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PSA: Do not Q for "Expert" random dungeons until you have experienced those dungeons... please.

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  • callumf#9018 callumf Member Posts: 1,710 Arc User


    Item level means absolutely jack HAMSTER.

    It is part of the human character that everyone always thinks of themselves as part of the 10% best players. One of the lies humans need to live happy lives :)
    This is a great quote.

    I play GF, my iL is 16.2k after years of playing.

    Do I really know what I am doing half the time? Not really. I survive and run stuff and have worked some stuff out, but this seems to me to be a hellishly complicated game which requires real player skill to excel at.

    I have seen a 9k GWF out Painscore a 13k GWF in a skirmish for example. Clearly one player there has much more skill than the other. As in, a lot of the time its all about the build isnt it?

    I play casual and dont inflict my poor skills [lack of knowledge and build skills] on anything above CN as I am no "expert" - but I have fun and if I had more time would look into GF more. For me now, the game is mostly fun and relaxing, do I need the extra pressure of FBI+, not really :)
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    edited December 2018


    greywynd said:



    You like to call out RANDOM but fail to Mention the EXPERT part. It is legit to call out poor players in random EXPERT queue.

    If you have to make your point by specifically excluding certain key words, your most likely on the wrong side of the argument.

    How do you know that a fresh 70 with the minimum il for the queue isn't an expert?
    If they were experts then they would not be joining queues with minimum item level.

    edit: wrong quote removed.

    ...actually, if you were an expert you would not be joining public queues except to troll or leech.
    sigh... again... we are NOT talking about regular PUG Q.
    This discussion is only about EXPERT Q... which has bonus rewards for completion by experienced players.
    Yes, experienced players can and do EXPERT Q in full 5 man remades, in partial premades and alone.

    Yes, sometime if friends or guildies aren't free or it is a low census time, we can and will q solo for it and kiss my HAMSTER to anyone who dares challenge my right to do so.
    We earned it. EABOHamsters if that bothers you.

    Edit:
    Used a bad word. Edited
    JrUzbQw.jpg?1
    I am Took.
    "Full plate and packing steel" in NW since 2013.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,092 Arc User
    By the same token, anyone that has that tier of randoms available has the right to queue for it regardless of any complaints by others.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • tchefi#6735 tchefi Member Posts: 417 Arc User
    edited December 2018
    Question :
    If someone who has never finished once CR, ToNG and CoDG shouldn't tag for the REQ as he is no expert by "definition", are you ok with a 17,5k player tagging for the RLevelingQ on monday and tuesday (because he has only 1hour to play on those days), although he is doing CR, ToNG and CoDG 10 x per day during week ends, just because it's AD at the end ? By definition, he is no more in the "leveling" phase as he can't get more than the level 70.


  • wintersmokewintersmoke Member Posts: 1,641 Arc User
    .

    Question :
    If someone who has never finished once CR, ToNG and CoDG shouldn't tag for the REQ as he is no expert by "definition", are you ok with a 17,5k player tagging for the RLevelingQ on monday and tuesday (because he has only 1hour to play on those days), although he is doing CR, ToNG and CoDG 10 x per day during week ends, just because it's AD at the end ? By definition, he is no more in the "leveling" phase as he can't get more than the level 70.


    Shhh. Don't try to apply logical problem solving. You'll break the forums!
  • tchefi#6735 tchefi Member Posts: 417 Arc User
    edited December 2018
    [[ @wintersmoke Huhuhu :P ]]

    Next questions :
    Whenever a new dungeon is released (exemple : CR 26 june 2018), who can call himself an expert and so do the REQ ?
    Does it prevented "end-gamers" (previewers as regular ones) from trying the REQ right on the day one even if everyone was tagged as "a new player" in the new dungeon ?

    Be an expert is it synonym of knowing exactly what to do in a specific dungeon ?
    Can i be a very expert in theorycrafting TR builds, and go for the REQ even if I never put a feet in CoDG before, 'cause you know, i'm sort of an expert ?
    If i have a perfect knowledge of what to do, a perfect BiS toon, but as i'm 65 years my reflexes are too bad to be able to stay on the ring more than 30% of the time after pull-push in CoDG, should I be prevented from doing REQ ?


