The MW3 are level 70 weapons and with mod 16 we get level 80 gear and with 10 more level on the gear the newer weapons will have much higher stats making the level 70 obsolete.mikewho#5331 said:> @zionika#6647 said:
> You could buy the masterwork 3 weapons they’re a solid upgrade (I think the hr ones are called bronzewood something), but they aren’t cheap and will be obsolete in mod 16
Wow I feel like a DA , I knew about mw3 but I didn’t realize there were weapons. Thankyou for the answer! I’ll look into them when I get home from work. By obsolete do you the mw weopons will be deleted or just not bis anymore?
Answers
Lol man you must b getting sick of me by now. I apologize I just started playing oct of 18 and i just kinda want to be bis and running expert ques before 16 hits cause I haven’t made it that far like a lot of players who started when neverwinter came out. Ive just unlocked CR and TO9G I’ve been grinding like a muh to get to 15.5k il In 5 months and I don’t think just can’t sit and wait for the new gear and mod to drop.But I do wanna thank you for all the input you’ve given me.
I find it interesting that for a while the meta was OP tanks, GF DPS/buffer, AC DC, DO DC and a GWF DPS.
The group I ran with we ran a GF Tac, OP Healer, AC or DO DC, MoF Renegade CW / Templock and any DPS. This group makeup above I have been a part of since mod 10. We have done FBI, MSPC, T9, etc...without any issues. We also burn through content.
This group is now basically the meta where the DC is always a AC now.
Come mod 16 there is a bunch of new issues around group makeup. Some content you don't need a tank or healer making OP worthless. Other content you don't want to bring along a HR, CW or TR as having a class with two roles can be helpful in the new dungeon. Devs really didn't think through some of their changes.
As someone that has wanted a BUFF role in this game I am still firm in that stance. In fact with the changes in mod 16 the devs could have easily removed all buffs from all classes other than the paragon path for whatever classes would be assigned the buff role. Than the feats would further enhance the buffing ability of those classes. If the devs did this in mod 16 and the wizard and cleric were set as classes set for buffing I would have been excited for this mod. But instead clerics get DPS and healer with the wizard only being a DPS.
Mod 16 had so much potential but given what we got it is a very big HAMSTER IMO.