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June 4 Q&A Stream



  • fight#5797 fight Posts: 40Member Arc User

    I have already asked a question but another came to mind. Can you give campaign completion tokens to those of us who no longer wish to play the class that you have altered. My main is a Paladin and I do not want to play as either a healer or what is now in effect a GF. I would not have spent considerable amounts of real money on a class if I had known that YOU were going to alter that class beyond recognition. I have completed ALL of the campaigns, bar mod 15 and have all of the boons. I am not interested in enchantment etc exchange because that does not help me with boons. I am sure other players may feel the same about what you did to their class.
    So I will repeat my question Will you give bound campaign completion tokens to those of us who may wish to continue playing NW but want to level up a class of our choice to the same level as our main in compensation for your changes ?

    OR better still a class reroll token that way you keep your mounts etc only thing you lose is class gear.

  • aryasvitskona21aryasvitskona21 Posts: 4Member Arc User
    This question was asked in an earlier stream, but I believe Thomas Foss misunderstood the question. The question was will the loot drops be better; to which Foss replied "Yes, in the Lair of the Mad Mage." What I think the question was supposed to be worded is will the overall loot drops for the older dungeons (ELOL, ETOS, CN, etc.) get better to make them viable to run instead of just doing them for nostalgia's sake.
  • auron#6793 auron Posts: 236Member Arc User
    when will tiamat be put back in the game?
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  • arazith07arazith07 Posts: 249Member, NW M9 Playtest Arc User

    when will tiamat be put back in the game?

    When it's fixed, which may take a bit considering it's a 25 man instance and they will have to sync that many devs together to internally test and whatnot.
  • thefiresidecatthefiresidecat Posts: 3,215Member Arc User
    I've played a little on test now, (just a little) and it seems better than it was.... doable.. but the lack of progression is still kind of a demotivational deal breaker.

    what are your plans to restore the feeling of progression in the future, do you think it's possible to make it so the last 5 dungeons are not scaled to give people a reasonable choice of dungeons to play with their most recent gear? that might make it all a little more palatable.

    is there a plan to make it less stick and more carrot? because that's what this game is missing atm.

    a statement, please don't forget to not lose track of the fun element for people. you can't lose sight of what makes it rewarding for people to be here. Forest.... trees.. important not to forget. if your balancing isn't including this it's going to fail.
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  • celticdaddy77#4008 celticdaddy77 Posts: 12Member Arc User

    Q: are you going to improve the watcher/alabaster drop rate?

    Q: are you going to improve the droprate on the ebonized raid/assault rings?

    Q: are you ever going to apologise for lying about the watcher set?

    or at least a vendor to trade one hand for the other? I have gotten 11 icons on my cleric. Every icon I get is a slap in my face. This is ridiculous and really needs to be addressed
  • shanefrazier93shanefrazier93 Posts: 28Member Arc User
    On the previous stream, you asked where the Roleplay crowd hangs out. The answer is the Moonstone Mask - because it's the only single-instanced place in the game.

    We would absolutely love to see other single-instanced zones where it's easy to find roleplayers in the same central hub, maybe something like the Driftwood Tavern. Could this be done some time in the future?
  • rualkgreywolfrualkgreywolf Posts: 4Member Arc User
    In order to make enchantments, runestones, and insignia less and less powerful with future mods, wouldn't it be better if they give a percentage of your stats? As you'll release more and more powerful gear, an enchantment that gives flat power will become less and less relevant but if it gives even a very small percentage of a given stat, it will scale along the new gear you'll release without further adjusting it
  • mordekai#1901 mordekai Posts: 1,379Member Arc User
    edited June 1
    I've wanted to ask these questions for a long time now, but given the amount of work needed to sort Mod 16 out, I've waited, since these questions are more about explaining the mind set behind Cryptic's methodology than about fixing specific points going forward.


    1. Why, when you knew the Mod 16 System overhaul was coming, did you use the majority of resources in Mod 15 to build a Professions system that would, obviously, last only one mod before becoming instantly outdated, and leave it in complete limbo until at least Mod 17 (assuming 17 sees the next Professions update)?

    2. Again, when you knew the Mod 16 overhaul would include not just a class balance but a complete overhaul of play style and role assignment, why did you allow a half finished class balance to go out, knowing it would never be completed at the next mod, or at any point in between, and condemned several very popular classes to a rather pointless limbo?

    That's it basically. You've said that the plans for Mod 16 had been going on for a year or more, and that obviously covered a large amount of time during which Mod 15's class balance was ongoing. Why on Earth did you not take the resources being devoted to a completely useless project, and devote it to speeding up the overhaul for Mod 16? And if you knew at the time of Mod 15 launch that the half finished balance pass was never going to BE finished, why did you let it go live? You must have known that the game would be largely hobbled until Mod 16 settled after the (as currently seen) issues were solved.