  • noeyeddeer#3263 noeyeddeer Member Posts: 8 Arc User
    I have been playing for 15 months. My TR is 14k and I have a guild (a very good one). I still play solo most of the time so I won't embarrass myself or let my team mates down when I start the harder dungeons. I do NOT do expert queues because I don't know the roles necessary. When I am confident in my ability to follow instructions from seasoned players then I will ask to be taught before i try to queue for the dungeons that need everyone to play a specific role.
    From my experiences in the randumb queues I imagine a lot would just expect to be carried.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    The secret about new dungeons, in case they are endcontent, is: "Lfm "xyz" trainee run, no scrolls needed"
    "xyz" = the new dungeon
    Another secret is asking like this: "Sry I am new to this , is there space in your group or do you need exp. only player?"

    At the start of CodG a random group was only able to absolve the dungeon, when you formed a gruop out of knowledgable player. The push and pull was pretty hard to withstand, you needed to train the technic on every class seperately. My lock, my DC and my GF all of them had different strategies. GF wa easy, lock and DC not that easy at the start. I took part in endless runs wich failed due to "dropping player" , the outcome was pretty disappointing in many runs. AD/time ratio = zero
    Later on "push 'n pull" was "nerfed significantly.
    If you actually played this game you could witness all this in chat.
  • ragnarz2ragnarz2 Member Posts: 208 Arc User
    As expected this thread has degenerated into fanciful "What if" scenarios to detract from common sense.

    It really isn't complicated. Want to learn a dungeon, go make a training run. People do it all the time. If you respect other people time as being valuable the issue of this thread goes away for the most part.

    Another good rule of thumb is . . if you need help, ask for it. Don't sell peoples generosity short.
  • For those ones, who can´t understand simple things in life.
    If I go to a kardiologist and he tells me he wants to examine my coronaries. What do i expect?

    1. He is a beginner, but he will gain experience doing investigastions on my body. It will take time, but he will improve and maybe it will work.
    2. He is a specialist ("expert") and knows what he does. I will get examined by an experienced person, lowering my time and personal risk.

    Choose 1 if that´s your genaral attitude how life has to be like, I won´t do so.

    Because a video game is the same as a cardiology? LOL

    This is PRECISELY the problem right here. Too many delusional idiots who are butt hurt that they can't faceroll content by overgearing the content, because this game is such serious business. Serious as a heart attack, apparently...
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    edited December 2018


    I agree it's a video game and we all need to relax, but perfect example of why queue is a joke: chose expert random queue last night with me a 18k il dc and a 17.5k il hr that has beaten all dungeons. The 3 randoms we get are all at 12k il and dungeon was t9 and sure enough "new player in instance" appears.

    You should have given it at try for a few reasons

    1) people with their pet down can lose over 2K iLvl

    2) a double-carry is quite possible in ToNG if there is good ACDC, OP, and a HDPS. My 15K DC did these runs many times already. OP doesn't even have to be well-geared. I've seen 13K OPs tank the final boss just fine. But if your tank was a GF, then I probably would have done the same thing and abandon also at the start

    3) that "new player" gives you an extra 6K RAD

    So what if the run takes 45 mins, or even an hour. The reward is good. Coming back in 30 mins doesn't guarantee you an easier run. Even the best pug runs usually take about 30 mins.

  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,092 Arc User


    Good thing to add to game: required IL and a truly suggested IL that will beat dungeon in a reasonable time frame.

    Reasonable to whom?
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • tchefi#6735 tchefi Member Posts: 417 Arc User
    @darkheart#6758
    So basically, you don't want to take care of the people in your party when you are in a REQ.
    You don't want to speak to them, you don't want to explain, you probably merely say "hi" at the beginning and "thx" when done (if it was quick enough for you).
    You just want to faceroll as fast as possible the dungeon with disposable people, but you want those people to meet YOUR requirements.

    My opinion is you don't belong to REQ without a premade group.

    I think, as we are in a MMOrpG (where I don't type the letters in capitals because of how players, like you, are nowdays... although RP should really, really, means more and be big letters...), we should communicate with people, discuss before going facerolling the dungeon, wait for the full party to be ready before engaging a group of mobs, stop and rest a bit at campfire...

    I do REQ with no premade to meet new nice people, who actually want to play this as an experience together, not like "bruu, pug are disposable, I don't care about those people, and I don't want to carry them like a milstone".

    If oneday we get to be on the same party, it seems you won't like how I will drag down the pace by chatting all along, trying to make people talk together, as we really should everytime...


  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited December 2018
    greywynd said:


    Good thing to add to game: required IL and a truly suggested IL that will beat dungeon in a reasonable time frame.

    Reasonable to whom?
    Regardless of the argument in the thread, the Devs design the dungeons around a target time, usually about half hour. The loot value is also designed around that target time.
    Their problem is that it varies a lot, from 'hella-fast' to 'stuck for eternity', and hence some things added like very long corridors, unskippable cut-scenes and other HAMSTER that makes the game so fun.

