. And being a psychic, i probably won't be able to kill arcane at all since i won't have any way to deal physical damage except for using soulburn and dots. so killing heavy and light armour is all that i can do and it probably will require crit to occur on skill like Stone Smasher and Sandball Clash.

    But going demon will give me access to 2% more crit and also skills that can increase crit rate for a short duration which will allow quick kills of target. In addition, demon also get a mini version of undine strike if they are lucky, which from my experience with my veno doesn't always happen. Sage on the other hand, look like it will always be a long drawn battle between both sides until i get a lucky crit.

    Overall for me, demon advantage lies in crit and soulforce, while sage advantage is from having chi and with that an array of skills which we can spam.

    So is there any error in my analysis?

    and let's say i'm planning on getting:

    +12 nirvana weapon
    +10 event boots and helm
    +10 cape (pdef)
    TT99 or nirvana body,pants and sleeves (+5 min refinement) (nirvana +10)
    2 lunar ring
    +5 pdef necklace and belt (not sure about getting cube and warsong yet)
    love: up and down (or maybe trade that for +45 mag)

    With those gears, what are you opinion?
    [SIGPIC][/SIGPIC]
  • ryukage
    ryukage Posts: 0 Arc User
    edited June 2010
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    See the problem here is i can't really see the benefit of soulforce for sage. the 5 main skill that involve soulforce:

    Soul of vengeance: Demon is clearly a better choice when you are equip with a mana charm as it allows you to reflect more damage, even if it's only 4% more.
    That opinion is purely subjective. Here's the other side of it: With extremely high soulforce you can easily lose several hundred MP per hit you take end-game. Our MP consumption is already high enough overall that there is going to be a fair number of people who won't want to see it worsen. Charmed or not. I'm one of them.

    Aside from that, supportive ability is a factor too. There's no doubt that Sage SoV is the better skill for that purpose. 0 mana drain makes it the best damage reflect in-game, at least out of the ones that can be constantly on. Casting it on a Cata barb in TW is still an funny way to **** off the people who try to drop him, assuming your soulforce is high. Except now it won't take a **** all over his pathetic mp pool.
    The difference i see is barely noticeable until you reach a high lvl of soulforce, which i doubt anybody will be getting anytime soon, but at lower lvl of soulforce, sage seem to need more soulforce just to equal the stun time of demon.
    Nah. In all practicallity, they will be equal at the time you get it at Lv92, but since Sage has the potential to be better later on, Sage wins here. If you could go celestial at say... 50, then that's a time when Demon would be temporarily ahead. But the numbers don't work that way. True, Sage has to wait a while to come out ahead, and even then it's a slight lead. But Demon is never ahead in this skill, so it's hard to say that Sage doesn't have the (eventual) edge for it.
    Soul of silencing: I'm still up in the air on this one, because if you don't get close to 25% chance at 30k soulforce, it's better to get sage as you have a longer seal on the opponent, but if they have say about 25-30% chance of silencing at 30k demon version will be very interesting.
    It comes down to luck and this is an issue of preference really. But if we look at it mathematically, Demon is 1.2x as likely to silence while Sage is a bit over 1.66x the seal duration. (Base 3 seconds X 1.66 = 4.98 seconds, but Sage lasts for 5, thus its a tad higher than x1.66). Personally, I like ~1.66 more than 1.2, but that's just me. Either way, this means Sage will have the higher average seal time in combat. So Sage wins here again in terms of numbers. But again, personal preference is exactly that: personal. Some people would prefer the higher chance instead, so I'm not gonna knock the demon version either.

    Soul of retaliation: I'm not sure about sage because of healing 15% of your health doesn't really help much since, with my current veno gear, it would heal about 1k health only which isn't much to boost about. Instead demon would increase the damage return to 0.6x of your soulforce, making better use of it.
    I disagree with you entirely on that ideal. To me, SoR is a survivalist skill, and not a DD skill. Thus which version fits the survival role better? "Only" 1k hp is still 1k more hp that stands between you and the BT-casting Wizard, the Fist-spamming BM, etc, etc.

    The demon version only raises the damage you send back, not the damage reduction. You still reduce the damage by 0.5x soulforce either way. Demon just does more damage on the reflection, thus this is a rather moot point to me since the damage my SoR deals was never all that important to me. I'd rather increase my survival chance.

    However if you view SoR as a damage skill, then yes your mentality does make sense. Which really reinforces what I was saying about choosing the path that suits how you play.

