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CW - one skill activate multiple additional effects

kondziossj2kondziossj2 Member Posts: 5 Arc User
edited July 2019 in Bug Reports (PC)
Hi,
CW should allow posibility to activate multiple smolder efects after crit one per skill,
because if some DoT skill will get crit
=> then all dmgs activate smolder,
=> then feats activate and do big DMG (last top feat in tramaturg).
This efect shouldn't do that staff, and cause DMG 2 times bigger than another class


Reall live example:
Attempt 1
Used skill: Ice terrain with crit
Targes: 3 (dummies)
Skill entries count: 27
Smolder entries count: 57 (bug!)
Glowing Flames entries count: 86 (bug!)
Tunebrous entries count: 3 (I had only 1x 15 rank)

Attempt 2
Used skill: Chill Strike on tab with crit
Targes: 3 dummies in total
Skill entries count: 3
Smolder entries count: 6 (bug!)
Glowing Flames entries count: 8 (bug!)
Tunebrous entries count: 0 (I had only 1x 15 rank)

Attempt 3
Used skill: Conduit of Ice with crit
Targes: 3 dummies in total
Skill entries count: 24
Smolder entries count: 27 (bug!)
Glowing Flames entries count: 42 (bug!)
Tunebrous entries count: 0 (I had only 1x 15 rank)
MOD 16 summary:
- GWF useless (any CW may do bigger DMG than fully equipped GWF)
- SW heal = useless (even can't heal on 1th boss on LoMM)
Post edited by kondziossj2 on
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Comments

  • divectoredivectore Member Posts: 190 Arc User
    is working as intended, i don't see the bug. The capstone clearly says "smolder no longer is a dot and deal a base damage", so if every crit applies smolder, then every crit deals the base damage smolder.
  • kondziossj2kondziossj2 Member Posts: 5 Arc User
    divectore said:

    is working as intended, i don't see the bug. The capstone clearly says "smolder no longer is a dot and deal a base damage", so if every crit applies smolder, then every crit deals the base damage smolder.

    so you mean that 1 DMG should do 1 normal dmg + 1 smolder....
    but CW for 1 DMG do 1 normal DMG and.... 3-4 DMG caused by smolder
    and thats mean that CWs with weak EQ can do more that full equipment GWF and SW... in total xD

    So.. it's a normal behaviour to have 1 character to can do doubled DMG than any another class?


    P.S. it's the perfect time to quit a game (if you aren't CWs xD)
    MOD 16 summary:
    - GWF useless (any CW may do bigger DMG than fully equipped GWF)
    - SW heal = useless (even can't heal on 1th boss on LoMM)
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