So...I've always understood why the devs make certain changes and I've quickly adapted to many of those, but I am having a lot of trouble with the new class setups. My former (GF) fighter went from top of the chart on damage to having serious trouble with killing even basic mobs while level synced. Is it just me or is this a class wide issue?
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Did a random queue throne of the dwarven god and died. 2 times. First time ever.
Blade, what you're saying makes a some sense. That's why I needed to be sure it was class wide. Someone like me would respec 1000 times trying to figure out what "I" did wrong.
My Warlock was an immortal necromancer how I had him built. Now I can't keep his health bar up at all. Really, these changes are a ton and all at once. It's like playing a new game with worse mechanics. So far, it's no longer fun for me and my household of players. But we're going to try to give it a chance.
GWF= damage buff hp nerf better front line destoryer
GF= damage nerff hp buff better protector
OP= weaker heals more def more hp lesser tank or healer
tr= lot less hp less def less stealth slight better single target damage
dc= much better healer
sw= support or dps
cw= roughly the same
Hope this helps.
This mod has made it so where we are literally only good at blocking an attack. That's why this whole thing is extra frustrating for us. I get the need to want to balance these classes out but this doesn't seem to be that. This seems like nothing but handicapping some classes.
Now they got rid of lifesteal and that should make it so the other classes are mostly dependant on having a tank around, but it's too soon to know how well that will work out.
My Warlock used to be able to do it all and it was easily recognized as a solo capable class, now I can't stay healed for s**t. I love this game and hate that I can't help but complain, so I'm going to try to see this thing through.
I'm guessing changes came because some people couldn't figure they're classes out. It's really not rocket science. But whatever.
That being said most my gear is very good and my enchants and bonding runes are all 12 or above. Having a companion that draws some aggro also helps because it gives me a bit of a break to let cool downs count down.