Neverwinter is supposedly a Dungeons and Dragons game. In D&D, one (1) Astral Diamond is worth 100 platinum pieces. One platinum piece is worth ten (10) gold pieces. Therefore, each single AD is worth 1000 gold pieces.
Simply add a currency exchange to the market or the bank in PE in which any player can exchange one AD for 1000 gp. Make it a 1AD/1000 gold per account limit daily for all I care. But right now, a stack of 100 platinum statuettes (paradoxically worth only 1/3 gold apiece when they should obviously be worth at least 10 gold apiece) sells for 12,600 AD in the auction house. In other words, players are paying 12.6 million gold to buy 33 gold. This is absurd. Implementing a currency exchange would resolve the absurd gold drain of the new crafting system without having to rewrite it in order to make it profitable in and of itself (as it should have been from the beginning, but this is a simpler solution).
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Comments
The gold shortage is a real thing, because no one is generating enough new gold to pay for this new system in a sustainable fashion beyond, possibly, what they themselves are crafting. Even generating just enough gold to sustain one's own crafts is incredibly tedious and overall the opposite of fun and engaging.
Unless a lot of players start using crafting specifically to make enough surplus gold to sell to actual crafters, the gold economy is going to continue to deflate rapidly.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Making gold is less headache for me at the moment.