Am I the only one frustrated with just how useless 99% of the profession items are?
I mean, theoretically we can generate Elemental Aggregate with the Elemental components, but it takes 8 days worth of labor. The rate of return on that is <font color="orange">HAMSTER</font>. Now, Unified Elements are currently giving a positive return on investment, so the time expenditure for that is fine, but really, the crafting task for elemental aggregate takes way too long.
The creation time of E. Ags should be tied to some baseline "expected value" of elemental aggregates, and then compared to profession tasks. So, basically, any task that takes 8 days to complete should net a return of eight times the expected leadership task. If we assume 2000 astral diamonds from a days worth of a slot, then that means that an 8 day task should return 16000 astral diamonds worth of resources.
Long story short, at current rates, Elemental Aggregate should take at most one day-rather than 8. A "Create batch of Elemental Aggregate" rare task, that takes 8 days, consumes way more elemental resources, but creates a great deal more Elemental Aggregate per manhour would also be acceptable. In any event, you'd cease having this phenomenon where there's a glut of absolutely useless profession resources.
Either that, or let us directly craft peridots and resonance stones and stuff like that using elemental components. Or perhaps allow us to create Lightning Enchantments or the like (well, almost certainly SHARDS of lightning enchantments). Now, of course, you do something like that, it could affect the market, so maybe bind on pickup? It just feels like there's a lot of items that could be more useful than they are.