    Oh... wait...

    3. When IS the Professions update to fit Mod 16's new level cap and gear power coming? Is it part of the next Mod, a future Mod, an imminent patch fix, or a patch when you eventually find the time?
  • marvyn#9793 marvyn Posts: 12Member Arc User
    edited June 1
    What are you doing to address bots and AFK players in random queues?

    You're very quick to address 'exploits' by players, but there doesn't appear to be a lot of action against one of the most prevalent exploits in the game - joining random queues for rewards without taking part.

  • unknowndramaunknowndrama Posts: 44Member, NW M9 Playtest Arc User

    Why Aquisition Incorpored skirmish Manycoins Bank has been changed from account unlock to character unlock how we supose to maximize weekly acorns 175 whitout it only by having that basement quest that you need to wait 1 hour for 5 acorns?!!!

  • adinosiiadinosii Posts: 3,828Member, NW M9 Playtest Arc User
    The ability to run Barovia hunts and Undermountain MEs with different levels of difficulty/rewards is genearally popular. Are there any plans for a similar system for dungeons in general?
    Make NWO great again, please....
  • barbie#2808 barbie Posts: 181Member Arc User
    Q1: Is @asterdahl still around, if so why hasn't he responded to the Barbarian Feedback Thread, i am really displeased of some feats, class feats Barbarian has, which would be really nice of him if he can give a response asap?

    Q2: Can you please insert Scaling in PVP and add different PvP Category queues (click the thread below)? https://www.arcgames.com/en/forums/neverwinter/#/discussion/1240181/pvp-category-queues-details

    Q3: Eversince tenacity was removed from gear, but left as a buff, can you give different values of the buff for each role? it doesn't make sense for all classes to be affected by the same depression buff (Players deal less damage, Armor pen is less effective etc) , it should have different values based on the roles?

    Q4: Will you guys please consider improving PVP, adding new PVP maps, as well as team competitive queues? (click the link bellow)

  • silentstorm#0789 silentstorm Posts: 3Member Arc User
    Fighting the dark dragon is not working for me, the rings have problems. Could you use a Ctrl+f or maybe the U key [not used anymore] to activate the ring? Also, it sometimes shows a target (from the previous ring) when I use the F key for mount.
  • rickcase276rickcase276 Posts: 1,177Member, NW M9 Playtest Arc User
    When will the mountaineer weapon sets be in the trade bar store? The tooltip for them says that is where you get them at launch of Mod16, but as of yet they are not there. It would be very helpful for alts.

    Will the mobs in the stronghold not be classified as "elite" soon? Other than the spiders, beasts and drakes, they are all elite monsters currently, which makes it take forever for even high ilevel characters to kill them.
  • picar66picar66 Posts: 109Member, NW M9 Playtest Arc User
    You do in the last previw/mimic patch notes a lot of fixes to companions, but
    owlbear cup doesnt trigger its non crit strike bonus.
    Any plans to fix this?

  • vorphiedvorphied Posts: 1,752Member Arc User
    edited June 2
    adinosii said:

    1. LoMM is the only L80 end-game dungeon and the difficulty is pretty much spot-on, but the rewards from LoMM are not impressive. The bonuses of the armor pieces range from "useless" down to "avoid at all cost". Can we expect any changes to LoMM to make it worth running?
    This question has been asked with different verbiage in various threads and during live streams, and I don't think I've heard an answer that actually addresses it.

    I would be gratified to see a direct answer to the above question.

    Please consider...

    - Higher item level does not automatically mean better. Most players know this. Successor gear is universally bad despite its higher item level, and no one who knows anything at all about how game mechanics works wants it, much less to restore.

    - The increased base HP, Defense, Power, and Combined Rating stats are insufficient as incentive to equip it over very slightly lower-rated pieces that offer superior bonuses.

    - Bonuses that are temporary and/or conditional and work with any of the counter stats are highly undesirable because they cannot be built around. E.g. If a piece grants 2000 Armor Penetration for 10 seconds at the start of a fight, it is useless. If the player builds normally, they are already hitting the effective cap; if they attempt to take advantage of this bonus by swapping 2000 Armor Penetration for a different stat elsewhere in their build, they are being penalized after the first 10 seconds of any given fight.

    - Bonuses do not have to be +% damage to be desirable, but they should otherwise have something to do with Power, Action Point Gain, Recharge Speed, Movement Speed, etc., or have a niche tactical use like the Crown of the Undead's Pull. Not every piece of equipment has to be an undisputable BiS DPS choice, but it should offer something of interest to someone. The Successor arms are not a good example because the summoned entity does basically nothing.

    My specific question is...

