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  • I got the rAD and have no complaints about that for 5 hours of play. Totally fair that. As to the gold, I don't know? That's what was sitting in my inventory while I was writing up my posts about my experience on leveling and on Bard. Well, I used 3 to unslot my lightning enchantment the one time I bothered to put it in,…
  • FEEDBACK Duet: This power needs work. I kept getting locked in midair and killed when I first started. The power does not say that you HAVE to tap the key twice to activate both parts of the power. If you're going to have two parts that HAVE to be used together, it needs to activate on the same key stroke. Otherwise the…
  • FEEDBACK So I have now done the complete 1-20 leveling experience in about 5 hours on the bard. The time seems really a little on the slim side and doesn't give a lot of experience playing the character. I know the previous leveling experience didn't either, but I was hoping the new one would give players more actual…
  • The car had to exist. Those were the module requirements. Given how many players have had trouble with such ride changes in the past, I think they did the best they could to accomodate players who absolutely hate having module specific transportation with the fact that sometimes they do not have a choice and it has to…
  • So, maybe I'm just out of the loop here, but I'm not seeing a great unbalance. Yes, I still see some unbalance, but not huge ones. I'm seeing more classes actually competing with similar numbers than in the past. Using the players who are the most skilled to decide how balanced classes are versus one another is actually…
  • Description and Goal: Remove Bound to Character from the game. Like everywhere. If it *has* to be bound, it should be BtA. Area of Impact: The ability of players to realistically have more than one viable character. Honestly, this is a GOOD thing for the game because it increases player enjoyment, satisfaction, and…
  • Description and Goal: Allow Refinement Points to be an accountwide pool, the way Zen works. All of my zen is available to all of my characters all the time, no banking needed. Actually, why not my AD too? I want ALL of my currencies to work this way. If you're going to have a bazillion currencies, they need to be…
  • Description and Goal: Allow PS and XBox characters to be imported to preview server. Or just allow level 80 characters and gear to be available for us to use on preview. Area of Impact: Currently we have no way to test anything without using our *actual* items/AD etc. Though many people would never bother to change to PC…
  • That's pretty funny. Especially since I very vocally don't *like* the changes either. But I understand why they were made and that it's on us to adapt or move on.
  • His figures are were (since this refers to before M19) rather accurate for mid-high geared clerics. I was hitting 800k Bastions before I even got to 50% OGH or LH weapons. With max OGH, LH, and exhaltation, I could even hit over a mil. And I only run about 165k power. To be really honest, for anything short of a max stack…
  • We don't have to like it, and we don't have to play it, but the devs are the ones who decide what the game is. We decide if we want to continue playing.
  • You might be surprised at how well using the at-will options like Soothe work. Some SW healers have been using it extremely effectively since M16. Some clerics are finding it very useful now. If you're not going to change anything, then yes, you're going to struggle. The game has changed. You need to change with it.
  • So as someone who's been on preview, the changes aren't THAT bad imo. Basically it comes down to two things:* Pallyheal will no longer make people immortal * Healing people will now take more than one cast and you'll have to keep up on people's health more Are there people who will quit healing because of this? Probably.…
  • So, M19 launched today. You're showing up after the party's over. Also, threads are official when posted by a developer, which you are not. Joebot specifically addressed why there isn't one in the Chilling Advantage thread. Joebot in the Chilling Advantage thread: Good day, My apologies the Wizard did not receive an…
  • Last time I saw they were not adjusted. That said, people on preview are running them and doing okay. It's all about managing mechanics to reduce your overall damage taken. In other words, it's putting some responsibility on you to manage your own health and know what your skill level is. If you can't manage mechanics ->…
  • I think we're probably gonna want two loadouts, one for Feypact and one for Hellpact. This way you can have the shields if you're by yourself or not if you're with a Pally. I'm thinking something like this for feats Essence of Power: because there *should* be room for some attacking so yay soulweave Focus Spark: So, I…
  • Yes, SOMEONE reads it. They've said before that they try to read everything, and they'll post if they have time. Sometimes, they don't have time, and it falls to the community managers to read and curate feedback and bug reports for them because ultimately, as much as we want them talking to us, we need them to be doing…
  • I did. I have. You're not wrong that it's possible. I even said I agree it's technically possible if the whole game was redesigned into a completely different game. I'm just facing the reality of what NW is. And that's what people are saying here. It's not that we think it is in a technical sense impossible; it's that we…
  • Sharp, I have a great deal of respect for you, but 2/3rds of healers don't even get to run endgame content as healers because of the shielding. They, for all intents and purposes, may as well have been deleted since we only play REDQ and RTQ and the occasional IC. So your state of "not fun" already exists, and it exists…
  • So, this wasn't what us console players had in mind. Just saying.
  • Part One: My initial reaction to these newest changes was fury. Absolute, gut-wrenching fury. Yet another round of changes to make healing harder. BUT, I've been sitting and tinkering and thinking, and a very, very tiny seed of hope has grown. Smaller heals means we need to use them more means we are busy for more of our…
  • Part One: My initial reaction to this was outrage. Pure, gut-wrenching outrage. All of these changes designed to make healing more difficult skill based, the stupid ST system, and now yet another yank down to make it even harder. Those were my first thoughts, but the more I sat and tinkered and thought about it, a very,…
  • We can take point number two out of this say it makes playing a healer not fun. Of any variety.
  • I'm on your side with this. Paladin tank is pretty strong, both defensively and for threat generation. It definitely isn't hamstered. But I would like to point something out. You don't need 800k HP for IC, but 400k certainly isn't enough unless they bring a Pallyheal. As a DC, I've run with many tanks, and anything under…
  • @asterdahl The new mod date is set which means you are done making changes, but THE SHIELD HAS TO BE ADDRESSED. This is already 18 months since you created this problem. Waiting until the next mod to make more changes will put it at 2 years. 2 years of game breaking play. You are repeating the mistakes of the past, the…
  • I'm still not seeing an *actual* reason in there for there to not be rewards in ZC other than you don't want them to be there. Whether the rewards are weapons, rings, gear, enchantments, or fashion, everyone has the same ability to choose their motivation to run it. And adding more drops means more people will have more…
  • If you want to make an analogy, at least make a more appropriate one. They're not buying fashion to get into ZC, they're buying equipment necessary to run the dungeon. So for the analogy, they're buying items necessary to the running of their business, like machinery or equipment. I guarantee if I was a farmer and I drop a…