    Red Tide: With the use of genie, the amount of soulforce bleed isn't really all that dangerous anymore. so sage version might be better with the reduction in spark but sometimes against somebody who has wasted all their genie energy, 1.2X bleed is nice especially when it bypass armour like nix bleed (confirm?).
    It doesn't bypass armor and it doesn't ignore PvP reduction like the horridly broken Nix bleed. The only reason Red Tide has the potential to be deadly is because of how high your soulforce can go.

    That being said, RT's base damage is nothing to brag about, and bleed isn't reliable mainly due to genies, as you stated. Not to mention, if your soulforce is high enough to make this skill really hurt, 1.2x it may very well be overkill. I'd rather be able to cast it for 1 spark half the time. At least then if the bleed fails, I can still feel like I accomplished something because RT's base damage is good for 1 spark, but **** for 2. If it took 2 sparks and the bleed failed then... well in that case the Demon version would have failed just as bad, so I still gotta give it to Sage.

    Soulburn: Now here is a tricky one, although the damage done is static the duration isn't. This would be very dependent on the situation since 2 more seconds doesn't help much in terms of damage if the opponent just runs away. For demon, i think it's worth less like demon purge, cause 5 seconds cd won't make a difference with something that has 30 sec cd.
    I agree with you on the notion that knocking off 5 seconds of cooldown won't make a difference really. Mainly because, you're not gonna cast this skill immediately when it cools off, so you'll rarely (if ever) actually notice the difference.

    On the other hand, I'd enjoy making my opponent sweat for 2 extra seconds. That's two more seconds the sparked fist BM can't attack me without committing suicide. That's two more seconds the enemy cleric is rendered useless. If you're going to cast soulburn, it's only natural to want the best of it. And that's Sage.

    But overall, i seem to see demon coming up top in terms of better utilization of soulforce, especially if i have plans to +10 all gear and +12 weapon.
    If that's how you feel, then we know what path you need to take. However, my above points remain valid; Sage has the edge even if its small. But a numerical lead doesn't mean a thing compared to personal preference, so as I've said a lot of times, its a judgment call.



    But going demon will give me access to 2% more crit and also skills that can increase crit rate for a short duration which will allow quick kills of target. In addition, demon also get a mini version of undine strike if they are lucky, which from my experience with my veno doesn't always happen. Sage on the other hand, look like it will always be a long drawn battle between both sides until i get a lucky crit.
    The thing is, Sage has more advantages than disadvantages when compared to Demon. Demon Psychic is great at what it does, burst damage; and has slightly better crowd-controlling. But Sage Psychic is better built for virtually all other aspects of play. So it comes down to how you play.

    Overall for me, demon advantage lies in crit and soulforce, while sage advantage is from having chi and with that an array of skills which we can spam.

    So is there any error in my analysis?
    Frankly, 2% crit doesn't do as much for your DPS or your kill potential as many people think it does. (Not gonna touch the debate over whether the crit bonus from both masteries stacks or not. Sure it shows both in the stat menu, but the stat menu also shows the crit arrow glitch, which is known to not work.) Firstly, there's no denying that if both the Sage and the Demon crit, the Sage will inevitably hit higher due to stronger Black Voodoo and higher base damage. It's not a huge lead, but neither is the Demon's chance to crit in the first place.

    The exception here is the 20% crit bonus from Demon Tide Spirit and the 50% bonus from Landslide 30% of the time it's used. Personally, I've seen one too many smart opponents to count on Landslide happening often in the first place, let alone the 30% proc on it. As for Demon TS, it is quite awesome. However Sage TS is no slouch either because of the additional near-zero channel duration.

    But yeah, the Sage path isn't for everyone. If you're focused on the thrill of the kill, Demon is definitely the way to go. If you're going for the tactical approach, Sage will often be the better choice.

    @Hypnos - Sorry I've been kinda lazy on the guide because I've had a lot of other stuff going on lately. Hopefully these tidbits will keep you entertained for now. b:chuckle
  • Kawailele - Sanctuary
    Kawailele - Sanctuary Posts: 58 Arc User
    edited June 2010
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    is the lv100 psy skills good ? in terms of mag damage?
    what comes up must come down what goes in must come out! b:chuckle b:surprisedb:mischievous
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited June 2010
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    ...It is b:pleased
    [SIGPIC][/SIGPIC]