the idea was well thought, the implementation lacks effort. they should have put: - 4 offence slots(power, accuracy, critical strike, critical severity), - 4 defense slots(defense, deflection, critic… (View Post)
the seal store were there is weapon and armor enchantment shards maybe x4 the shard seal value and sell the illusion for those items intead (View Post)
@"noworries#8859" this here need to be: on failed action consume 1 random resource or the ward protecting that random resource and not on failed action consume 1 random resource or all slot… (View Post)