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What is the Arc Client?
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  • I actually didn't even think about number of encounters or which powers were being used. The rotation was merely an example of how the Arbiter doesn't ever actually stop doing stuff... not trying to actually mimic an optimal rotation.
  • Okay, I feel the need to give my 2 cents on this. I don't think the issue here is whether you can heal enough (although that could be part of the issue). Devout just "feels" slower to play due to the channel divinity requirement. Arbiter rotation is like at-wills tab encounter at-wills tab encounter encounter at-wills…
  • Okay, so I have returned due to curiosity when some people mentioned what was happening to the classes in Neverwinter. I must say, my initial impression of the changes to everything (including DC) are quite positive. I haven't gotten the chance to try it out much, but here are my initial impressions of the DC class…
  • You are correct on pretty much all of those. You build DPS as if you are a DPS. You cannot completely ignore recovery most likely, but most of what you need should come naturally through normal gear progression. I personally recommend Black Ice enchantments once you get enough gear, but Azures are better when you are first…
  • Probably would be better in its own thread.
  • Every source of power that you put AP gain or recovery into reduces the effectiveness of your buffs. At BiS you are aiming for around 60k base power (I say you are aiming for this number because it is the most you can currently get with the best power gear, not because you don't want more). If you sacrifice any of this…
  • I don't. I find channels annoying and slow, since they will only take what they believe is the best and will wait literally hours to find it.
  • Okay, I wanted to come in and mention that I totally missed the fact that Nexus give crit chance. I have been calculating it this entire time as Uncertain Allegiance being the only crit buff. If you want the buff value for Nexus it is calculated the same way with a much higher value. Note that I am still ignoring armor pen…
  • Part of the issue with DCs not being able to pull off perma-HG that you mentioned earlier is because they do not go Righteous. Even if it is temporary, you cannot underestimate 40% recharge speed. Additionally you miss out on 35% debuffs by taking a different path (25% in mod 13). AC DC already takes Gift of Haste and can…
  • You need to convert that crit chance buff to a relative multiplier so that it can be compared with the damage buff. Assuming these variables: Crit chance before buffs: 30% Crit Severity: 200% (Dread user with near maximum boons/potions) Damage that can crit: 90% (Aura of Courage, and other similar effects cannot crit, but…
  • You can find it here although you can expect to do a lot of reading to find it. Okay, I want to be very clear on something. 100% crit on DC is not the norm, however, 85% RI is foolish to talk about, since it can be obtained on a DC easier than almost any other class, and anyone who claims to deal damage in ToNG should…
  • I have a DC guide you can look up, but explaining it here would be a bit off-topic.
  • No it stacks from one GF using ITF multiple times before it falls off.
  • Sorry I don't see. Whose comp? My dream comp is something like GF, HR, DC, DC, OP. Crit sure, but if they don't have 85% armor pen, then they aren't built to do damage, and likely aren't using DPS powers.
  • *inspects self* :trollface: I play a Righteous Divine Oracle Cleric support. I have 100% HG uptime, 100% eBtS uptime, TI, and 35k base power, and I have 103% crit rate and 88% :trollface: resistance ignored. I am a 14k DPS DC. Yeah, I'm a bit of a newb with only 35k power, but I don't have very good gear. Cleric is one of…
  • Yes, debuffs actually don't care at all about DR anymore. This was reworked when they reworked the cap. Debuffs no longer have any relation to your opponent's DR or how much armor pen you have in relation to it. Note that Chaotic Nexus is not a debuff though, so after the armor pen cap it does nothing. The other MoF…
  • Maybe because GF buffers don't do much damage :wink: it's the DPS GFs that do both. You are going to blame the Guardian Fighter in your group for your group not building their own characters properly? You are saying that you should play a class with babysitter buffs instead of bigger buffs simply because your group isn't…
  • Aura of Courage is based on the attacking player's HP not the paladin's. Also, unless the attacking player also is a paladin with Aura of Courage slotted, they do not gain the rank bonus either. What this means that a GWF with 200k HP will deal the same damage with Aura of Courage standing near a 100k HP OP with rank 1…
  • Haha, yes it seems he did say he hates Archery HRs :wink: he just didn't say it in the comment you quoted, so I was confused. It's not a fact. The nerfs were not big enough to remove 1 cleric from the party. The normal meta groups bring GF, OP, DC, DC, DPS even on the module 13 preview server. To get an Archery HR into the…
  • Uh... which DC is getting removed? You are talking about removing either a cleric that buffs party damage by 100% or a cleric that buffs the group by 90% (that both stack) and replacing them with an Archery HR that buffs their party by 50% tops. How does this make sense exactly? Double DC probably isn't going away yet,…
  • Uh... No. There was no hate here that I can see. TheFabricant was simply stating the facts. As for your argument, you did the math wrong, and gave too much credit to Archery HRs without explanation of why they got it. Buffs are multiplied, so HG * TI * BtS is not 90%, it is +118% (+96% post nerfs). Now as for Archery HR,…
  • I once was running normal gray wolf den with what I believed to be a very new player. I made sure to kill literally everything, so that they couldn't get stuck fighting enemies. Even while killing everything, they got left behind. They wandered around and around in some random part of the dungeon. I still assumed they were…
  • As far as I know, it was just fixed on PC (or was announced as fixed in a future update for PC), so the fix will likely come to consoles a bit down the road.
  • This is actually why I loved hunts. I spent several (as in "way too many") hours, in-between dungeons or events, farming rare spawns solo, while simultaneously spewing large blocks of text all over guild chat and discord. This type of solo grind is fairly common in other games, but this is probably the first time I have…
  • So I ran into this ring earlier, and was a bit puzzled. It looks like a ring meant for Archery HR or some strange long-ranged wizard, so why does it have two defense slots? I understand that if you are greater than 50' it is a defensive (and pretty useless) playstyle, but giving it two defense slots seems a bit weird. Just…
  • Weird, I thought for sure only one item could drop per lure when it first launched. I guess me and everyone I know just had really bad luck for the first week. Please note that there still seems to be some buggy party functionality in the new module 13 tier 1 (rare) rex trophy drops. It only grants one trophy in some…
  • I would have to see it in use, but I feel like I usually leave salvaging to the end of a play session, and often times, items aren't salvaged on the characters that obtained them, so assuming the timer starts when they drop, this likely won't work, since it would be at the end of a 2-4 (or whatever) hour play session…