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Official: M13 Scourge Warlock Changes

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  • jaime4312#3760 jaime4312 Posts: 844Member Arc User
    edited October 2017
    rjc9000 said:

    I'm not a SW, but I think that some changes are better than none...



    Fury:
    Daughter's Promise: The damage dealt from this power now scales with power/buffs
    Critical Promise: The damage dealt from this power now scales with power/buffs
    Critical Promise: Damage reduced to 4/8/12/16/20% (down from 10/20/30/40/50%)
    Killing Curse: The damage dealt from this power now scales with power/buffs

    In the name of laziness efficiency, do you know off the top of your head if these will scale with the Soul Sight Crystal in Mod13?
    The problem is, with some feats being mandatory, there's little to no room (except for critical proomise) to take those buffed ones that will scale with buffs and power, if taking them, best case scenario would be dealing as much dps as with "traditional" feats" or a bit more so those mod 13 changes won't change much if anything as SW will continue to be the weakest class.

    It surprised me @balanced didn't buff PoP, Hellish Rebuke, Soulscorch, Brutal Curse and Executioner's Gift, now that would have been quite a change that would have brought noticeable perfomance changes for the class, this is why such tweaks should be done with the community and testers instead of getting random powers to get buffed without actually addressing the class weaknesses like long casting times, long cooldowns, meh damage and nothing the class really excells at as it gets smoked at virtually everything relevant by others.
  • gabrieldourdengabrieldourden Posts: 916Member, NW M9 Playtest Arc User
    The temptlock rework is meh. What we need is more party buffs and better mitigation. I suggested an aura transforming instant damage into a DoT over 4 seconds as a mitigation method for example.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • jaime4312#3760 jaime4312 Posts: 844Member Arc User
    @balanced#2849

    What is your opinion on our feedback? The issues of the 3 SW specs were not addressed.
  • etelgrinetelgrin Posts: 1,566Member Arc User
    edited October 2017
    =
    edeu008 said:

    Warlock's Bargain is overpowered in PvP combined with Creeping Death

    Basically the SW just tanks your attack and watch you die. And due to the high up-time of WB, you can almost never attack them. I don't think insane amount of passive dmg is something devs want to see. Please just buff their base dmg and make the skill-less ability WB less effective.

    Deflection effectively nullifies what you describe, if your CW lacks it, then just put like 5k points there and you won't even notice the damage from WB.


    Although while we are at it, WB should also reflect damage from burst like Desintegrate, Bullcharge, Griffons Wrath, Divine Avenger, Indomitible Battle Strike, Indomitible Strength, Sure Strike especially that last bugstrike, Crushing Surge, Cleave and many many many more power does not reflect its damage back to the caster/user.

    Pug Panther - PvP SW

    Youtube Channel
    Scourge Warlock Haven - Build Videos - PvP Content - Other Features.

    R.I.P
  • etelgrinetelgrin Posts: 1,566Member Arc User
    edited October 2017


    With your rework, well Bye bye vampiric embrace...

    Suggestion:
    Vampiric embrace: Remove Temp HP

    Add: when hitting cursed enemy with vampiric embrace in additionally to restore HP, provide temporal power/crit/ARp increase for ~5s.
    Due it's low dmg output, it will not be killer encounter, but more as additional tool within templocks arsenal.

    Im glad bloody is not responsible for reworking SW cause we would end in a disaster, what even kind of advice this is? Instead I would suggest putting 300% temp shield on the caster and perhaps some shielding on the nearby allies. OPs have powers like this, they sustain because of it, if you take down the temp shields, how would you otherwise survive swarm of mobs when you effectively generate aggro with both healing and damage, try putting into your SW lightning and you have every possible mob focused on you, on t3 content you will simply die.

    Pug Panther - PvP SW

    Youtube Channel
    Scourge Warlock Haven - Build Videos - PvP Content - Other Features.

