Im pretty sure that movement speed influences this. Both GF move features contain a variable buff, one is dependant on stamina and other on time youve been running. Try switching out Momentum, and see, you can also remove Greater Endurance, but mOmentum seems to be worse - provides biger buff.
Yet another achievement that is bugged, just like the Tales of Old acheivements and titles that never was obtainable and now are not even present in game anymore. Hopefully this will get fixed instead of just deleting the achievement like few times before.
Feedback: Boons: Firstly i want to say that i like boons being on just one page. However, all the clicking that needs to be done to allocate the boon points.... and most of all when looking at the effort done to make feats and powers more simpliyfied, this looks like the exact opposite to that. Especially because everybody…
The chest bug is especially annoying, i wasnt yet able to open no chests past round 3, only mimics stay interactable. And the chests get blocked even if i didnt opened them previously. What makes it so bad is that due to this bug most people cant benefit the *x multiplier for rewards.
Very nice post Nyv! Ill just highlight some i want to add to. With the rest i pretty much agree. I would like to see companions getting some sort of a "buffed power deppression" so that they would be affected only by say 20% of power shared to them, and they they would just normally proc bondings Companions gift with less…
What a funny thread, i like how the thread creator just makes % of player population out of thin air to justify his qq instead of improving like everyone else.
At this point i would gladly welcome back the old version of GW (even though its not affected by RSI features :/ ) until this new version is properly fixed. The sad question is though, will they touch it before mod16s supossed GF balancing?
"Stronghold Siege: The "Storming the Castle" weekly quest no longer incorrectly completes under certain circumstances." ShS was never played much, people only did it for gear, the lag you get when 40 players fight eachother is extreme. Storming the castle will be now impossible to complete...
That Mark tooltip should feature it all if we want it do be precise, as in 8% debuff for allies, 20% for self on TAB and TR, ET equals. See in Michelas list: https://docs.google.com/spreadsheets/d/1N8Y_AmqnnhOdaCT2Sg9e-OcC0m6q5nUJLfujZVsI1Z0/edit#gid=0
OK, so i wanted to make a long and detailed post... but what does it matter? How does these proposals matter when the current state of the game considers only DPS and Buff in superlatives. How can we propose a meaningfull Protector design when currently it is useless and we dont know what changes to meta through stats or…
Griffons Wrath: this power doesnt properly respect cooldown in some cases and can be performed indefinetly, ACT log shows it 7 times, it can be done forever though when the power gets to a bugged state. Sometimes one hit of GW consumes 2 charges (you can see 2xGW miniicon on buff bar) and results in only 2 GW hits instead…
Jagged Blades are not properly affected by players critical chance. Any changes to this? Will this resolve a glitch with Enforced Threat causing ghost marking?
This exactly ^^, it has gone way too far to be fixed the way they work on PvP... a few tiny changes per mod. BTW, PvP and PvE powers,feats and items could (or should rather) be separated, adjusted functioning for PvP of many things is needed to make it a competitive enviroment. But what is also dreadfully needed is to…
They are also in the Twilight Tor in the arbors. Also on a side note, there is a NPS named Mysterious Traveller, shes seen around questing areas as well as campaign areas, as soon as mod1 Sharandar.
Tact superiority is mere 5%, Staggering is KC/GW only, as i wrote above... So, you are from RU server then? The original point of my reply was however - if you want to make a discussion about balancing classes, then dont mix things up that are completly unrelated, like that WoE:Fire... Btw, when does TR do a mistake, when…
People dont play Tact or Prot beacause it offers close to nothing, and not just compared to Conq, other classes have more usefull paragons, with exception of GWF... Speaking of PvP, have you looked at first pages of LB sorted by kills, GFs are minority, because if you spec for pure dmg you will be squishy as hell, and as a…
@dolrey When you make a nerf thread at least make it a sensible one, if you want your tank GF to be as effective as a Conqueror then you should perhaps make an improvement request thread instead of "nerf the path i dont play". The linkage between what you call early modules doesnt give a sense, there has been so many…
They are not in the ZEN market on live, and preview has typically empty ZEN market except for some services like loadouts for obvious reasons. They certainly plan on adding these back, somehow, but nobody knows how or when and thats the not cool part about it. They might add it within few next weeks... or in mod 20. We…
Ppl ask for Tacticians because they fear the Conqueror will be squished or outDPSes the main dps. Btw... i know its just a myth but there is rumored to be also 3rd path for GF, and it supossed to be called Protector :o
Wrong again, piercing needs to be gone from PvP, its exactly against what nemesis said. You can barely have a tanky build if someone with piercing will simply ignore all of it. Its also just a matter of 2 classes which makes it unfair to others. And you want perma CC back again? Like seriously? The most annoying and dunk…
First off, SWs came in mod4 not mod1. (and the original 5 classes are from mod 0, not mod1) There were times SWs were great DPS, some were bugs, some were simply strongly designed powers that were nerfed. SW as a support is great, Temp offers 20% buff + Dark revelry (20% power) + PoP (10% debuff), HG (15% debuff) + DPS if…