Rogues have the dodge roll ability, my wizards do short teleports to dodge (not very well), warlocks fly (glide) across the ground, clerics have a slide thing they do. Anytime you are actually missed is amazing. For example, my ranger can fire arrows at the dragon as it lands and you can see them chase it like they are heat seeking missiles.
plasticbatMember, NW M9 PlaytestPosts: 12,183Arc User
Are you talking about the skill that makes you move when you execute it? If yes, there are. Each class has something.
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greywyndMember, NW M9 PlaytestPosts: 7,083Arc User
He's asking if it is possible to move and attack at the same time. Generally, the answer is no, unless the attack option itself includes movement, like the barbarian's Mighty Leap.
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plasticbatMember, NW M9 PlaytestPosts: 12,183Arc User
edited August 2019
Move and then attack without stopping, no. Attack and then move and keep attacking and moving, yes. such as Warlock's dreadthief, Rogue's path of blade. Attack that triggers move and attack, yes, such as Pally's Relentless Avenger, Rogue's Deft strike.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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kalina311Member, NW M9 PlaytestPosts: 2,082Arc User
A SKilled Cw can jump cast/ faux dodge/ move at the same use ing quick ray of frost at will micropulses / use short casting fast encounter and jump land or teleport again in mid air landing elsewhere /out the red zone (key board only )
I know i can move / attack at the same time and am not rooted but for a slight instant
are you saying combat movement ability like old game, Asheron's Call with strafting side-winder slides? ESO's tanks are almost like that when it can avoid melee damages, not as close. NWO just had speed ability nerfed few weeks ago with mod 16, and most players hate it. devs want tanks to use "dig in and put shield up", but it seem so buggy instead of sprint off the red ring effects.
in my opinion, shields were meant to absorb specific amounts of damages base on rare, epic, and legendary. Tower shields would block many arrows and Parry Shields are smaller, meant to deflect but would expose, and it design for up-close combat, and use to taunt when it use as bashing and to stun.
Thanks for all your replies guys. Yes i was talking about attacking while moving. I just think it would be easier if you could do that. So used to dodging and strafing in mmo's.
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plasticbatMember, NW M9 PlaytestPosts: 12,183Arc User
Thanks for all your replies guys. Yes i was talking about attacking while moving. I just think it would be easier if you could do that. So used to dodging and strafing in mmo's.
Rogue path of blade allows you to hit and dodge at the same time (after you cast it). You can dodge (weak) mob to death.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Comments
Attack and then move and keep attacking and moving, yes. such as Warlock's dreadthief, Rogue's path of blade.
Attack that triggers move and attack, yes, such as Pally's Relentless Avenger, Rogue's Deft strike.
I know i can move / attack at the same time and am not rooted but for a slight instant
devs want tanks to use "dig in and put shield up", but it seem so buggy instead of sprint off the red ring effects.
in my opinion, shields were meant to absorb specific amounts of damages base on rare, epic, and legendary. Tower shields would block many arrows and Parry Shields are smaller, meant to deflect but would expose, and it design for up-close combat, and use to taunt when it use as bashing and to stun.