My reasoning for increasing pop radius was that the SW could include the tank in the radius on bosses where the party is on the other side of the tank and not have to make them run through the circle with the possibility of being one shotted by boss on the tank side to get buff bonuses. But increased animation speed is…
Please either speed up encounter animations or make then uninterruptible and increase radius of POP so we all don't have to stay in a tight circle and get one shotted by boss/mobs.
Apply the principle of KISS- 'Keep it simple stupid.' Stop playing with little increments of 1 or 2 % thinking this will have an effect on this class-it will not. Just go through all the feat trees and double all the numbers you come across, then put it on preview and go from there. It really is that easy. The inevitable…
Scourge Warlock Dust to Dust: Action Points gained per Spark now correctly match the tooltip description. Per rank, the value is now properly (1/1.5/2/2.5%), changed from (1.2/1.6/2.0/2.4%). The only change to SW pushed through to live? a 0.2 percent tooltip change?
You are saying HR... do you mean SW? With no pity no mercy class feature slotted there is no dot damage but just one hit but again no where near what the dmg indicator says when i hover over hellish rebuke and the damage it should be doing.
SW Hellbringer: When slotting 'NO pity No mercy' class feature power, It does not perform close to the damage indicated when hovering over tooltip power of the at will -hellish rebuke. 'Your hellish rebuke no longer deals damage over time. Instead, the damage of the initial hit and the damage dealt back to attacks affected…
SW: Vampiric Embrace on Temptation tree should give temporaty hitpoints on cursed targets. It does not. Side note, please before you make owlbear pet changes and now making 'POP' possible to crit, please update our output damage after these changes. The road to hell is paved with good intentions...
On preview server. I am a BIS SW since conception. Spent last night and today changing through various feat trees and paths and doing 1vs1 against fellow BIS players in IWD with no pets. I am thoroughly disgusted with warlock performance. I see alot of number crunching and so forth, but has anyone actually done 1v1 pvp…
+1 I am a BIS pvp warlock for some time. Concerning pvp this above quote holds true. DEVS, please oh please, read above statement for pvp. This needs to be addressed and there have been statements placed on how to deal with some of these issues.
On preview, I have 5 greater tenebrous, it procs about once every 20 secs for about 1500 dmg (have some 40k hp) on my warlock. I take all but one off and again, same 20 sec proc time, same amount of dmg.
Will we soon see boon boosters ( each boon booster grants the next boon no matter what was needed for its completion) and then profession boosters( rank 1 to 5 or to 10 with each booster purchased)? I think they would really see some players buying boosters for those sharandar boons for sure.
When you first enter the trade of blades pvp door and talk to the guy there, he really should have a little basic strategy guide that you can access. It could either be a forum link to a stickied forum thread about pvp strategy or he can try to just explain how you win by achieving team points and not just number of kills.…
Add a new pvp level for experienced players, "advance pvp arena." Keep everything exactly the same but change just a few things. When joining the advanced arena, a character antes up a certain amount of glory- 100,500 whatever seems appropriate that goes into a 'pool.' The winners get normal rewards plus the anted up glory…