    Anyway, either they can add a suggested IL, based on their target design, or the game calculates average run time, it can also do average IL of the runners, though it will be skewed up with time and catchup gear. Or something fancier, with simple calculation they can get the average IL of the runs within lets say 20% +- of their target time.
  • darkheart#6758 darkheart Member Posts: 274 Arc User
    > @greywynd said:
    > Good thing to add to game: required IL and a truly suggested IL that will beat dungeon in a reasonable time frame.
    >
    > Reasonable to whom?

    To what the game states, for t9 with a pug group I'm ok with 30 minutes to an hour. CR about 1hr to 1hr 15.

    So, no I dont expect to steamroll everything. But I have been put in a T9 queue that was at 2hrs that is not reasonable.
  • darkheart#6758 darkheart Member Posts: 274 Arc User
    > @namelesshero347 said:
    > I agree it's a video game and we all need to relax, but perfect example of why queue is a joke: chose expert random queue last night with me a 18k il dc and a 17.5k il hr that has beaten all dungeons. The 3 randoms we get are all at 12k il and dungeon was t9 and sure enough "new player in instance" appears.
    >
    > You should have given it at try for a few reasons
    >
    > 1) people with their pet down can lose over 2K iLvl
    >
    > 2) a double-carry is quite possible in ToNG if there is good ACDC, OP, and a HDPS. My 15K DC did these runs many times already. OP doesn't even have to be well-geared. I've seen 13K OPs tank the final boss just fine. But if your tank was a GF, then I probably would have done the same thing and abandon also at the start
    >
    > 3) that "new player" gives you an extra 6K RAD
    >
    > So what if the run takes 45 mins, or even an hour. The reward is good. Coming back in 30 mins doesn't guarantee you an easier run. Even the best pug runs usually take about 30 mins.

    We did stick around for 1st set of adds at beginning and checked gear score then because of pet issue. Looked at damage board( i know not good indicator), but damage was 20mil for the trapper hr, 1.2 mil damage for me as the dc, and then the other 3 were all under 1 mil damage.

    We have stuck around with 13k il paladins because we have seen some do well, and even stuck around with 1 dps at 13k, but when whole group was that low, no thanks.
  • darkheart#6758 darkheart Member Posts: 274 Arc User
    > @tchefi#6735 said:
    > @darkheart#6758
    > So basically, you don't want to take care of the people in your party when you are in a REQ.
    > You don't want to speak to them, you don't want to explain, you probably merely say "hi" at the beginning and "thx" when done (if it was quick enough for you).
    > You just want to faceroll as fast as possible the dungeon with disposable people, but you want those people to meet YOUR requirements.
    >
    > My opinion is you don't belong to REQ without a premade group.
    >
    > I think, as we are in a MMOrpG (where I don't type the letters in capitals because of how players, like you, are nowdays... although RP should really, really, means more and be big letters...), we should communicate with people, discuss before going facerolling the dungeon, wait for the full party to be ready before engaging a group of mobs, stop and rest a bit at campfire...
    >
    > I do REQ with no premade to meet new nice people, who actually want to play this as an experience together, not like "bruu, pug are disposable, I don't care about those people, and I don't want to carry them like a milstone".
    >
    > If oneday we get to be on the same party, it seems you won't like how I will drag down the pace by chatting all along, trying to make people talk together, as we really should everytime...

    Coming from a mmo on console that really was elitist if you didnt have a mic (dcuo), that you would get kicked instantly, I don't do mic groups.

    I dont run ahead of group, but sorry not here to chat. I have about 2 hours a day to play, and want to complete all random queues for max diamonds for the day.

    I run premade groups when a new dungeon comes out to learn mechanics and how to beat it. I wont random expert queue the 1st few weeks of a new dungeon until I feel comfortable in that dingeon.Which goes to the title of this thread, learn the dungeon first then use expert queue.
  • callumf#9018 callumf Member Posts: 1,710 Arc User
    micky1p00 said:

    greywynd said:


    Good thing to add to game: required IL and a truly suggested IL that will beat dungeon in a reasonable time frame.

    Reasonable to whom?
    Their problem is that it varies a lot, from 'hella-fast' to 'stuck for eternity'
    This is pretty spot on and accurate. Nice observation, well made

  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,092 Arc User
    micky1p00 said:



    Regardless of the argument in the thread, the Devs design the dungeons around a target time, usually about half hour. The loot value is also designed around that target time.
    Their problem is that it varies a lot, from 'hella-fast' to 'stuck for eternity', and hence some things added like very long corridors, unskippable cut-scenes and other HAMSTER that makes the game so fun.

