iam almost 9 hours into this game I STILL CANT TALK!~!!!
iam level 11 or 12 and I STILL CANT TALK., it say is have to do 5 quests
BUT WHERE TO START THESE QUESTS!!!!!
utter utter frustration!!, i see a lvl 5 walkign with a pet, i want a pet too, i ask her where can i get such a pet??, CANT TALK!!
what ♥♥♥♥ing MORON made this NO TALK RULE!!!! we are NEW PLAYERS we ASK A LOT OF STUPID NOOB QUSTIONS !!!!!!!!!!!!!
the person who made this rule fo 5 quests than u can talk/trade, [ed] could have done much better!!! you only FRUSTRATE PEOPLE!!!!!!!!!!!!!
you make a mandatory do 5 quests to talk thing!! yet where to do them 5 quests god ♥♥♥♥ing knows!!!
iam frustrated as hell!!!, a MMO is supposed to be social!!! not this anti social ♥♥♥♥!!!
iam gonna write my steam review pon this basis, and thyumbs down this ♥♥♥♥♥♥game!!!
a game is supposed to give players pleasure, this is just frustrating!!!!...
spend 9 hours in game did 13+ quests stil cant talk!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! iam lvl 12 !!!!!!!!!!!!!!!!!!!!!!!!!! why cant i not talk!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
time to write my steam review!!!, this system sucks!!!!, i dont care about gold seller bots or spam bots, i just wanna be able to play the freaking game!!!!!!!!!!!!!!!!
if you have illegal transactions goign on, than muting people is not hte solution, quit your pay to win ♥♥♥♥ and you wont have any gold sellers!, if their are gold sellers in the game or tyheir is a illegal blackmarket in this game, that means the dev allowed it to be in the game!, because they wanna earn money that way to , yet dont want any competition from others!!!.
Comments
- New player's first exposure to Dungeons is with level 70's speed running the content.
- New player's first exposure to Dragons is in a context where the dragon generally dies in seconds.
Upcoming changes to level scaling may reduce the power gap a bit between new toons and 70's, but those "old hands" are still looking to complete the content as fast as possible (been there, done that, gotta do it another hundred times) instead of pausing to experience the wonder of the game.Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
About the first experience with "Dungeons & Dragons" encounters... may be they could fit some kind of instanced dungeon/skirmish run somewhere in the quests offered by Sgt. Knox, where you would have to fight through a small dungeon/skirmish with a few well known NPCs (or perhaps players within level range?) at your side, and at which end a dragons awaits.
Nothing too complicated or long, and perhaps with "lessons" in avoiding traps and/or special attacks from bosses/dragons?
This attempt to make queues pop faster was so shallow, it was like solving a headache with a guillotine, sure it worked, and solved that problem, but it had minor side effects.
maybe new information bots could be placed all over pe with a little guide that people can use. a little toon that takes them from the information kiosk to where they want to go (in pe)
May be let new players at least write in /say, when they've reached level 5 and fullfilled an easy quest from Sgt. Knox?
Also, when they get invited into a guild, let them use the guild chat, so that they can get some help in there as well.
And while this might also open the /say chat to spam again, most of the AD sellers will still go "all the way" in unlocking all chats for their spamming in the end.
1. new player cannot talk.
2. old player cannot talk to new player and sometime they don't know the person is not allowed to talk and just think he is rude.
Suggestions:
1. Communication to be allowed within party/queue group.
2. When old player fails to talk to the new player, he should get a system message and suggest him to add the person to the party in order to communicate.
3. Allow new player to poke another player so that another player can choose to invite the new player to a party to communicate.
I recently had a new player join my guild. This was someone an existing member knows. As the GL, I was unable to say anything to them or give them direction on what to do or what NPCs to talk to... was very frustrating for me and them.
And since this communication "blackout" extends to email also, I couldn't do that.
I presume 'newbies' have been presented every thing to get to wherever they are, but their "friend(s)" are the level of communication missing. It's the social skill that some 'newbies' have to learn given 8 or more languages are frolicking about Neverwinter.
When I joined a guild in Summer 2014, the GL crafted a "newbie's" foundry queue with the layout of how he imagined how his guild hall would look. The Stronghold has come out, but the idea seems good to me. Something like that tagged to an NPC in Protector's Enclave or Moonstone Mask to let the 'newbie' see a little more animated presentation than the level 1 though 5 walk through.
Even something as simple as a kiosk with a list of basic FAQ would be helpful.
Or maybe even an ask for Help! option added to more confusing issues which would send out an automated zone wide call: "Please Help! What is an Overflow Bag?," or "Please help! Why can't I switch loadouts?"