    R.I.P
  • eclipseblood#1326 eclipseblood Posts: 199Member Arc User
    I'd like instead of our warlocks curse mechanic we have a self buff instead we can start up more quickly also can flames of empowerment be stacks on ourselves to do more damage instead, as a debuff its affected by the debuff scaling of mod 12 i believe, pillar of power as an encounter deals alot less damage than an atwill but is madatory if ur a hellbringer add in that our main paragons at will doesnt stack and is a a dot that is applied to 1 target per cast instead of an aoe effect i and our dot capstone as fury are a few reasons y we are under preforming. Maybe we can have a capstone that does more burst or apply over a shorter duration...
  • shiva#4006 shiva Posts: 27Member Arc User
    Shooting out of the blue here, but it would be good if arms of hadar will not have any charges anymore, boosting damage of warlock in general, what are your thoughts
  • fogcrowfogcrow Posts: 82Member Arc User
    I think Aura of Despair should be buffed to reduce enemy damage by 25% or even more, because its the SWs only tool(I´m aware of) to protect his/her party from multiple opponents, and help reduce the damage they take from the one-shot range into healable range.
  • mumidonmumidon Posts: 12Member Arc User
    Warlocks relayed on the crit chance are dead. I never used the cube so didn't worry about its nerf but 12b affected everybody. No damage at all and is miserable until 12th stones on a companion. I don't have a time to research what you did but it looks like debuffes from encounters do not affect other SW in a party and SW doesn't get crit buffs from teammates too. Was very mad to see how me and other SW were as chickens in folly yesterday. Spent a lot of time just to kill one pack of mobs. What to do for people until M13? Who can't get up gear so fast or who started from the scratch.
    I remember the M6's nerf but now it's really over. The whole SW mechanic looks broken.
    Asked the support what happened with Vampiric embrace and have not got any answer while a month or more. Yes, Vampiric embrace doesn't give temporary hit points anymore. But it is one of the best option in case with a weak tank or for solo for example.

  • locksanpocketslocksanpockets Posts: 111Member, NW M9 Playtest Arc User
    SW's shouldn't even be in the game ahead of Bards. Were SW's made before Bards in the original PnP game?
  • ravenskyaravenskya Posts: 1,887Member Arc User
    This makes me happy for the SW's in the game... but my heart still hurts for the forgotten and unloved TR's
    Founding Member of "Wrong Side of the Stronghold"
    Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
    Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP

  • naoqueroforumnaoqueroforum Posts: 225Member Arc User

    rjc9000 said:

    I'm not a SW, but I think that some changes are better than none...



    Fury:
    Daughter's Promise: The damage dealt from this power now scales with power/buffs
    Critical Promise: The damage dealt from this power now scales with power/buffs
    Critical Promise: Damage reduced to 4/8/12/16/20% (down from 10/20/30/40/50%)
    Killing Curse: The damage dealt from this power now scales with power/buffs

    In the name of laziness efficiency, do you know off the top of your head if these will scale with the Soul Sight Crystal in Mod13?
    The problem is, with some feats being mandatory, there's little to no room (except for critical proomise) to take those buffed ones that will scale with buffs and power, if taking them, best case scenario would be dealing as much dps as with "traditional" feats" or a bit more so those mod 13 changes won't change much if anything as SW will continue to be the weakest class.

    It surprised me @balanced didn't buff PoP, Hellish Rebuke, Soulscorch, Brutal Curse and Executioner's Gift, now that would have been quite a change that would have brought noticeable perfomance changes for the class, this is why such tweaks should be done with the community and testers instead of getting random powers to get buffed without actually addressing the class weaknesses like long casting times, long cooldowns, meh damage and nothing the class really excells at as it gets smoked at virtually everything relevant by others.
    Exactly what I came back here to write about.

    Critical promise is the only one of those that you have a reason to take so you can progress further up the tree.
    Even if you do full fury, the only kinda useless feat you have to pick is critical promise, then you have to make choices between the currently not useless ones (killing curse and daughter's promise have absolutely no reason to be picked up at the moment).
    So in order to pick the new buffed feats, you'd have to drop some of the useful ones. Unless these fixed ones are tremendously better than the usable ones we have now, this change will produce no gain at all, aside from the critical promise buff, which we don't even know if it will be that much, since you buff at one end and nerf on the other.

    It's like on the major rework after mod 9 when they increased the damage of parting blasphemy from (can't recall the exact amount) *10% of weapon damage to 50% weapon damage, but removed major sources of curse consume, like dreadtheft, so in the end it was standing at the same position in ACT logs.

    Just came to me right now. They could bring back the old dreatheft, which you could stack to maximum even on single targets, and the old Hadar's Grasp that provided a debuff (which the dev at the time said was a useless debuff. Was it really?).
  • tom#6998 tom Posts: 549Member Arc User
    or the old TT mechanic...
  • jaime4312#3760 jaime4312 Posts: 844Member Arc User
    ravenskya said:

    This makes me happy for the SW's in the game...

