Hello everyone, Felix here,
Ever since I started playing D&D monks have been one of my favourite characters, lore wise. Unfortunately MAD and insufficiently powerful class features may have tempted me to create other characters instead. Eventually I started playing Neverwinter Online and running Temple of Tiamat whenI found myself wondering, "How awesome would it be if I could just punch Tiamat in the face?" And thus the idea to create a monk class was born! Please do keep in mind that all numbers are not final. With that in mind, please enjoy!
Please Note that this is not official.
I would not however mind if Cryptic used it and hired me as a game dev
Just saying. In case anyone is interested in helping me out with either the numbers, feedback, or just taking a look at my take on the class, I'll be posting most of my current work on this class here.
Contents (By Post with 0 representing this one):
0. Introduction, Formatting & Roles (Complete)
1. Ability Scores + How They Scale (Complete)
2. Mechanics (Complete)
3. Brief Summary of Feats (Complete)
4. Brief Summary of Class Features + Powers (Complete)
5. Random Thoughts during Balancing
6. Class Features (Complete)
7. At-Will Powers (Complete)
8. Encounter Powers (Complete)
9. Daily Powers (Complete)
10. Epic Gear
12. Change Log
Formatting on Powers:
(The level at which the power may be invested in. On the Neverwinter UI it would be substituted with the number of points invested)
- Name of Power
Range: # ft
(The range of the ability. If the word "cone" is used, assume a 150 degree cone centered around the front of the character model unless written otherwise. If expanded on, assume that each part following a comma is a new range to be accounted for. This will typically be because of different sections to the attack.)
Cooldown: # seconds
(How long it takes for the power to be usable again after it is used. If expanded on, assume that each part following a comma is a new cooldown to be kept track of. If the words "after the buff expires" are used, it means that the ability does not begin to go on the cooldown displayed until all benefits from the power are consumed. If the words " per charge" are used, a maximum number of charges will follow, and it will contain a separate cooldown for the ability itself, and for the rate at which charges accumulate.)
(For daily powers this is displayed as an action point cost, which is deducted from your action points by percentage on use.)
Description of power (A brief description of the power and how it works with numbers used where able, or calculated. The power's damage is displayed as a % of the monk's weapon damage with each slash signifying a rank in the power. Thus Rank 1/Rank 2/Rank 3/Rank 4.)
(A brief description of what is added to the power if Ki is activated to enhance it.)
The Monk - Roles:
- Striker (The monk deals damage. I mean come on what were you expecting?)
- Tank (The monk can be surprisingly survivable in games, especially with the right specs)
- Leader (The monk has a lot of buffs it can apply with the right specs)
- The monk is meant to be highly mobile. Thus a lot of feats, encounters, and class features which revolve around being able to move around the battlefield.
- The monk is meant to be a DPS. However, there are a lot of those in Neverwinter already so something is needed to separate the monk from them. Therefore the monk scales in power the longer the fight goes, as opposed to bursting and then reverting to DPS.