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asterdahl Cryptic Developer

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asterdahl
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  • geosky#8710
    You guys are going to have to take this healing cleric back to the drawing board. It feels just awful to play. No interesting skills and Slow.
    Healers in other games can do amazing things. Stop time, buff, debuff, mitigate damage stop control affects, do damage. This is just BAD. Spamming bastion until you run out of divinity is not interesting.
    Juggling Radiant and, burning stacks is unfair for dps cleric compared to other dps classes. Stop and pray? Class was amazing and now feels like you are fighting your own toon. Just not fun. Ive spent thousands of dollars and hours on this game and can accept that you wiped and rebuilt class mechanics but can not accept the unimaginative state in which you left the Cleric. And reading that you want the cleric to be in danger of running out of divinity so you are taxing the spells harder in 17?
    Omg WRONG DIRECTION.
    You HAVE to start listening to your players
    August 14
  • hustin1
    I sent you my thoughts on the cleric nerfs with respect to running dungeons. Just to elaborate further: one of the reasons why negatively affecting our ability to solo angers me to no end is because of who my members are. I have at least two who are cancer patients. A third one is sadly no longer with us. They play for the camaraderie and for a little joy in their lives. They aren't avid dungeon runners and rely a lot on soloing. Every time changes harm their ability to solo it angers me to no end.
    July 27