    Anyway, either they can add a suggested IL, based on their target design, or the game calculates average run time, it can also do average IL of the runners, though it will be skewed up with time and catchup gear. Or something fancier, with simple calculation they can get the average IL of the runs within lets say 20% +- of their target time.

    My point being: you can ask 20 different people what is reasonable to them and you're liable to get 20 different answers.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • wintersmokewintersmoke Member Posts: 1,641 Arc User
    edited December 2018

    greywynd said:

    micky1p00 said:



    Regardless of the argument in the thread, the Devs design the dungeons around a target time, usually about half hour. The loot value is also designed around that target time.
    Their problem is that it varies a lot, from 'hella-fast' to 'stuck for eternity', and hence some things added like very long corridors, unskippable cut-scenes and other HAMSTER that makes the game so fun.

    Anyway, either they can add a suggested IL, based on their target design, or the game calculates average run time, it can also do average IL of the runners, though it will be skewed up with time and catchup gear. Or something fancier, with simple calculation they can get the average IL of the runs within lets say 20% +- of their target time.

    My point being: you can ask 20 different people what is reasonable to them and you're liable to get 20 different answers.
    As you move into the higher tier of players you find they all want fast, efficient, and no problems runs...and they have sought to maximise their ability to achieve this shared goal. If you ask twenty scrubs what they want then they want things to be just right for them without considering their effect on other players.

    A subtle difference but one that illustrates the difference between elite and non-elite players.
    I had more than enuff of that when all of the "elite" players were running their alts thru the leveling dungeons for easy AD, thank you very much. You can keep it.
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User

    .

    Question :
    If someone who has never finished once CR, ToNG and CoDG shouldn't tag for the REQ as he is no expert by "definition", are you ok with a 17,5k player tagging for the RLevelingQ on monday and tuesday (because he has only 1hour to play on those days), although he is doing CR, ToNG and CoDG 10 x per day during week ends, just because it's AD at the end ? By definition, he is no more in the "leveling" phase as he can't get more than the level 70.


    Shhh. Don't try to apply logical problem solving. You'll break the forums!
    Or perhaps the devs named the leveling queue badly. It takes a couple of days to level an alt, much less if you know how and have help. Maybe we shouldn't take the name of the leveling queue any more seriously than we should take the minimum IL on endgame content.
  • wintersmokewintersmoke Member Posts: 1,641 Arc User

    .

    Question :
    If someone who has never finished once CR, ToNG and CoDG shouldn't tag for the REQ as he is no expert by "definition", are you ok with a 17,5k player tagging for the RLevelingQ on monday and tuesday (because he has only 1hour to play on those days), although he is doing CR, ToNG and CoDG 10 x per day during week ends, just because it's AD at the end ? By definition, he is no more in the "leveling" phase as he can't get more than the level 70.


    Shhh. Don't try to apply logical problem solving. You'll break the forums!
    Or perhaps the devs named the leveling queue badly. It takes a couple of days to level an alt, much less if you know how and have help. Maybe we shouldn't take the name of the leveling queue any more seriously than we should take the minimum IL on endgame content.
    The EXP gain is outrageous, no doubt. But let us not forget that these dungeons were designed to be accessed by characters while they were leveling. They had minimum AND maximum level entry requirements. And for those that have outgrown them (congratulations, by the way) by allowing level 70 players into level 12 dungeons, the mobs began dropping level 70 rewards. Including EXP rewards. All the mobs needed was for the level 70 toon to interact with them first. Which was what happened as they sped past them on their way to the boss. It is not the fault of new players, that instant access to all content, and being carried through that content became an expectation of the playerbase.
  • johonxgaltjohonxgalt Member Posts: 93 Arc User
    greywynd said:

    micky1p00 said:



    Regardless of the argument in the thread, the Devs design the dungeons around a target time, usually about half hour. The loot value is also designed around that target time.
    Their problem is that it varies a lot, from 'hella-fast' to 'stuck for eternity', and hence some things added like very long corridors, unskippable cut-scenes and other HAMSTER that makes the game so fun.

    Anyway, either they can add a suggested IL, based on their target design, or the game calculates average run time, it can also do average IL of the runners, though it will be skewed up with time and catchup gear. Or something fancier, with simple calculation they can get the average IL of the runs within lets say 20% +- of their target time.

    My point being: you can ask 20 different people what is reasonable to them and you're liable to get 20 different answers.
    20 random people should not make the decision. Devs with access to how people are performing in these dungeons based on historical data are.
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