...though, that could get old for everyone really fast.
I think a lot of new players are stumped by the same things:
1) What to do with those crystal shards in the Order of the Third Eye campaign
2) The overflow thing
3) How to turn in your finished Elemental Seed (it's not all that clear that you have to go into the inventory to awaken it)
4) Why you suddenly can't switch character loadouts
5) What it means if the quest route disappears and in the journal ends with a red X
> Well, perhaps they could start with a better feedback message when a new player tries to write something in chat, followed by a new entry in the Journal that guides them through the process of lifting those restrictions.
>
> About the first experience with "Dungeons & Dragons" encounters... may be they could fit some kind of instanced dungeon/skirmish run somewhere in the quests offered by Sgt. Knox, where you would have to fight through a small dungeon/skirmish with a few well known NPCs (or perhaps players within level range?) at your side, and at which end a dragons awaits.
>
> Nothing too complicated or long, and perhaps with "lessons" in avoiding traps and/or special attacks from bosses/dragons?
that's actually sort of how it works on some p2p games I assume these days, since I've experienced it myself on one(xiv), and it works pretty well. you can chat in guild or say at the earliest parts of the game and as you level up AND complete quests you unlock the other filters. there is still botting on there as well but it is negligable and to be expected honestly. you just can't stop all of them immediately but with so few it's probably alot easier to weed them out.
Have found the quests often break, until you break off and start the quest again, or find you have to go into other non obvious menus which completely break up the game immersion. So keen to figure out what people do to get around the issues.
https://www.arcgames.com/en/forums/neverwinter#/discussion/1222015/pc-combating-gold-spammers/p1 Being level 70 does not mean you play the game at all. I have 5 level 70 who did not do any quest, kill any monster since they stepped into the city. It is because that level 40 is not a level 40. When you are in the level 40 dungeon, everyone is scaled to level 40. They will show level 40 but they are not in their 'real life'. Other would see you as level 40 as well.
Same as above. You were in a level 34 dungeon and you see everyone as level 34.
After you leave the dungeon, hit 'K' and you can see their true level.
Or, you can examine their gear when you are in the dungeon. A real level 34 character cannot wear level 70 gears.
See my old topic New Player Chat Restrictions.
Others have expressed concern as well. Chat Function Borked for New Accounts where user @ilithyn addresses the wrong information and extent of the damages done by this "feature".
So @nitocris83 - here is yet another thread for our community, about communications, the very foundation of any social game, which must be address by an official representative. If it means allowing spambots to leak in so be it, I would rather see that, than to have an anti-social game setting. My greatest desire is to help others. How can I, when this game has them turned into a school for Helen Keller?
booting everyone from the party at the end of a dungeon can also knock your channels out for instance
the channels in your allied chat tab and guild tab has reverted also to say.. and then there is this bug that has always existed where the channel will show its tag .eg [Party] but anything you type will not enter, you can:
1/ reset the channel from the button in the lower left (where the it is highlighted but not active)
or 2/ (sometimes but not always) resend the initial text
I think possibly the devs could suss out other social game mmo /fps chat systems and compare with what we use in nwo.. maybe it isn't quite as clunky as I think it is... 1st world problems.
I have got very used it but it took a long time of 'oh well, it just does that' and ' arrrgh not this hamster agin' after having awful time just trying to thank people for a dungeon run before they leave or log off etc etc
just little things that could help make communication easier
possibly a less finicky way to deal with the drop down system of changing the channel tags may help for a start if the dropping out is unavoidable
On a serious note the lack of upscale and downscale does kind of ruin things a little. Either its OP toons rampaging through a storm of mobs in seconds leaving the other two to run along humbly behind, or the party is running a RED without the DPS/iL/mad skillz needed to complete it.
activate the "Show Low Level Quest Indicators" option, and start looking for the quests you haven't finished.
A quest leading through this process would help a lot, but until we get it, we've to work with what we got.
The AD changes planned for the new module might "motivate" the AD sellers to increase their spamming again to win more "customers", but that's another story.
And the point i don't understand here - why does someone rush his first character towards level 70 within a few weeks, and doesn't take the time to follow those 5 quest chains through, which could probably be done within a day, and would have lifted all the restrictions?
This player knew what was going on from level 10 on forward, everything was explained in detail with links to him, but he still decided to ignore the help and carved his "own way" through the game.
Anyway, if the restrictions weren't gone after finishing those 5 quest chains because of a bug, i'm pretty sure that a friendly word with the support would have solved the problem within a day or two.
Having said that, I find it absolutely silly that players can queue up for group content before they can chat.
One that would guide a new player through 5 quest chains...
