Truth looks like the current model is here to stay - however, the Dungeoneering shards needs to be addressed for the people who fall between the cracks so to speak. It not only prevents them from don… (View Post)
I would like to know a few pieces of information to just be clear on another core issue I have with this. It seems there is a lack of support classes whether this be DC/GF/OP doing public queues and … (View Post)
Would be good to know what spurned this proposed change? Is it the fact that 1 person can queue for a dungeon/skirmish and complete now solo? Kessels for example 6 mins solo and done - no need to for… (View Post)
In addition to answer the goals: Ensure all queues are firing in a reasonable time frame, regardless of popularity. ** There are a reason much of the content is not run - getting keys for many of the… (View Post)
Well AD is one thing - but my main concern is maintaining the number of keys to open the end chests for all the variable dungeons/skirmishes that you could potentially randomly get. This is yet anoth… (View Post)