    Do you have plans to revisit the equip bonuses on Successor armor, even if just for the Restored versions, to give players incentive to use it instead of throwing it out for RP as soon as it's looted?

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  • bpstuartbpstuart Posts: 140Member Arc User
    Will Zen purchases and promos made based on faulty Promo calendars be honored or refunded such as those purchased on the 1st since the Error in the promo calendar was not the fault of the customer?
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  • kenpachiofakkenpachiofak Posts: 5Member Arc User
    How can you call this a Q & A when you only cherry pick pointless questions that we already have ample information to? Why is it that you can give NO information to relevant questions such as the watcher set “Easter egg debacle”, pvp, poor loot tables and drop rates, why the previous BiS companions have been completely nerfed to the ground and to be made non-viable etc...?
    Why not change these streams to “state of the game” rather than give a false impression of answering community questions? The large multitude of questions are from the last about and have yet to be address whatsoever. Instead we have some noob dev live streaming Sharandar!!!!!!!! SMH...................…………
  • hitchslappedhitchslapped Posts: 161Member Arc User
    Q: ME Quest Rewards - can you please make these unbound, whether they be alabaster drops, ebonized/ebony stained drops, prized cult drops, it doesn't matter. if you're not going to fix the droprate on these and ditch the HAMSTER, useless red feather/blackened jaw rewards we keep getting slapped in the face with, making the few potentially useful drops we see, unbound, so people can trade/sell duplicates or un-needed drops is the very least you could do to make this more tolerable for players. compensating for lack of new content by taking the *only* content in the new mod that most players will run after the campaign's completed, and rng-gating useful rewards so heavily that nearly 6 weeks in, many of us haven't even seen many of the useful items drop is not ok, it does not incentivise people to keep playing content. it just frustrates us because we get HAMSTER, useless gear thrown at us over, and over, and over, and over, and the only stuff we can sell or trade from it, is only useful as transmutes or for being refined to rp. this isn't enjoyable in the slightest, it just frustrates us and makes us want to quit running content and go to logging in only for keys, or just take a break from the game entirely. we need to be able to get rewards that are useful to us, or that we can reasonably expect to be able to sell to others to whom it *will* be useful, or which we can buy from those whose rng luck has allowed them to get it when ours hasn't, if we're to tolerate only having one piece of repeatable content accessible to the majority of the playerbase.

    Q: zokboxes. can you up the droprate from these for useful stuff, and add some sort of check for the stupid vanity pets so that we're not burdened with useless duplicates of these that we can't even sell.
  • hitchslappedhitchslapped Posts: 161Member Arc User
    edited June 2
    Q : gear from the new mod with a %age dmg bonus, specifically, ebonized rings, ebony stained shirts. it would be beneficial to tweak the effect of these according to gear type/category. raid and assault should give a %age dmg bonus. ward should give a %age dmg resist. restoration should give a %age to outgoing/incoming heals. this would provide a bit more flexibility and increase the situations in which this gear would be viable, rather than essentially limiting it to 'people who can afford the ilvl drop and are on dps toons'. will you do this?
  • bloodrychebloodryche Posts: 11Member Arc User
    When is my Alabaster weapon going to drop? At this moment it seems like the answer is never... 3X ME every day and only 3 Alabaster drops seen, all them the off hand. Already a month into the Mod. How is this supposed to be enjoyable?
  • hercules125hercules125 Posts: 427Member Arc User
    1. Why the disengenousness with the watcher set? Why tell players it was in the game, lead them on with false red herrings, then later patch it in?

    2. When is scaling within undermountain encounters going to be fixed? Grey-con level 72 mobs should not be able to 1 shot a level 80. Why give such a big advantage to ranged dps with all of the cc inside these areas? ( whirlpools, tornados, etc )

    3. Why did you continue with the usual "design end-game content only for extreme builds" methodology.
    Players like me can never seem to catch up with gear/IL, and are usually told "exp'ed only" when we do.
    Why not two tiers for each dungeon, so that everyone can enjoy it?

  • silentstorm#0789 silentstorm Posts: 3Member Arc User
    What happened to the Summer Pro sale? Are we going to get any bonus items beside Zen? Want to see the screen shot.
  • illcutyoutwiceillcutyoutwice Posts: 4Member Arc User
    edited June 3
    Given that you ignore or dismiss a lot of very constructive posts, suggestions, questions, etc.
    Also given that you outright lie(d) to your playerbase.
    Also, also given that it seems to phase you at a level of approximately zero.
    My question would be: Why do you even do "Q&A" streams?

    *Edited to correct syntax. (Removed the word have.)
  • dlynn334dlynn334 Posts: 5Member Arc User
    edited June 3
    Are there plans to address companion gear for those who did not get the reward at the launch of MOD 16? Maybe we could have a vendor to buy companion gear with under mountain seals.
This discussion has been closed.