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  • thats why they have VIP, one of the benefits of i think vip 7 is immunity to injuries. Remember at the end of the day its a business and they have to get paid somehow.
  • exactly, they said in the last stream they are focusing more on "general problems" right now, and will focus on more class specific issues later, but its a general problem across the board, the old feat system allowed for a lot of customization and allowed 2 of any class with the same paragon path to have some differences…
  • in my opinion the 2 biggest issues with my barb atm is this: 1. activating battlerage no longer feels like a buff, the only difference i see is faster attack speed, dmg is roughly the same, and its not taking any less damage.. in mod 15 sure it was a bit overpowered coz battlerage was like god mode, but the nerf stick hit…
  • 'Combat and Powers Barbarian Crescendo no longer incorrectly has a Paragon Path border. Blademaster Avalanche of Steel now properly has a Paragon Path border. Steel Blitz can no longer proc from Vorpal enchantment damage, and other similar sources.' please for the love of god tell me why you are nerfing barbarian even…
  • easy solution here then. allow us to exchange multi stat enchants for single stat enchants, and keep it bound (even though i am against binding) this would solve the current problem of being over cap on certain stats, especially with the patch coming that will double enchant stats, it only means everyone who has double or…
  • and yet they dont mind bound insignia's becoming unbound?
  • sounds great in theory, but i dont have millions of AD to buy new r14/r15 enchants if i get rid of the bound enchants i am stuck with now
  • there are still SO many things broken and unbalanced! did master spellplague today, the tentacles in final boss fight have way too much hp, takes longer to kill the tentacles than to kill the boss just to mention 1 thing. still too much cc from the mobs, spend more time on the ground than on my feet. numerous dungeons…
  • besides the MANY bugs still in the game and the gross over use of cc by the mobs resulting in 90% of a fight being getting up from the floor, the core essence of an mmorpg has been lost with the release of this mod. I, as well as many others, play an MMO to feel a sense of achievement, putting in the time and effort to get…
  • so i just tried ToNG after they "fixed" it in the last patch, 2nd last boss is still triggering way too many traps and final boss is still a joke, sure the souls are now killable (barely) but the rest of the mobs just run over you like a truck, by the time we got the boss halfway the whole platform was just mobs, probably…
  • i completed the maze engine dailies without any issues, they were fairly easy
  • they could make critical chance 1000% and it wouldnt make a difference when level 80 players with 22k ilvl are being 1 shotted.
  • not sure if this is a bug, but definitely needs to be looked at. way too may mobs are knocking me down! when i que as a tank i spend 90% of the time on my HAMSTER because every 2nd mob has a knockdown, and he takes FOREVER to get back up.
  • trying to keep myself from raging but here goes: AOE damage of mobs in most areas is way too strong, fire on ground, ice on ground kills instantly souls in valindra boss fight move too fast many coins bank heist 3rd phase is close to impossible, too many mobs since we cant split away from the tank at risk of being 1…
  • +1 im barbarian and there are at least 3 feats choices that are useless for my skill choices, and no feats for the skills i want to use. feats should be general, affecting stats or a type of dmg, not for specific skills, forcing people to use those skills.
  • my ilvl is 21554 and i get wrecked, mobs aoe's are impossible to dodge and kill you in 1 shot any time a mob or boss throws aoe on the ground ie. fire from river district HE's or ice from FBI final boss.. it just kills you before you can even move, sometimes even after you move it still hurts you. the ghosts in valindra…
  • this patch didnt fix the BIGGEST issue in the game, dungeons are impossible. PLEASE fix the dungeons
  • i know this has been mentioned several times already, but its worth re-mentioning... scaling to 70 is broken! epic dungeons are impossible, it takes a party of 5 to close 1 portal in CN, tiamat is impossible to get past the first stage, spellplague master is impossible to finish as kabal cant be defeated, those are just a…
  • I spent hours on the test server and youtube last night, learning about the new builds, maxing out stats to increase my damage etc. and i have to say i am seriously disappointed with barbi, i have spent years building up my gwf to a play style i enjoy, not to mention 100's of $. and its all gone. i cant even solo the first…