Another event succeeded by our favorite team, congratulations... Sincerely i feel embarrassed for you. Lack of means or lack of talent, I can not say but I reached my limit of patience. Hello Teso !
I'll make some popcorn before the film starts. Edit : the KC is the best thing that has happened to this game for a long time. Still a few small adjustments, like a little extra bonus, and it will be perfect.
For a first mount the T-rex is very good because the two powers, active and passive are good. The passive 4k power is best in slot, so your choice is good. For active power it depends a lot of the situation and what you are looking for. But the 2 that are to be considered are, T-rex for the debuff, the lion for his shield…
Acquisitions Incorporated The amount of experience given by Basement Investigations has been reduced, and the repeatability of this quest has been reduced to once every hour rather than being immediately repeatable. Shame on you guys... The worst have become even worse... Very bad move here.
The restriction of the REQ at 13k seems to me underestimated. Putting it at 15k could solve one part of the problem. Even though we would like to take the time to explain strats to new players without experience, no one finishes codg or cr only with 13K players.
Maybe because I answer to the main question of the thread and not to you ? But it's always a pleasure to talk to someone as friendly and intelligent as you are.
As we are on CR thread i assume you're talking about this dungeon Maybe because they tag dps and switch to Devo inside. If they tag as Devo you'll be sure to run CR out DC. In mod15 we'll be not able to tag as dps, so one part of your probelm will be solve. Let me know if you enjoy your CR pick up out DC ^^
Sisters Fight: There is a lot of trouble with the pattern of the sisters. They no longer follow the order of announcements and spell effects, and there is a lot of delay between them. Stradh Fight : We died fews times under the bubble on the last phase
Hard to compare 2 differents types of game, Diablo is not a mmo. Orange or apple ? If we have to compare, better to do it with Wow who have this system of different difficulties for the same dungeon/raid. I am not saying that it is a perfect solution, because there is also a negative side. But dungeons with scaling…
Can be the solution, or let's players queu for RAQ but they can only match dungeon already unlocked. But anyway i guess we'll see very soon a rework on queu system.
This is a good solution, which is already used in most mmo games. All players will have acces at all the content but the endgamers can target high difficulty for better reward. Everyone happy ?
Yes you right but controle/immune mechanisms are not the only option to make harder content. For game who have alot of problems with lag and server stability this kind of mechanisms maybe are not the best choice anyway. Let's do both !
I agree with the OP. We need tougher and longer dungeon with more complex mechanisms. Dungeon with more boss and also with more complex and hard trash mobs too, because except fbi giants no trash are really dangerous. After reading nerf treahd it's time to ask for more difficulty !
Don't stay in red circle =) Thrown rocks are dangerous even for OP tank ^^ Sanctuary will immunize you to giants charge, but move out when they thrown rocks. I suggest you to use relentless avenger, it's very powerfull on the climbing part. Don't use BO before TW, too dangerous. Your temp hp look low, have you enough…
The problem from the players not the dungeon. FBI dont need any nerf. Maybe players need to know more about how work their classes. We do not have already enough endgame dungeons. If FBI is far to hard for one team, they need to go back to CN. Not all giants are link, in case that help low ilv team.
Great idea who can make everyone happy ! This idea is great, many players would like the possibility to increase difficulty for better rewards. Because if we are honest, we all know the difficulty of the endgame content is too easy for endgame players. As long as the end game content stays at 13k and the players at 18k…
It's look like all groups feel the same, it's too easy. We have had a harder time on preview with msp or tong, but to be honest this one is less buggy too. But all in all maybe CR deserve a little buff. Specialy the trash mobs are way too easy if you compare to Fbi giants and their rain of rocks or the bands of mobs of…