For example, we had to wait in Folly for 5 mins until we were able to kick a disconnected player.
Everyone in the party tried to kick and saw this:
The question is WHY?
Who can possibly have a benefit from this rule?
A disconnected player has no benefit if party is waiting for him at all since he can join another random queue at any time.
I mean what's the logic here? What was a game designer (or a developer) was thinking of?
- a disconnected player should be automatically replaced with a new random player if he was disconnected for more than 1 min and he was disconnected for more time than he was in a dungeon.
More precisely, in random dungeons/skirmishes:
1) if a disconnected player has never entered a dungeon he should be autoreplaced after 1 min (or even 20 secs)
2) if a player has spend longer time (for example, 4 mins) in a dungeon and he was offline for more than 4 mins then he should be autoreplaced too.
3) anyone should be able to start vote kicking any player (disconnected or not) at ANY time (if 80% of players want to remove a player then there is a reason for that, why not allow it?)