For years now I been trying to play this game. Every time I see a new patch I get excited but then when I try the game I am welcomed by lag and of course I uninstall the game. Every year I try the game once or twice to see if the lags are fixed. Playing this game with 120-150ms is not fun at all. So why arent we getting EU servers? Are there not enough EU players playing the game or what?
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Neverwinter was launched and designed to be an international game without any server selections. The only time there are regional servers are when there are laws that prevent players in a region to use the international server. Historically this was Russia and China.
120-150 MS Ping is bad in FPS and very twitch based games but for something like Neverwinter that is very much playable. Although the gameplay can look and feel very much similar to a shooter mechanically the level of precision is not required. Not only are the hitboxes generally far larger (an entire body rather than a head/chest/arm/leg) but there is an aim assist of sorts on almost all abilities that counteracts that amount of ping.
Sorry but there are not only no plans to have EU Servers the plan is and always has been to never have EU, Oceanic, South American....etc. Servers. As always in game development the door is never completely closed but this is definitely not something to be waiting on.
300ms is on a good day for me
But maybe it cost too much?
It's not the cost that is the issue. The developers did not and do not want to split the player base into different servers.
It was intentionally designed to not have multiple servers and the only time they have localized servers is if the local laws prevent a playerbase from joining the international server.
And as a side note, when I say "international server" note I am not using the classical definition of server. Neverwinter actually has a network of servers which are all intercommunicating but they are all in the same physical location. It's not that they are running everything on one server to save costs but rather that they are running the operation which classically would be at various locations in one location and automating the distribution between the servers.
At least that is the best way I can paraphrase the information the developers have given throughout the years. If you google it you might be able to find some information on it from a primary source.
Cryptic Studios has only the one server for all 3 games... soon to be 4 games. Two of the games run on PS4 and XB1, and when they shut the server down, they all go down. That would worry me, keeping all my eggs in one basket. They are a small company based in Los Gatos, California, I don't expect them to have servers worldwide like other games do.
but check this:
https://customers.microsoft.com/sv-se/story/ubisoft-media-telco-azure
or this
https://arstechnica.com/gadgets/2018/11/microsoft-wants-azure-to-be-the-multiplayer-server-solution-for-every-platform/
"Scalable servers on Azure are already being used by a number of AAA titles; Forza Horizon 4, Sea of Thieves, and Tom Clancy's Rainbow Six: Siege are all hosted on Microsoft's cloud."
but like I said the costs could be too high?
You could show a cost far lower than they current operating costs and it would not be adopted because they are NOT keeping it to one international server for cost reasons.
As for it being one server, again it is not one server let alone one server for all the games...
The servers are in the same general area but they are not the same server...
What does happen is that if there is a network outage then all the servers do go down but it is not actually the same server. The games don't always go down at the same time as plasticbat mentioned.
So maybe you could elaborate a little bit more on how you perceive the game is misbehaving?
One thing in particular is worth commenting on: Packet losses. Ping is just one side of the network statistics, packet loss is another. If you have packet loss, game will be jerky and you might see rubberbanding. So when I say I have a good game experience at 150ms ping, it means 150ms ping with 0% packet loss.
High pings are often accompanied by packet loss(due to congestion issues), but low pings could also have packet loss(due to for instance line noise issues).
If there is something wrong with your network so you lose packets, game could be unplayable. It that case you could try talking to your ISP, or use a different ISP. You can diagnose packet loss with traceroute and ping.
Your quantity it's my lowest one... My average ping is like 450 or 500 ms.
When I have around 250 I can play, above it's harder. Sometimes there are crazy peaks of ping (2k+) and the game it's unplayable. Really high ping depends from my bad internet connection, but the one from the game it's 200 ms.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)