is it probable that we get gold and silver added to the chests? epic dungeon chests that is. if it already is and I never noticed maybe a raise is in order.
I know a quite a few people, including myself, are switching mains and grinding campaigns, as well as mainly doing mdemo for daily rad, so raq/req is drying up if only even a little bit. the new mod is very far away for console so the breaks have been put on surely, I would say. joining queue for specific dungeons outside…
it would be nice if dps cl and heal cl for that matter excel in content vs undead or demons. not sure how that fits in classic DnD or if it does at all, but where is the ward undead/smite/cleanse/revive etc.. I think there is a hollow feeling because cl is missing a more general keystone of the archtype itself. the devs…
hopefully there is a serious looking over of how to keep players locked into the paragon they choose to queue as once entered. I'm pretty sure it's relatively easy to put in place though. for example with ffxiv(last time I played), even though one character can become any job/class, once you've synced into an instance…
> @"mebengalsfan#9264" said: > nevermind lol! I stumbled upon an interesting vid. I still see need for plenty of tweaking, but it seems the bulk of it was just doomsaying. some class mains are pretty mad but it's not as bad as it's made out imo. the biggest issues I find are lack of customization of build, and I don't mean…
nevermind lol! I stumbled upon an interesting vid. I still see need for plenty of tweaking, but it seems the bulk of it was just doomsaying. some class mains are pretty mad but it's not as bad as it's made out imo. the biggest issues I find are lack of customization of build, and I don't mean why can't my one class do…
if I was brand new to the game I'd be pretty interested, like only a year in at most. I think the changes are being correctly(imo) aimed, it's just a bit drastic for my taste atm, despite all my optimism. I'm sure things will change even more over the next months as well so, we'll see. originally I was just thinking a main…
.> @cherryman1 said: > The fact they are highlighting a dps skill for the healing path probably means we also do damage now when we don't need to heal. > > Dealing damage in Devout is about as effective as a 2 y.o calling you a "poopyhead". It's just enough to eventually take out basic mobs solo but not much beyond that. >…
I wonder if the seemingly dumbed down approach to feats is being done this way because of how stats will be reintroduced. alot of people are planning already to cap this and that on debut day, but maybe you simply won't be able to or atleast not without gimping yourself. this way feat choices matter much more and it takes…
I'm glad to see these changes, nw needs the dynamic. as others have said, these bis speed run groups are boring. no chance to enjoy the scenery or grab free rp and gold people just want you to smash/buff as fast as possible then proc your speed boosts and race to the boss then loot chests fast too lol. now it's unfortunate…
seems like a way to tackle the lifesteal and recovery change on the dev side more than anything, and maybe a slight nerf. boon trees were already simplified with the changes to respec so you didn't have to go over every single campaign each time if you had a small change to make, weren't they?
faction keys should be added to the fbi chests imo, the credits needed to make them that is, like how there is voninblood relics except picked up akin to that green swirl named refinement. we get new players here and there in our alliance and they like running fbi and svardborg and request banner runs eventually. give some…
> @dread4moor said: > > @"ragequittingdc#8599" said: > > I was actually feeling like gf is going to win big with the changes and pulled mine out of the hamster shed. op is op, but gwf with a brand new block mechanic sounds nice and clunky with low dps, so the shield changes do seem strange overall...subscribing post. > >…
I was actually feeling like gf is going to win big with the changes and pulled mine out of the hamster shed. op is op, but gwf with a brand new block mechanic sounds nice and clunky with low dps, so the shield changes do seem strange overall...subscribing post.
even for those of us that can afford to class hop on a whim, that doesn't mean we want to lol. personally I see some nerf hammers in the distance, very discrete ones, despite it being a total revamp. no point being bis in a role that might be useless for pve content(in before mod16 will be perfectly balanced), for those…
I like the idea of making enchants strong vs certain enemies but feel like devs need a mod to introduce true resistance factors in the game. i.e. cold, fire, arcane, poison etc., but in a meaningful way in both directions, against mobs and protection from them. this way all weapon/armor enchants have use and you won't see…
I'm sort of liking the new craft system now that I've had time to slot the favorites I need and such. disliking the need to shell out five million ad to get max rank workshop though. I could craft the stuff for commissions, but I just don't have time for that as I already have things to do as a rank five mc for all capable…
most of great weapon fighters damage comes from their great weapon, why is that suprising? we aren't great leaping fighters, great dagger fighters, great roaring fighters, or whatever else, certainly not control wizards or trickster rogues. also, not every great weapon fighter uses a prominence at-will build and not all…
more interesting D&D stuff, in particular I'd say some far out there zones. I wish to travel through the elemental planes as a new campaign. alot of players in my alliance are wishing for the fifty key pack back in the zen store too.
think about this as well whenever you get back around to the changes threads. you're siding with the option to become entirely reliant on another characters build to have more worth in a group during a time period revolving around buffing being scaled back. DO has already taken a serious hit and there is a push for AC to…
> @ltsmithneko said: > <a href='http://i.imgur.com/siqExvR' title=''><img src='http://i.imgur.com/siqExvR.jpg' alt='' title='Hosted by imgur.com' /></a> > > You must keep in mind Powerful Challenge only buffs things, while the weapon damage itself is buffed by every other buff under the sun. holy and terror also scale with…
> @ltsmithneko said: > > @"ragequittingdc#8599" said: > > > @ltsmithneko said: > > > > @"ragequittingdc#8599" said: > > > > asking for nerfs lol...improving instigator and sentinel are good things, but not at the cost of crippling gwf destroyer swordmaster, similar to how tr master infiltrator excecutioners and chilling…
> @ltsmithneko said: > > @"ragequittingdc#8599" said: > > > @ltsmithneko said: > > > > @"ragequittingdc#8599" said: > > > > asking for nerfs lol...improving instigator and sentinel are good things, but not at the cost of crippling gwf destroyer swordmaster, similar to how tr master infiltrator excecutioners and chilling…