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Recovery and Life Steal Equip Bonuses?

SystemSystem Posts: 2,493Member Arc User
This discussion was created from comments split from: Mod 16: The good, the bad and the rest.

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  • thebigshow#8382 thebigshow Posts: 11Member Arc User
    Hey guys I'm trying to find info on mounts that have recovery or lifesteal? What happens to mounts like the Tensor Disc and Bat Swarm?
  • wintersmokewintersmoke Posts: 1,338Member Arc User

    Hey guys I'm trying to find info on mounts that have recovery or lifesteal? What happens to mounts like the Tensor Disc and Bat Swarm?

    https://two30.github.io/neverwinter-insignia/
  • thebigshow#8382 thebigshow Posts: 11Member Arc User

    Hey guys I'm trying to find info on mounts that have recovery or lifesteal? What happens to mounts like the Tensor Disc and Bat Swarm?

    https://two30.github.io/neverwinter-insignia/
    Not insignia bonuses. I'm talking about the +4000 recovery on the Disc or the +4000 lifesteal severity on the bat swarm. What happens to these stats?
  • pteriaspterias Posts: 661Member, NW M9 Playtest Arc User

    Hey guys I'm trying to find info on mounts that have recovery or lifesteal? What happens to mounts like the Tensor Disc and Bat Swarm?

    https://two30.github.io/neverwinter-insignia/
    Not insignia bonuses. I'm talking about the +4000 recovery on the Disc or the +4000 lifesteal severity on the bat swarm. What happens to these stats?
    It looks like Recovery is replaced with Accuracy (decreases enemy deflect chance) everywhere I see.
    Life Steal and Life Steal Severity likewise seems to be replaced with Critical Resistance.

    I can see that Bat Swarm and Mist now give Critical Resistance. I don't have Tensor's, but I would presume that it now gives Accuracy.
  • thebigshow#8382 thebigshow Posts: 11Member Arc User
    thanks for the info. Now time to figure out how these new stats will work for my toons.
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