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eliasar#2396 Arc User

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eliasar#2396
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  • I believe that developer team is quite aware of the issue (issues with castle brokenloft were one of the answered questions on reddit) and all we can hope for is fix as soon as its possible. The part with executioner: the stun was always there as …
  • Because its highly unlikely to add third paragon and idea of tanking or healing rogue is completely absurd? Giving people a choice between two viable options of middle range /close range combat that are equal/benefiting in different situations is th…
  • Pvp is dead because of bugged items and players throwing games to help friends/guilds win Plus whats left of pvpers is so extremely toxic that people arent quite "allowed" by them to play pvp with them with absence of broken bugged items.
  • Release Notes Rogue (Whisperknife) * Path of the Blade hits the expected number of times. So... this is how it ends huh, all the testing and feedback of veteran players who actualy had a lot of good ideas was but a wasted time of theirs. You…
  • While I understand you pain, I would be rather more concerned about usefullness of our rogue class in general. Right now on preview, I see none.
  • @noworries#8859 Can we please have explanation or justification why our magnitude on single target powers has been reduced (lashing blade etc.) especialy when we are probably only class in the game without any class mechanics (due insignificant ste…
  • As I said previously this is huge step for cryptic and game. Im used to keep my sceptical way how to see it but the fact is, lifesteal and currrent 4 support meta in dungeons had to be stopped. Its only up to developer team how they will manage thi…
  • Just saw announcements and... well... I guess there are things that are quite unexpected... and with even a single mistake during their application to game it got potential to be an act of suicide for neverwinter. Now, hope is probably all we got.
  • No, it doesnt. It just justifies people´s frustration. People arent "whinning" because content isnt completeable. People are "whinning" just because unless they are support classes or have few days of time in row to play, they are out of any chance …
  • Im afraid you are failing to see the difference between new endgame content and encouraging players into 4 support meta runs this developer team HAS BEEN ACTUALY FIGHTING AGAINST for a while and in order to do that even nerfed one DC path. Now, we a…
  • Everything has been pointing on anything waterdeep related for a while but Im not sure if there is enough time developers and players have before releasing it, my guess is another shortened Chult-like campaign (which means short and weak on story as…
  • No hopes at all. Im just waiting for complete destruction of my main class and buff of already powerfull classes for sake of balance and another extremely bad and generic campaign (at least on part of storyline) followed by new bugs. Because after l…
  • Exactly. With the fix even mortars are not so bad after all but people have mostly no reason why should they want to run it at all. People got excited at first about: companion, hairstyles. Event starts and.... everything that would be worthwhile of…
  • Just completed another codg and everything was just fine. It could be just ghost though it doesnt make much sense. Anyway, thanks for the tip @cforest#0755 It still should be adressed.
  • Classes can actualy be somewhat balanced, as in any other game with so many classes at least, but DEVs confirmed that not even first step to it is not going to happen (pvp and pve powers) because its too difficult for players to "understand it".
  • But if ghost leaves the host (said cube/skull), the host should die if Im not mistaken. Cube and skull is alive for looong time until skull self-destruct and well... if this happens with cube, there is no way to solve it.
  • No, because again, that means TRs won't have to stack arpen, which is a huge investment of stats to everyone else. You're basically saying, "Hey TRs, here's a new paragon path, and 20k free stats, have fun." That's why the piercing damage wouldn't…
  • Yeah i tjink, trs need buff:) im pretty sure devs will be doing something like that. becouse as everyone knows, in every mod tr is really op class. In my opnion even if they remove piercing dmg, they made alot of dmg frome something else for tr, so…
  • -1, I don't want play with immortal paladins in PVP, without piercing y'all be GODs or you could build armorpen. So after you intend to nerf basicaly everything about TR in pvp (survivability of LIGHTLY ARMORED MELEE class (deflection), damage …
  • Agreed, you dont even have to play K-team challenge to encounter this in msp that has been broken since release (and if I remember correctly developer team tried to fix it, especialy kabal) and its still broken with more problems while fighting Nost…
  • It's not really half-mod. It is, the amount of content is seriously low, and most of it are recycled zones with recycled enemies. A revamped crafting system (and it was nothing extraordinary either...), does not a full mod make. /yoda Heck, the fi…
  • Problem with pvp isnt repetetiveness, its absolutely horrible absence of any worthwhile rewards. So, for someone sadly for someone luckily so called "real endgame" is as dead as castle bugenloft in req. Nobody is interested to play it as there is no…
  • If I compare starlight parcels loot (and bag droprate) with all previous years, it has been drasticaly nerfed. Getting constantly blue gear only, that Im normaly seeing on the ground in dread ring (and dont even bother picking up anymore) isnt reall…
  • This post has been there since 16th. Since that @nitocris83 (just an example) managed to react on quite a lot of threads. There has been more than enough time in not only this thread as there were some created previously either by blur or by someone…
  • So, we are not going to receive any response from developer team at all, are we? Its getting a bit pathetic.
  • Let me say again, you are comparing melee class with no armor and tank/ranged classes. If you ever played TR you must know that in pvp if you get close enough to hit anything, then you are primary target, if you dodge you dodge far too away from tar…
  • Yeah so take away deflection out of meleee class that doesnt have huge defense as tank classes, or gwf and see what happens. As result you will get armed target dummy that can take less shots than british tank (counter is on 1). This would be disast…
  • Finaly normal suggestion, its refreshing compared to "nerf nerf nerf nerf" desires. What TR gets for free? Now we need enough power to make piercing damage actualy considerable threat, recovery, critical strike. Armor penetration is thing for discus…
  • Thats true however with the latest ITC changes it doesnt even work properly when trying to use it. Im not arguing about tr being too strong in pvp, what Iam doing is pointing out on these cries , little effort to actualy balance things or offer some…
  • Will you ever leave us alone? No matter how DEVs nerf us, its never enough for you as long as we are not seeing amazing "0!" of critical damage while trying to stab OP (if they doesnt stun and nearly instant kill you by some sort of huge golden swo…