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Barovia/Castle Ravenloft and Chult/Tomb of the 9 Gods Using Old Enemy Defense Values

rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
edited May 2019 in Bug Reports (PC)
Rather than the stated "7000 in (x) zones and add 50,000 in dungeons" or whatever noworries has cooked up, Barovia (CR by extension) and Chult (Tomb by extension) seem to be using the Mod 15 defense values (aka: you need a ton of ArmorPen to deal normal damage).

Better fix this or risk the newbies coming for the zone dealing 0 damage due to obscene ArmorPen requirements.

This was in the Sisters of Fury hunt, but I think it should paint a pretty good picture of the situation.




ArmorPen was 81,898, effectiveness sans Commander's Strike was 84.9%.
Doing basic algebra, we want to find the ArmorPen needed to deal normal damage (represented by "?").

81898/0.849=?/1.0
81898=0.849*(?)
96464=(?)

While ~96500 ArmorPen is not quite the old 100% RI often quoted and this isn't against the final boss of CR, this shows that Barovia has very very high ArmorPen requirements contrary to what is stated by the devs.

Tomb of the 9 Gods also seems to have this bug.




Effectiveness is roughly 85.6%, ArmorPen was 67,613.

67613/0.856=(?)/1.0
67613=0.856*(?)
78987.149= (?)

Again, while not versus the final boss of Tomb or equal to the often quotes 85% RI needed in previous mods, the ArmorPen requirements are far higher than what is expected of the dungeon.

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Comments

  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    Whoops, @kreatyve could you move this to the bug reports (PC) section?

    I was half disctracted by other things when typing this up and didn't realize this was in the player feedback (PC) section.

  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    rjc9000 said:

    Whoops, @kreatyve could you move this to the bug reports (PC) section?

    I was half disctracted by other things when typing this up and didn't realize this was in the player feedback (PC) section.

    Moved and forwarding to make especially sure this gets seen by the right people.
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  • nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,495 Cryptic Developer
    Escalated this for review.
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    In Barovia, all the HE mobs may need to be checked for the bug rjc reports.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • elwing#6559 elwing Member Posts: 29 Arc User
    I verified the finding of @rjc9000 and added my data to my spreadsheet that compares the scaling in different dungeons (https://docs.google.com/spreadsheets/d/1ynPsCICOVIuDVqnCFJKr0tdc7iOzjLMdyeAZHC6xfPE/edit?usp=sharing; Forum Post: https://www.arcgames.com/en/forums/neverwinter#/discussion/comment/13103315).

    If my data is correct, there are problems with the stated enemy ratings and the (out of the ACT effectiveness) calculated enemy ratings in the following places:
    Placestated enemy ratingArmpen. StatACT effectivenesscalc. enemy rating
    MPF70004654764,5%32047
    Tomb70005943475,2%32019
    CR70008498384,6%47037
    LoMM180008498366,7%65817
    SVA70005316466,7%34076
    MSVA70005943485,5%21719
    Cradle70008498399,6%32037
    @nitocris83 maybe you can add this to the review of enemy ratings...

    I calculated the enemy rating with
    enemyRating = (1 - Effectiveness) * 100000 + Armpen - 50000

    It is possible my data is flawed, because I visited the places alone and only hit the first few mobs. But for the other places the calculated enemy ratings fit quite well the stated enemy ratings.
    Ligula Trickfoot
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