And while they're at it, they might as well turn the "Create a guild." quest into a "Create or join a guild." quest.
Also here is exactly what it says;
- No ability to use the AD Exchange
- No ability to perform in-person trades
- No ability to send a mail message that contains items
- No ability to post a message to Say, Trade, Zone, and LFG chat
- No ability to use “Say” in static zones
- No ability to post on the Auction House
However it removes their ability to Guild, Party, Custom Channel, and even Emote! Come on this is no where near perfect.
I mean it's baffling how some players tend to spam their guild advertisement into Zone chats with no break, not realising that new players can't even write them back, instead of posting the "how to unlock chat and more" reddit link at least once in a while...
First of all I fully understand and appreciate the efforts being made to combat spammers, but when those imposed measures effect not only their intended spammer targets but legitimate new players who can't get their newbie questions answered, something's gonna' give and at this point it appears to be many frustrated new players are leaving because they can't get any feedback on the best way to play Neverwinter.
As I understood it and as I believe @sandukutupu already mentioned, new player chat restrictions were not initially supposed to be a total chat blackout, just a restriction of some of the more annoying mass chat channels like ZONE and SAY. That being said the ZONE and SAY chat options still appear in new player chat menus with no denotation to inform new players that these channels are restricted to a certain level, so for all a lot of them know they are chatting in Zone or Say and everyone is just ignoring them. It would be better served in my opinion if new players only had the chat channels they could use listed in their chat menu selections, if they cannot use Zone or Say chat – don’t even list them on their chat menu, with a little footnote that various other chat functions will be unlocked as they progress.
As a matter of fact why don't we have some kind of permanent "New Player" Tab on the initially loaded WELCOME TO NEVERWINTER - "HOME" screen that has new player FYI information.
Information on:
- Which chat options are - and are not available to new players
- When and how new chat options are unlocked
- What level players are able to perform in-person trade
- What level players are able to access the Auction House
- What level players are able to send and receive mail or items in mail messages
- What level players are able to use professions
- What level players are able to use the AD Exchange
- What benefits different levels of VIP offer
- What are "item levels"
- Some of the abbreviations used in the game like "FBI", "TONG" and "lfg"
Of course most of these questions are eventually answered as a person progresses in the game – that is if they haven’t already become frustrated and decided to leave before getting a message like: ‘Congratulations, you can now use professions’ or the Auction House, etc.…*Just to name a few
*On a side note, those incessant ADMIN messages about who got what from opening lock boxes has encouraged me to either ignore or turn off ZONE chat in PE and I’ve been playing for years…
How much more frustrating would it be for a new player thinking the main purpose of Zone chat is for the game to advertise itself – not to mention all of the trolling, political tribalism, and confrontational discussions that regularly appear in PE’s zone chat.
Thank you for making yourself be heard.
Back to how the iron handed chat restrictions are breaking the game, I only suspect new players leave early on due to this, but it kills guild recruitment. I have seen a trend for guilds to use Discord for an alternative. When you have the players leaving chat behind for other free chat resources you know your chat engine really is crud. Meanwhile these same restrictions do not exist in Star Trek Online or Champions. Both games are properties of Cryptic and have VERY different chat features. For instance, a minimize button! Not all the time do player need or wish to see chat at all. But when they do, it should be fully accessible and ready to use.
To @nitocris83 still no word here from anyone official in here. Seems like someone could at least address this issue. Why is it so hard to comment when you have a voice and so many others don't?
Many people uses discord (or other chat tool) because of the sense of community which is not limited by the game.
The game chat only works when you play the game. Discord (or other chat tool) works when you are not in game, play another game, doing something else or not in front of the computer. That is no way game chat can compete with.
Same can apply to guild chat. Guild chat itself is not effective because it only works when you play the character which is in the guild. If you play another character who is not in the guild, you lose the guild chat. Hence, guild creates custom channel (bind to account) to replace guild chat.
As I mentioned before, leave the Admin messages about lock box rewards on the HUD, the notices can be moved to a less intrusive area and the messages will eventually go away… BUT TAKE THOSE ADMIN LOCKBOX MESSAGES OUT OF THE CHAT WINDOW!
Not only are Admin messages in the chat window annoying but disruptive and counter productive, to players trying to ask and answer questions related to game play.
As I already mentioned, I fully understand and appreciate the Cryptic attempt to combat spammers… but that being said I am willing to bet money at odds that chat restrictions for new players as well as the difficulty carrying on a conversation in an open chat channel is one of the reasons it is difficult to retain new players since they can neither ask, nor have questions about how to more effectively play Neverwinter answered, without a great deal of difficulty.