    Why? The announced changes do virtually nothing as they either make SW weaker or picking those buffed feats would leave us with similar damage outputs and that's being optimistic. To put you in context, imagine that one of the exe TR feats based on enemy HP got nerfed to the ground, the other one got buffed by a decent amount then a random an unused scoundrel feat got a slight increase in whatever its bonus/etc is... the outcome? TR is in a similar spot, could be slightly weaker or a little bit better but that doesn't address the state of the class.
  • eclipseblood#1326 eclipseblood Posts: 199Member Arc User
    I am happy that their giving us some attention than more nerfs, but tbh its very.... well we got a patron system in 12b....
  • Please give Damnation some love, it was my favourite build because I adore pet classes but after the fixes it's pretty much a liability in every way if you decide to play it in group content, so much so that I gradually started to drift away from the game. It's been about half a year since I've last played, but if you were to buff or make changes to Damnation to make it a good choice to play again I'd come back.
  • zeusomzeusom Posts: 810Member, NW M9 Playtest Arc User
    edited October 2017
    SO many underpowered, broken, long cast time encounters and feats, etc. If I were devs I would just do a base dmg buff and call it a day until they are really prepared to deal with it so irate long time players like me don't blow our lids and fly the coop.

    Just cast BoVa for example and see how OP the ranged curse mechanic is where is flings daggers at another player for like 200 damage each. One of many, many examples of general pathetic gimpness.
    Sopi (aka Haxbox) SW [Synergy]
    Sopi SW Youtube channel pvp brickabrack

  • random1selfrandom1self Posts: 34Member Arc User
    Our primary attribute is CHA because of the soul puppet mechanic, but damnation is the only route that makes use of the soul puppet. Either CON needs to be our primary stat since it boosts our damage, or CHA should boost our damage and CON boost our crit chance allowing us to get a 30 on our primary attribute similar to a GWF with 30 STR with the demonlord set.I'd personally prefer it stay on CON because the extra health from CON helpful when solo questing. Then there's the CON buff from the demonlord set.

    To help SB keep up with HB and their PoP, enemies inside BoVA range should have lower DR and Parting Blasphemy give a non stacking damage boost. The de/buff numbers matching the de/buffs that PoP gives. PB buff shouldn't stack but each time is proc'ed, refresh the up time similar to Hellish Rebuke.

    Lesser curse should get the full benefit of warlocks curse with a stacking buff with warlocks curse. With PoP criting now, HB/PoP and SB/BoVA can use ACC as an auto curse to help our game play flow more naturally but still rewarding us my manually cursing the more important targets. If need be, remove the DoT effect of Lesser Curse.

    Get rid of the DoT effect of Creeping Death and replace it with a cap stone similar to a GWF's. Enemies struck while under any curse take an additional 5% damage up to 10 stacks of CD (numbers ripped straight from GWF cap stone, so adjust as needed). Warlocks with high crit and PoP/BoVA/ACC will be spread LC like wild fire making it easy to take advantage of the cap stone. Instead of even more smaller ticks of DoT, it'll make our current ticks of damage do more.

    Replace Killing Curse from fury tree with something similar to Ghastly Commander from the damnation tree? If you don't have a soul puppet summoned do 10% more damage.

    Harrowstorm should work like Wraths Shadow. The Knock up should happen when the power is reactivated, not when the target is cursed after initial casting. Having it as is makes the power useless, specially for a SB spamming SS. Or get rid of the knock up and give it an AoE burst matching Fiery Bolt. No knock backs because that'll keep it useless.

    And yes, our attack animations are way too long and our cool down's need to be looked at. Specially things like SS where I lose 6 sparks attacking an enemy that died during the animation.

    I'm all for anything that helps our game play smoother. Right now we need to curse and/or build up soul sparks before can do much while every other class jumps in and just self buff or auto buff. CW's have Chilling Presence and Arcane Mastery. GWF's have an AoE mark, class features that buff by just attacking, hidden daggers to buff melee attacks, WMS that reduces the mitigation of at-wills (and encounters if you feat for it) then their cap stone just gives then a damage bonus while attacking while using Unstoppable. Then bonus power from defense, recovery and arm pen? Oi.

    Sorry for rambling :)
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