I am seeing new player after new player refining these to legendary before realising they should of been refining the Chult weapons.
Remember you have made replacing existing refined gear , tedious and extremely painful.. it is nothing like it once was.
Make them equal to or just below the Chult weapons and end this madness before new players get a whiff of how bad it is to upgrade a slot you have already bled thru the hamster feeding stuff into.
please?
would it be so bad and game breaking to have the EE sets at the same value as the lowest Chult weapons which are just below the Ascended sets?
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Elemental Fire weapons are even worse though, as they are just handed out to fresh 70s (and for finishing Spinward Rise) meaning there isnt even a good chance for someone to steer them away.
Now these low grade Chult weapons are available the moment you turn 70 ( if you have enough AD the pilgim set) you can open Chult before you get any of the the early boons, get in a hunt party and get 420iL feet/arms/chest/head armour, it has totally rendered these older items clunky and obsolete.
It really boils down to getting the info, getting into a guild and alliance and finding out about it.
IMO some sort of balance for these old sets or even a bit of a rewrite for that part of elemental evil that awards those elemental fire weapons.
It's a drag to have people constantly join a guild and have to break it to them that the weapons they just poured their heart and soul into are useless and need to be refined for half or less than what was put into them..
It is really demoralising and needlessly painful to inflict that on players that are so new to the game.
perhaps if just these elemental and twisted weapons got given a slight boost in stats and could give back the total of the RP that was put into them when refined it would make them more viable to use to get to say river district and start working on the ascended set .
Still if you see a fellow adventurer running with older weapons, stop and try to take 30 seconds to advise them, a little friendly advise goes a long way to building a stronger & more active player base... Having more friendly or helpful people in game world will only help improve the game we love.
I'm often telling and advising people I see, while in PE or any map if I inspect them, if I notice them using much lower gear than they could have... some can be very affordable and possible in 1-3 days for their class, like some of the 435 Chultan Artifact Weapons for various classes.
Also with Ravenloft everyone I'm sure the Development team will be making some existing announcements with it's release in the coming week or two.
Still the vast majority (not all) SET bonus for Ravenloft &/or Omu restore or balance offensive with defensive traits, buffs, or attributes for Artifact Cloaks & Belts at least. Even the Serpent Set which is one of the few with an offensive set bonus; also balances the DEX attribute with a CON; for most classes the (except GWF) offers more defensive attributes.
I'm surprised to read that anyone goes past purple with these. I'm pretty noobish in regards to the weapons, and even I knew to stop at purple with my first C-mote weapon. Purpling them is practically free, but orange...that's another matter entirely.
I feel conflicted though, and I wonder if other players refine these elemental weapons for the same reasons - On the one hand, I've got the AD to buy the Chultan weapons for my characters, but on the other hand, one of the things I enjoy most is earning things for myself. My plan for each character was to grind a c-mote weapon, use it to grind for the Storm King Giant's weapon, then use that to get to Chult. I'm on my own schedule here, and in no hurry to reach new content since I've still got a lot of boons to earn for most of my characters.
Is that a stupid path to take, though?
If you do really like the idea of getting each weapon set, which I can appreciate, I might recommend just going for them on one character to get the experience, but going the more direct route for other characters. Myself, I'm a bit of an Achievement hobbyist, but I only chase those down on my main character.
Fortunately, I've developed the discipline to cut my losses and not throw tons of resources down the Achievements hole. I try to ignore most of the gear-related Achievements.
A future example will be when you get jumped alone by a Night Terror. Those things are no joke. They are the deadliest critters I've ever encountered in any open-world zone.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
While many will cry and advocate 'it's all FREE' I'd wager a large percentage of these players have over a million AD in loose change and don't scale to the economy of players even talking about the EE weapon sets.
A classic example is the post above. 'Takes too long' - if you're not running dungeons in less than 5-7 min run times, what use are you? Heaven forbid you take 10 min. Not sure why they waste programming effort on dungeon art detail - most are moving too fast to care/notice.
Fail to see the point in some cases - some complete BIS end game players must be bored almighty because there are simply no more challenges short of selling AD for Zen.