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What is the Arc Client?
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  • How do you feel about DCs and Devotion OPs right now? We've seen these specs become too powerful when the healing suppression is smaller. It hasn't been uncommon for players who form their own private matches to ban DCs because of their strength in the past. Edited for grammar
  • 60-80% effectiveness is certainly not uncommon in PvP when you factor in crits, buffs and debuffs that all combine to raise your base effectiveness well beyond 100% before the PvP reductions apply. I like to play with my wacky renegade CW build that randomly hits Disintegrate or Ice Knife at 90% effectiveness by taking…
  • Beyond increases in available armor pen on gear, effectiveness shouldn't have changed a great deal in Heart of Fire. If you see specific cases where effectiveness is inexplicably high in PvP, please share that data (ACT logs are helpful here).
  • Some may remember when we ran a duo queue event a while back. This was around the same time that we started experimenting with the solo queue. The solo queue had much higher participation. Running a duo queue event is certainly something we could do again. I don't foresee it coming back as a permanent feature, however,…
  • Any role changes would definitely need to be accompanied by some class rework support. If, for example, we wanted to allow SW to heal, we'd want to make sure they could support their team just as effectively as other healers. We wouldn't simply grant them the option to queue as a healer in their current state. Ditto for…
  • This is also correct. The original classes were tied to 4th edition paradigms but we now draw parallels with 5th edition, where possible. The point I was trying to make was not that we faithfully replicated 4th or 5th edition PnP, which would have resulted in a drastically different game, but that this is not a…
  • As @"slysnow#2290" mentioned, Negation would probably be a better enchant for your paladin because of the defense it gives. The recovery it also gives you is just gravy as Echoes of Light and Divine Call + Vengeful Judge (which it looks like you are using) should help on CD reduction. I haven't tried it much but if you…
  • We will add more role options in the future but it's not something that will happen for Heart of Fire.
  • We're unlikely to remove the private queue feature. In The Heart of Fire, we're even adding features to the queue that will encourage players to form their own parties to tackle content at a higher difficulty level.
  • Neverwinter was originally based on D&D 4th edition. I know Turn Undead existed there but the game isn't based on or a continuation of Neverwinter Nights.
  • I've actually found Banishment to be a useful tool to cut down the difficulty of trash pulls in dungeons when in a weak group. As a tank or, I suppose, a healer could do this too, if you position it well, you can successfully eliminate a number of threats and help your team focus on burning down the same targets.
  • Yeah, getting better visibility on the important buffs/procs is where we need a solution, in my mind. If my paladin's Echoes of Light procs and my next encounter power will reset my encounter cooldowns, I may want to use a different encounter power next. Having a way to get the whole list? That also needs to happen.
  • Your feedback is heard. I play a lot on Xbox and I run into these same frustrations. There absolutely needs to be a way for players to see the full list of buffs or debuffs on them. It's something for which we need a good solution because allowing the icons to run rampant across the screen isn't an experience we want…
  • Shielding Strike is currently working the way it was designed. However, that's not to say we like how it works. It's strange to see a paladin at a node, with nobody nearby, swinging a mace just to get the shield it provides. Internally, we're experimenting with some changes to this at-will.
  • I'm a big fan of PvP seasons. The combat league was going to be something that made seasons matter, and they did, to a certain extent. However, it was also not well implemented and, thus, it wasn't sustainable from our end.
  • We've talked about adding more maps to PvP and we'd love to do it. However, we recognize there have been issues with PvP balance and we have decided to put our PvP focus on that problem, first. We've been working toward that goal over the last couple of expansions by hitting some of the largest problems faced in PvP and…
  • Thanks to each of you who played. It was a blast! We have a number of changes that will impact PvP in the next module. Once we get that onto preview, we may have to have @nitocris83 organize another PvP event for us.
  • Tying it to a faction is certainly the kind of approach we'd want to take for implementation. This is also an interesting angle - I'll pass the suggestion along to the design team for consideration.
  • The short answer is yes, we have been talking about this. The long answer is a little more complicated. I'll share some insights on the problem but stress that we're a long way out from making changes to the current system. Due to the complexity of the problem, the game is unlikely to see any changes to the system this…
  • By way of clarification, the event queue will allow groups of size 1 or 2 to queue up for it. For this run, there won't a be a solo-only option. The normal, existing queue will still be available. All pertinent rewards should also apply to the event queue.
  • Just to reiterate, the pre-existing queue will still be available during this time with all the normal queue requirements. We are also ready to try out duo queue so stay tuned for more details on that. Once the event is over, we'll be taking a look at the numbers to decide on next steps.
  • This dungeon is currently disabled on PS4. We'll make it available again once we fix a client crash that occurs with high frequency within the instance.
  • The permabubble of the past trivialized all content and rendered every boss mechanic pointless. It wasn't creating a positive experience for players. We will be looking at OPs again but we want to look at the whole package, not just a single spell. Speaking as an Oathbound Paladin who has finally recovered from permabubble…
  • Thanks for the discussion everyone! I have no promises for you right now but we've been talking about the feedback gathered in this thread and will continue to read other constructive discussions posted in this forum to see what we can do in future releases.
  • We don't need to be logged in to read the posts :) To those looking for specific responses to feedback, I'm explicitly avoiding doing that in this thread. The direction this thread took wasn't initially how I'd imagined it but I like the discussion I'm seeing and don't want to steer the discussions one way or another. I'll…
  • Thanks for all the constructive feedback and the suggestions so far. Keep it going!
  • We don't currently have any plans for these on Xbox but that doesn't mean we won't find a way to make them available in the future.