Hi, CW should allow posibility to activate multiple smolder efects after crit one per skill, because if some DoT skill will get crit => then all dmgs activate smolder, => then feats activate and do big DMG (last top feat in tramaturg). This efect shouldn't do that staff, and cause DMG 2 times bigger than another class
Reall live example: Attempt 1 Used skill: Ice terrain with crit Targes: 3 (dummies) Skill entries count: 27 Smolder entries count: 57 (bug!) Glowing Flames entries count: 86 (bug!) Tunebrous entries count: 3 (I had only 1x 15 rank)
Attempt 2 Used skill: Chill Strike on tab with crit Targes: 3 dummies in total Skill entries count: 3 Smolder entries count: 6 (bug!) Glowing Flames entries count: 8 (bug!) Tunebrous entries count: 0 (I had only 1x 15 rank)
Attempt 3 Used skill: Conduit of Ice with crit Targes: 3 dummies in total Skill entries count: 24 Smolder entries count: 27 (bug!) Glowing Flames entries count: 42 (bug!) Tunebrous entries count: 0 (I had only 1x 15 rank)
MOD 16 summary: - GWF useless (any CW may do bigger DMG than fully equipped GWF) - SW heal = useless (even can't heal on 1th boss on LoMM)
is working as intended, i don't see the bug. The capstone clearly says "smolder no longer is a dot and deal a base damage", so if every crit applies smolder, then every crit deals the base damage smolder.
is working as intended, i don't see the bug. The capstone clearly says "smolder no longer is a dot and deal a base damage", so if every crit applies smolder, then every crit deals the base damage smolder.
so you mean that 1 DMG should do 1 normal dmg + 1 smolder.... but CW for 1 DMG do 1 normal DMG and.... 3-4 DMG caused by smolder and thats mean that CWs with weak EQ can do more that full equipment GWF and SW... in total xD
So.. it's a normal behaviour to have 1 character to can do doubled DMG than any another class?
P.S. it's the perfect time to quit a game (if you aren't CWs xD)
MOD 16 summary: - GWF useless (any CW may do bigger DMG than fully equipped GWF) - SW heal = useless (even can't heal on 1th boss on LoMM)
Comments
but CW for 1 DMG do 1 normal DMG and.... 3-4 DMG caused by smolder
and thats mean that CWs with weak EQ can do more that full equipment GWF and SW... in total xD
So.. it's a normal behaviour to have 1 character to can do doubled DMG than any another class?
P.S. it's the perfect time to quit a game (if you aren't CWs xD)
- GWF useless (any CW may do bigger DMG than fully equipped GWF)
- SW heal = useless (even can't heal on 1th boss on LoMM)